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amend comments
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parent
3657e3a580
commit
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4
init.lua
4
init.lua
@ -138,7 +138,7 @@ local get_ambience = function(player, tod, name)
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
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-- loop through sets in order and play appropriate sound
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-- loop through sets in order and choose one that meets it's conditions
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for n = 1, #sound_set_order do
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for n = 1, #sound_set_order do
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local set = sound_sets[ sound_set_order[n] ]
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local set = sound_sets[ sound_set_order[n] ]
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@ -208,7 +208,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end
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end
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-- choose random sound from set
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-- choose random sound from set selected
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number = random(1, #sound_sets[set_name].sounds)
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number = random(1, #sound_sets[set_name].sounds)
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ambience = sound_sets[set_name].sounds[number]
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ambience = sound_sets[set_name].sounds[number]
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