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	Redone code, added API to add sound sets
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							| @@ -0,0 +1,342 @@ | ||||
| --[[ | ||||
| 	Default Sound Sets | ||||
| 	------------------ | ||||
|  | ||||
| 	Order is very important when adding a sound set so it will play a certain | ||||
| 	set of sounds before any another. | ||||
| --]] | ||||
|  | ||||
| -- Underwater sounds play when player head is submerged | ||||
|  | ||||
| ambience.add_set("underwater", { | ||||
| 	frequency = 1000, | ||||
| 	sounds = { | ||||
| 		{name = "scuba", length = 8} | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if minetest.registered_nodes[def.head_node] | ||||
| 		and minetest.registered_nodes[def.head_node].groups.water then | ||||
| 			return "underwater" | ||||
| 		end | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| -- Splashing sound plays when player walks inside water nodes | ||||
|  | ||||
| ambience.add_set("splash", { | ||||
| 	frequency = 1000, | ||||
| 	sounds = { | ||||
| 		{name = "swim_splashing", length = 3}, | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if minetest.registered_nodes[def.feet_node] | ||||
| 		and minetest.registered_nodes[def.feet_node].groups.water then | ||||
|  | ||||
| 			local control = def.player:get_player_control() | ||||
|  | ||||
| 			if control.up or control.down or control.left or control.right then | ||||
| 				return "splash" | ||||
| 			end | ||||
| 		end | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| -- Small fire sound plays when near flame, will get louder if more than 3 | ||||
|  | ||||
| ambience.add_set("smallfire", { | ||||
| 	frequency = 1000, | ||||
| 	sounds = { | ||||
| 		{name = "fire_small", length = 6, gain = 0.1} | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if fire and fire.mod and fire.mod == "redo" then | ||||
|  | ||||
| 			local c = (def.totals["fire:basic_flame"] or 0) + | ||||
| 					(def.totals["fire:permanent_flame"] or 0) | ||||
|  | ||||
| 			if c > 3 and c < 9 then | ||||
| 				return "smallfire", 0.2 | ||||
|  | ||||
| 			elseif c > 0 and c < 4 then | ||||
| 				return "smallfire" | ||||
| 			end | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"fire:basic_flame", "fire:permanent_flame"} | ||||
| }) | ||||
|  | ||||
| -- Large fire sound plays when near flames, will get louder if more than 16 | ||||
|  | ||||
| ambience.add_set("largefire", { | ||||
| 	frequency = 1000, | ||||
| 	sounds = { | ||||
| 		{name = "fire_large", length = 8, gain = 0.4} | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if fire and fire.mod and fire.mod == "redo" then | ||||
|  | ||||
| 			local c = (def.totals["fire:basic_flame"] or 0) + | ||||
| 					(def.totals["fire:permanent_flame"] or 0) | ||||
|  | ||||
| 			if c > 16 then | ||||
| 				return "largefire", 0.4 | ||||
|  | ||||
| 			elseif c > 8 then | ||||
| 				return "largefire" | ||||
| 			end | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"fire:basic_flame", "fire:permanent_flame"} | ||||
| }) | ||||
|  | ||||
| -- Lava sound plays when near lava, will get louder if more than 50 | ||||
|  | ||||
| ambience.add_set("lava", { | ||||
| 	frequency = 1000, | ||||
| 	sounds = { | ||||
| 		{name = "lava", length = 7} | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:lava_source"] or 0) + | ||||
| 			(def.totals["default:lava_flowing"] or 0) | ||||
|  | ||||
| 		if c > 50 then | ||||
| 			return "lava", 0.5 | ||||
|  | ||||
| 		elseif c > 5 then | ||||
| 			return "lava" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"default:lava_source", "default:lava_flowing"} | ||||
| }) | ||||
|  | ||||
| -- Water sound plays when near flowing water, will get louder if more than 50 | ||||
|  | ||||
| ambience.add_set("flowing_water", { | ||||
| 	frequency = 1000, | ||||
| 	sounds = { | ||||
| 		{name = "waterfall", length = 6} | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:water_flowing"] or 0) | ||||
|  | ||||
| 		if c > 50 then | ||||
| 			return "flowing_water", 0.5 | ||||
|  | ||||
| 		elseif c > 20 then | ||||
| 			return "flowing_water" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"default:water_flowing"} | ||||
| }) | ||||
|  | ||||
| -- River sound plays when near flowing river, will get louder if more than 20 | ||||
|  | ||||
| ambience.add_set("river", { | ||||
| 	frequency = 1000, | ||||
| 	sounds = { | ||||
| 		{name = "river", length = 4, gain = 0.1} | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:river_water_flowing"] or 0) | ||||
|  | ||||
| 		if c > 20 then | ||||
| 			return "river", 0.4 | ||||
|  | ||||
| 		elseif c > 5 then | ||||
| 			return "river" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"default:river_water_flowing"} | ||||
| }) | ||||
|  | ||||
| -- Beach sounds play when around 0-7 player Y position and 150+ water source found | ||||
|  | ||||
| ambience.add_set("beach", { | ||||
| 	frequency = 40, | ||||
