From 12feefc20605b3b89b23c29a2a31e25f9d3b5354 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Wed, 20 Sep 2017 20:13:43 +0100 Subject: [PATCH] only count river water flowing for sound --- init.lua | 6 +++--- textures/trans.png | Bin 0 -> 75 bytes 2 files changed, 3 insertions(+), 3 deletions(-) create mode 100644 textures/trans.png diff --git a/init.lua b/init.lua index e6559db..88d8248 100644 --- a/init.lua +++ b/init.lua @@ -1,5 +1,5 @@ ---= Ambience lite by TenPlus1 (23rd August 2017) +--= Ambience lite by TenPlus1 (20th September 2017) local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000) local SOUNDVOLUME = 1.0 @@ -189,7 +189,7 @@ local get_ambience = function(player) "fire:basic_flame", "fire:permanent_flame", "default:lava_flowing", "default:lava_source", "default:jungletree", "default:water_flowing", "default:water_source", "default:ice", - "default:river_water_flowing", "default:river_water_source", + "default:river_water_flowing", "default:desert_sand", "default:desert_stone", "default:snowblock" }) @@ -200,7 +200,7 @@ local get_ambience = function(player) num_desert = (cn["default:desert_sand"] or 0) + (cn["default:desert_stone"] or 0) num_snow = (cn["default:snowblock"] or 0) num_jungletree = (cn["default:jungletree"] or 0) - num_river = (cn["default:river_water_source"] or 0) + (cn["default:river_water_flowing"] or 0) + num_river = (cn["default:river_water_flowing"] or 0) num_ice = (cn["default:ice"] or 0) --[[ print ( diff --git a/textures/trans.png b/textures/trans.png new file mode 100644 index 0000000000000000000000000000000000000000..4d7beb8065852f68443a92759630f668a48b8c6f GIT binary patch literal 75 zcmeAS@N?(olHy`uVBq!ia0vp^0wB!61|;P_|4#%`LY^*;Ar_~T6C_v{Cy4YgaWF8j X2rw|V+OH}C$})Jm`njxgN@xNA_#zJ} literal 0 HcmV?d00001