From 09ca2e2142384eeb03b2f8546f8b3abe632ce74a Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Wed, 25 Jan 2017 20:21:40 +0000 Subject: [PATCH] remove void set (no longer required) --- init.lua | 20 ++++---------------- 1 file changed, 4 insertions(+), 16 deletions(-) diff --git a/init.lua b/init.lua index b8094a3..2ac27fe 100644 --- a/init.lua +++ b/init.lua @@ -113,11 +113,6 @@ local jungle_night = { {name = "frog", length = 1}, } -local void = { - handler = {}, frequency = 1000, - {name = "fire_large", length = 8, gain = 0.8} -} - local radius = 6 local num_fire, num_lava, num_water_flowing, num_water_source, num_air, num_desert, num_snow, num_jungletree, num_river, num_obsidian @@ -162,8 +157,7 @@ local get_ambience = function(player) "default:lava_flowing", "default:lava_source", "default:jungletree", "default:water_flowing", "default:water_source", "default:river_water_flowing", "default:river_water_source", - "default:desert_sand", "default:desert_stone", "default:snowblock", - "default:obsidian", "air" + "default:desert_sand", "default:desert_stone", "default:snowblock" }) num_fire = (cn["fire:basic_flame"] or 0) + (cn["fire:permanent_flame"] or 0) @@ -174,8 +168,7 @@ local get_ambience = function(player) num_snow = (cn["default:snowblock"] or 0) num_jungletree = (cn["default:jungletree"] or 0) num_river = (cn["default:river_water_source"] or 0) + (cn["default:river_water_flowing"] or 0) - num_obsidian = (cn["default:obsidian"] or 0) - num_air = (cn["air"] or 0) + --[[ print ( "fr:" .. num_fire, @@ -216,10 +209,6 @@ print ("---", num_obsidian, num_air) return {beach = beach} end - if num_obsidian > 10 and num_air > 2000 then - return {void = void} - end - if num_desert > 150 then return {desert = desert} end @@ -315,7 +304,6 @@ local still_playing = function(still_playing, player_name) if not still_playing.largefire then stop_sound(largefire, player_name) end if not still_playing.jungle then stop_sound(jungle, player_name) end if not still_playing.jungle_night then stop_sound(jungle_night, player_name) end - if not still_playing.void then stop_sound(void, player_name) end end -- player routine @@ -335,11 +323,11 @@ minetest.register_globalstep(function(dtime) local player_name = players[n]:get_player_name() -local t1 = os.clock() +--local t1 = os.clock() ambiences = get_ambience(players[n]) -print(string.format("elapsed time: %.4f\n", os.clock() - t1)) +--print(string.format("elapsed time: %.4f\n", os.clock() - t1)) still_playing(ambiences, player_name)