diff --git a/init.lua b/init.lua index 13e8e59..6abd548 100644 --- a/init.lua +++ b/init.lua @@ -1,11 +1,12 @@ ---= Ambience lite by TenPlus1 (24th Feb 2015) +--= Ambience lite by TenPlus1 (2nd March 2015) local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000) local SOUNDVOLUME = 1 local volume = 0.3 local ambiences local played_on_start = false +local tempy = {} -- sound sets local night = { @@ -111,10 +112,10 @@ local get_ambience = function(player) local num_fire, num_lava, num_water_source, num_water_flowing, num_desert = 0,0,0,0,0 -- get block of nodes we need to check - local tempy = minetest.find_nodes_in_area( {x=pos.x-6,y=pos.y-3, z=pos.z-6}, - {x=pos.x+6,y=pos.y+3, z=pos.z+6}, - {"fire:basic_flame", "bakedclay:safe_fire", "default:lava_flowing", "default:lava_source", - "default:water_flowing", "default:water_source", "default:desert_sand", "default:desert_stone"}) + tempy = minetest.find_nodes_in_area({x=pos.x-6,y=pos.y-2, z=pos.z-6}, + {x=pos.x+6,y=pos.y+2, z=pos.z+6}, + {"fire:basic_flame", "bakedclay:safe_fire", "default:lava_flowing", "default:lava_source", + "default:water_flowing", "default:water_source", "default:desert_sand", "default:desert_stone",}) -- count separate instances in block for _, npos in ipairs(tempy) do @@ -124,9 +125,7 @@ local get_ambience = function(player) if node == "default:water_flowing" then num_water_flowing = num_water_flowing + 1 end if node == "default:water_source" then num_water_source = num_water_source + 1 end if node == "default:desert_sand" or node == "default:desert_stone" then num_desert = num_desert + 1 end - -- break check if total reached for specific sound (stops lag in desert areas) - if (fire.mod and fire.mod == "redo" and num_fire > 0) or num_lava > 5 or num_water_flowing > 45 or num_water_source > 100 or num_desert > 150 then break end - end + end ; --print (num_fire, num_lava, num_water_flowing, num_water_source, num_desert) -- is fire redo mod active? if fire.mod and fire.mod == "redo" then @@ -141,7 +140,7 @@ local get_ambience = function(player) return {lava=lava} end - if num_water_flowing > 45 then + if num_water_flowing > 30 then return {flowing_water=flowing_water} end