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Minetest-WorldEdit/worldedit_commands/safe.lua

64 lines
1.8 KiB
Lua

local S = minetest.get_translator("worldedit_commands")
local safe_region_limit = tonumber(minetest.settings:get("worldedit_safe_region_limit") or "20000")
local safe_region_callback = {}
--`count` is the number of nodes that would possibly be modified
--`callback` is a callback to run when the user confirms
local function safe_region(name, count, callback)
if safe_region_limit <= 0 or count < safe_region_limit then
return callback()
end
-- save callback to call later
safe_region_callback[name] = callback
local count_str = tostring(count)
-- highlight millions, 1 mln <=> 100x100x100 cube
if #count_str > 6 then
count_str = minetest.colorize("#f33", count_str:sub(1, -7)) .. count_str:sub(-6, -1)
end
local yes_cmd = minetest.colorize("#00ffff", "//y")
local no_cmd = minetest.colorize("#00ffff", "//n")
local msg = S("WARNING: this operation could affect up to @1 nodes; type @2 to continue or @3 to cancel",
count_str, yes_cmd, no_cmd)
worldedit.player_notify(name, msg, "info")
end
local function reset_pending(name)
safe_region_callback[name] = nil
end
minetest.register_chatcommand("/y", {
params = "",
description = S("Confirm a pending operation"),
func = function(name)
local callback = safe_region_callback[name]
if not callback then
worldedit.player_notify(name, S("no operation pending"), "error")
return
end
reset_pending(name)
callback(name)
end,
})
minetest.register_chatcommand("/n", {
params = "",
description = S("Abort a pending operation"),
func = function(name)
if not safe_region_callback[name] then
worldedit.player_notify(name, S("no operation pending"), "error")
return
end
reset_pending(name)
end,
})
return safe_region, reset_pending