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music plays at midnight if found on server/client
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@ -9,6 +9,7 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers
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- 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings
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- 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah)
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- 0.7 - Code tweaks and added Jungle sounds for day and night time
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- 0.8 - override default water sounds for 0.4.14 dev and above, add separate gain for each sound
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- 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound
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- 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9.
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Code license: MIT
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50
init.lua
50
init.lua
@ -1,5 +1,5 @@
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--= Ambience lite by TenPlus1 (24th December 2016)
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--= Ambience lite by TenPlus1 (6th July 2017)
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local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
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local SOUNDVOLUME = 1.0
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@ -11,6 +11,12 @@ minetest.override_item("default:water_flowing", { sounds = {} })
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minetest.override_item("default:river_water_source", { sounds = {} })
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minetest.override_item("default:river_water_flowing", { sounds = {} })
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-- music settings
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local music_frequency = 100
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local music_handler = nil
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local MUSICVOLUME = 1
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local play_music = minetest.setting_getbool("ambience_music") ~= false
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-- sound sets (gain defaults to 0.3 unless specifically set)
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local night = {
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@ -133,6 +139,27 @@ local get_ambience = function(player)
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pos.y = pos.y - 0.2 -- reset pos
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local tod = minetest.get_timeofday()
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-- play server or local music if available
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if play_music then
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-- print ("-- tod", tod, music_handler)
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if tod > 0.01 and tod < 0.02 then
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music_handler = nil
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end
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-- play at midnight
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if tod >= 0.0 and tod <= 0.01 and not music_handler then
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music_handler = minetest.sound_play("ambience_song", {
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to_player = player:get_player_name(),
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gain = MUSICVOLUME
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})
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end
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end
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--= START Ambiance
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if minetest.registered_nodes[nod_head]
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@ -222,8 +249,6 @@ print (
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return {cave = cave}
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end
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local tod = minetest.get_timeofday()
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if tod > 0.2
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and tod < 0.8 then
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@ -289,6 +314,7 @@ end
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-- check sounds that are not in still_playing
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local still_playing = function(still_playing, player_name)
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if not still_playing.cave then stop_sound(cave, player_name) end
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if not still_playing.high_up then stop_sound(high_up, player_name) end
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if not still_playing.beach then stop_sound(beach, player_name) end
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@ -341,7 +367,7 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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-- set volume command
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-- set volume commands
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minetest.register_chatcommand("svol", {
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params = "<svol>",
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description = "set sound volume (0.1 to 1.0)",
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@ -357,3 +383,19 @@ minetest.register_chatcommand("svol", {
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return true, "Sound volume set to " .. SOUNDVOLUME
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end,
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})
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minetest.register_chatcommand("mvol", {
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params = "<mvol>",
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description = "set music volume (0.1 to 1.0)",
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privs = {server = true},
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func = function(name, param)
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MUSICVOLUME = tonumber(param) or MUSICVOLUME
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if MUSICVOLUME < 0.1 then MUSICVOLUME = 0.1 end
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if MUSICVOLUME > 1.0 then MUSICVOLUME = 1.0 end
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return true, "Music volume set to " .. MUSICVOLUME
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end,
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})
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