Minetest-WorldEdit/worldedit_commands/safe.lua

127 lines
3.0 KiB
Lua

local area_protection = {}
if minetest.get_modpath("areas") then
area_protection.areas = areas
end
area_protection.interaction_restrictions = function(
area_protection,
player_name
)
if area_protection.areas then
if minetest.check_player_privs(
player_name,
{
areas = true
}
) then
return false
end
return true
end
return false
end
area_protection.interaction_allowed = function(
area_protection,
description,
pos1,
pos2,
player_name
)
if area_protection.areas then
local allowed, conflicting = area_protection.areas:canInteractInArea(
pos1,
pos2,
player_name,
false
)
if not allowed then
worldedit.player_notify(
player_name,
description .. " conflicts with non-owned region " .. conflicting
)
end
return allowed
end
return true
end
local safe_region_callback = {}
local safe_region_param = {}
worldedit._override_safe_regions = false -- internal use ONLY!
local function check_region(name, param)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name] --obtain positions
if pos1 == nil or pos2 == nil then
worldedit.player_notify(name, "no region selected")
return nil
end
local allowed = area_protection:interaction_allowed(
"region",
pos1,
pos2,
name
)
if not allowed then
return nil
end
return worldedit.volume(pos1, pos2)
end
--`callback` is a callback to run when the user confirms
--`nodes_needed` is a function accepting `param`, `pos1`, and `pos2` to calculate the number of nodes needed
local function safe_region(callback, nodes_needed)
--default node volume calculation
nodes_needed = nodes_needed or check_region
return function(name, param)
--check if the operation applies to a safe number of nodes
local count = nodes_needed(name, param)
if count == nil then return end --invalid command
if worldedit._override_safe_regions or count < 10000 then
return callback(name, param)
end
--save callback to call later
safe_region_callback[name], safe_region_param[name] = callback, param
worldedit.player_notify(name, "WARNING: this operation could affect up to " .. count .. " nodes; type //y to continue or //n to cancel")
end
end
local function reset_pending(name)
safe_region_callback[name], safe_region_param[name] = nil, nil
end
minetest.register_chatcommand("/y", {
params = "",
description = "Confirm a pending operation",
func = function(name)
local callback, param = safe_region_callback[name], safe_region_param[name]
if not callback then
worldedit.player_notify(name, "no operation pending")
return
end
reset_pending(name)
callback(name, param)
end,
})
minetest.register_chatcommand("/n", {
params = "",
description = "Abort a pending operation",
func = function(name)
if not safe_region_callback[name] then
worldedit.player_notify(name, "no operation pending")
return
end
reset_pending(name)
end,
})
return safe_region, check_region, reset_pending, area_protection