mirror of
https://github.com/Uberi/Minetest-WorldEdit.git
synced 2024-11-06 02:20:36 +01:00
254 lines
7.8 KiB
Lua
254 lines
7.8 KiB
Lua
worldedit = worldedit or {}
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dofile(minetest.get_modpath("worldedit") .. "/table_save.lua") --wip: remove dependency
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--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
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worldedit.sort_pos = function(pos1, pos2)
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pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
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pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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if pos1.x > pos2.x then
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pos2.x, pos1.x = pos1.x, pos2.x
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end
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if pos1.y > pos2.y then
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pos2.y, pos1.y = pos1.y, pos2.y
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end
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if pos1.z > pos2.z then
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pos2.z, pos1.z = pos1.z, pos2.z
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end
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return pos1, pos2
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end
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--converts the region defined by positions `pos1` and `pos2` into a single string, returning the serialized data and the number of nodes serialized
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worldedit.serialize = function(pos1, pos2)
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local count = 0
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local result = {}
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local env = minetest.env
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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if node.name ~= "air" and node.name ~= "ignore" then
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count = count + 1
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result[count] = pos.x - pos1.x .. " " .. pos.y - pos1.y .. " " .. pos.z - pos1.z .. " " .. node.name .. " " .. node.param1 .. " " .. node.param2
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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result = table.concat(result, "\n") --join all node entries into single string
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return result, count
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end
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--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
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worldedit.allocate = function(originpos, value)
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local huge = math.huge
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local pos1 = {x=huge, y=huge, z=huge}
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local pos2 = {x=-huge, y=-huge, z=-huge}
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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local count = 0
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for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
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x, y, z = originx + tonumber(x), originy + tonumber(y), originz + tonumber(z)
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if x < pos1.x then
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pos1.x = x
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end
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if y < pos1.y then
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pos1.y = y
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end
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if z < pos1.z then
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pos1.z = z
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end
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if x > pos2.x then
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pos2.x = x
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end
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if y > pos2.y then
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pos2.y = y
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end
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if z > pos2.z then
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pos2.z = z
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end
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count = count + 1
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end
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return pos1, pos2, count
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end
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--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
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worldedit.deserialize = function(originpos, value)
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local pos = {x=0, y=0, z=0}
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local node = {name="", param1=0, param2=0}
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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local count = 0
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local env = minetest.env
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for x, y, z, name, param1, param2 in value:gmatch("([+-]?%d+)%s+([+-]?%d+)%s+([+-]?%d+)%s+([^%s]+)%s+(%d+)%s+(%d+)[^\r\n]*[\r\n]*") do --match node entries
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pos.x = originx + tonumber(x)
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pos.y = originy + tonumber(y)
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pos.z = originz + tonumber(z)
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node.name = name
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node.param1 = param1
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node.param2 = param2
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env:add_node(pos, node)
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count = count + 1
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end
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return count
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end
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--determines the volume the nodes represented by string `value` would occupy if deserialized at `originpos`, returning the two corner positions and the number of nodes
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--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
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worldedit.allocate_old = function(originpos, value)
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--obtain the node table
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local count = 0
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local get_tables = loadstring(value)
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if get_tables == nil then --error loading value
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return count
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end
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local tables = get_tables()
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--transform the node table into an array of nodes
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for i = 1, #tables do
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for j, v in pairs(tables[i]) do
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if type(v) == "table" then
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tables[i][j] = tables[v[1]]
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end
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end
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end
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local huge = math.huge
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local pos1 = {x=huge, y=huge, z=huge}
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local pos2 = {x=-huge, y=-huge, z=-huge}
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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--load the node array
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for i, v in ipairs(tables[1]) do
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local pos = v[1]
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local x, y, z = originx - pos.x, originy - pos.y, originz - pos.z
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if x < pos1.x then
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pos1.x = x
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end
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if y < pos1.y then
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pos1.y = y
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end
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if z < pos1.z then
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pos1.z = z
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end
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if x > pos2.x then
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pos2.x = x
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end
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if y > pos2.y then
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pos2.y = y
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end
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if z > pos2.z then
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pos2.z = z
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end
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count = count + 1
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end
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return pos1, pos2, count
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end
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--loads the nodes represented by string `value` at position `originpos`, returning the number of nodes deserialized
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--based on [table.save/table.load](http://lua-users.org/wiki/SaveTableToFile) by ChillCode, available under the MIT license (GPL compatible)
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worldedit.deserialize_old = function(originpos, value)
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--obtain the node table
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local count = 0
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local get_tables = loadstring(value)
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if get_tables == nil then --error loading value
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return count
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end
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local tables = get_tables()
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--transform the node table into an array of nodes
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for i = 1, #tables do
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for j, v in pairs(tables[i]) do
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if type(v) == "table" then
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tables[i][j] = tables[v[1]]
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end
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end
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end
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--load the node array
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local env = minetest.env
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local originx, originy, originz = originpos.x, originpos.y, originpos.z
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for i, v in ipairs(tables[1]) do
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local pos = v[1]
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pos.x, pos.y, pos.z = originx - pos.x, originy - pos.y, originz - pos.z
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env:add_node(pos, v[2])
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count = count + 1
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end
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return count
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end
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--saves the nodes and meta defined by positions `pos1` and `pos2` into a file, returning the number of nodes saved
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worldedit.metasave = function(pos1, pos2, file) --wip: simply work with strings instead of doing IO
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local path = minetest.get_worldpath() .. "/schems"
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local filename = path .. "/" .. file .. ".wem"
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os.execute("mkdir \"" .. path .. "\"") --create directory if it does not already exist
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local rows = {}
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local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
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local pos = {x=pos1.x, y=0, z=0}
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local count = 0
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local result = {}
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local env = minetest.env
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while pos.x <= pos2.x do
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pos.y = pos1.y
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while pos.y <= pos2.y do
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pos.z = pos1.z
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while pos.z <= pos2.z do
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local node = env:get_node(pos)
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if node.name ~= "air" and node.name ~= "ignore" then
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count = count + 1
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local meta = env:get_meta(pos):to_table()
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--convert metadata itemstacks to itemstrings
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for i, v in pairs(meta.inventory) do
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for index, items in ipairs(v) do
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v[index] = items:to_string()
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end
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end
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table.insert(rows, {
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x = pos.x-pos1.x,
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y = pos.y-pos1.y,
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z = pos.z-pos1.z,
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name = node.name,
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param1 = node.param1,
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param2 = node.param2,
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meta = meta,
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})
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end
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pos.z = pos.z + 1
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end
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pos.y = pos.y + 1
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end
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pos.x = pos.x + 1
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end
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local err = table.save(rows, filename)
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if err then return _, err end
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return count
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end
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--loads the nodes and meta from `file` to position `pos1`, returning the number of nodes loaded
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worldedit.metaload = function(pos1, file) --wip: simply work with strings instead of doing IO
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local filename = minetest.get_worldpath() .. "/schems/" .. file .. ".wem"
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local rows, err = table.load(filename)
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if err then return _,err end
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local pos = {x=0, y=0, z=0}
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local node = {name="", param1=0, param2=0}
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local count = 0
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local env = minetest.env
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for i,row in pairs(rows) do
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pos.x = pos1.x + tonumber(row.x)
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pos.y = pos1.y + tonumber(row.y)
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pos.z = pos1.z + tonumber(row.z)
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node.name = row.name
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node.param1 = row.param1
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node.param2 = row.param2
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env:add_node(pos, node)
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env:get_meta(pos):from_table(row.meta)
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count = count + 1
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end
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return count
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end |