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.31 Fixed bug in flying start sound
.31 Fix bug in .29 & .30- now only plays flying start effect when lots of air under feet.
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ambience.zip
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ambience.zip
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@ -1,8 +1,9 @@
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--------------------------------------------------------------------------------------------------------
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--------------------------------------------------------------------------------------------------------
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--Ambience Configuration for version .30
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--Ambience Configuration for version .31
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--added music volume /mvol 0-3.3 music gain gets multiplied by this.
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--added sound volume /mvol 0-1 sound gain gets multiplied by this.
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--Working on:
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--Working on:
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--removing magic leap when not enough air under feet.
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--find out why wind stops while flying
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--find out why wind stops while flying
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--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
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--add an extra node near feet to handle treading water as a special case, and don't have to use node under feet. which gets
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--invoked when staning on a ledge near water.
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--invoked when staning on a ledge near water.
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@ -240,7 +241,7 @@ local nodes_in_coords = function(minp, maxp, node_name)
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end
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end
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local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
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local atleast_nodes_in_grid = function(pos, search_distance, height, node_name, threshold)
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-- counter = counter +1
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counter = counter +1
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-- minetest.chat_send_all("counter: (" .. counter .. ")")
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-- minetest.chat_send_all("counter: (" .. counter .. ")")
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minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
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minp = {x=pos.x-search_distance,y=height, z=pos.z+20}
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maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
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maxp = {x=pos.x+search_distance,y=height, z=pos.z+20}
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@ -384,9 +385,18 @@ local get_ambience = function(player)
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-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
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-- minetest.chat_send_all("n3uf:" ..node_3_under_feet)
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--
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--
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local air_or_ignore = {air=true,ignore=true}
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local air_or_ignore = {air=true,ignore=true}
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minp = {x=pos.x-3,y=pos.y-4, z=pos.z-3}
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maxp = {x=pos.x+3,y=pos.y-1, z=pos.z+3}
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local air_under_player = nodes_in_coords(minp, maxp, "air")
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local ignore_under_player = nodes_in_coords(minp, maxp, "ignore")
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air_plus_ignore_under = air_under_player + ignore_under_player
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-- minetest.chat_send_all("airUnder:" ..air_under_player)
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-- minetest.chat_send_all("ignoreUnder:" ..ignore_under_player)
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-- minetest.chat_send_all("a+i:" ..air_plus_ignore_under)
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-- minetest.chat_send_all("counter: (" .. counter .. "-----------------)")
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--minetest.chat_send_all(air_or_ignore[node_under_feet])
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--minetest.chat_send_all(air_or_ignore[node_under_feet])
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if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
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if (player_is_moving_horiz or player_is_climbing) and air_or_ignore[node_at_upper_body] and air_or_ignore[node_at_lower_body]
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and air_or_ignore[node_under_feet] and air_or_ignore[node_3_under_feet] and not player_is_descending then
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and air_or_ignore[node_under_feet] and air_plus_ignore_under == 196 and not player_is_descending then
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--minetest.chat_send_all("flying!!!!")
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--minetest.chat_send_all("flying!!!!")
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if music then
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if music then
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return {flying=flying, music=music}
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return {flying=flying, music=music}
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