| 	sounds = { | ||||
| 		{name = "seagull", length = 4.5}, | ||||
| 		{name = "beach", length = 13}, | ||||
| 		{name = "gull", length = 1}, | ||||
| 		{name = "beach_2", length = 6}, | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:water_source"] or 0) | ||||
|  | ||||
| 		if def.pos.y < 7 and def.pos.y > 0 | ||||
| 		and c > 150 then | ||||
| 			return "beach" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"default:water_source"} | ||||
| }) | ||||
|  | ||||
| -- Ice sounds play when 100 or more ice are nearby | ||||
|  | ||||
| ambience.add_set("ice", { | ||||
| 	frequency = 250, | ||||
| 	sounds = { | ||||
| 		{name = "icecrack", length = 23}, | ||||
| 		{name = "desertwind", length = 8}, | ||||
| 		{name = "wind", length = 9}, | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:ice"] or 0) | ||||
|  | ||||
| 		if c > 100 then | ||||
| 			return "ice" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"default:ice"}, | ||||
| }) | ||||
|  | ||||
| -- Desert sounds play when near 150+ desert sand or stone | ||||
|  | ||||
| ambience.add_set("desert", { | ||||
| 	frequency = 20, | ||||
| 	sounds = { | ||||
| 		{name = "coyote", length = 2.5}, | ||||
| 		{name = "wind", length = 9}, | ||||
| 		{name = "desertwind", length = 8} | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:desert_sand"] or 0) + | ||||
| 			(def.totals["default:desert_stone"] or 0) | ||||
|  | ||||
| 		if c > 150 then | ||||
| 			return "desert" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"default:desert_sand", "default:desert_stone"} | ||||
| }) | ||||
|  | ||||
| -- Winds play when player is above 60 Y position and near 150+ snow blocks | ||||
|  | ||||
| ambience.add_set("high_up", { | ||||
| 	frequency = 40, | ||||
| 	sounds = { | ||||
| 		{name = "desertwind", length = 8}, | ||||
| 		{name = "wind", length = 9}, | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:snowblock"] or 0) | ||||
|  | ||||
| 		if def.pos.y > 60 | ||||
| 		or c > 150 then | ||||
| 			return "high_up" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"default:snowblock"} | ||||
| }) | ||||
|  | ||||
| -- Cave sounds play when below player position Y -25 | ||||
|  | ||||
| ambience.add_set("cave", { | ||||
| 	frequency = 60, | ||||
| 	sounds = { | ||||
| 		{name = "drippingwater1", length = 1.5}, | ||||
| 		{name = "drippingwater2", length = 1.5} | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if def.pos.y < -25 then | ||||
| 			return "cave" | ||||
| 		end | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| -- Jungle sounds play during daytime and when around 90 jungletree trunks | ||||
|  | ||||
| ambience.add_set("jungle", { | ||||
| 	frequency = 200, | ||||
| 	sounds = { | ||||
| 		{name = "jungle_day_1", length = 7}, | ||||
| 		{name = "deer", length = 7}, | ||||
| 		{name = "canadianloon2", length = 14}, | ||||
| 		{name = "bird1", length = 11}, | ||||
| 		{name = "peacock", length = 2}, | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:jungletree"] or 0) | ||||
|  | ||||
| 		if def.tod > 0.2 and def.tod < 0.8 and c > 90 then | ||||
| 			return "jungle" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"default:jungletree"} | ||||
| }) | ||||
|  | ||||
| -- Jungle sounds play during nighttime and when around 90 jungletree trunks | ||||
|  | ||||
| ambience.add_set("jungle_night", { | ||||
| 	frequency = 200, | ||||
| 	sounds = { | ||||
| 		{name = "jungle_night_1", length = 4}, | ||||
| 		{name = "jungle_night_2", length = 4}, | ||||
| 		{name = "deer", length = 7}, | ||||
| 		{name = "frog", length = 1}, | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		local c = (def.totals["default:jungletree"] or 0) | ||||
|  | ||||
| 		if (def.tod < 0.2 or def.tod > 0.8) and c > 90 then | ||||
| 			return "jungle" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"default:jungletree"} | ||||
| }) | ||||
|  | ||||
| -- Nighttime sounds play at night (default sounds near end of list) | ||||
|  | ||||
| ambience.add_set("night", { | ||||
| 	frequency = 40, | ||||
| 	sounds = { | ||||
| 		{name = "hornedowl", length = 2}, | ||||
| 		{name = "wolves", length = 4, gain = 0.4}, | ||||
| 		{name = "cricket", length = 6}, | ||||
| 		{name = "deer", length = 7}, | ||||
| 		{name = "frog", length = 1}, | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if def.tod < 0.2 or def.tod > 0.8 then | ||||
| 			return "night" | ||||
| 		end | ||||
| 	end, | ||||
| }) | ||||
|  | ||||
| -- Daytime sounds play during day (default sounds near end of list) | ||||
|  | ||||
| ambience.add_set("day", { | ||||
| 	frequency = 40, | ||||
| 	sounds = { | ||||
| 		{name = "cardinal", length = 3}, | ||||
| 		{name = "craw", length = 3}, | ||||
| 		{name = "bluejay", length = 6}, | ||||
| 		{name = "robin", length = 4}, | ||||
| 		{name = "bird1", length = 11}, | ||||
| 		{name = "bird2", length = 6}, | ||||
| 		{name = "crestedlark", length = 6}, | ||||
| 		{name = "peacock", length = 2}, | ||||
| 		{name = "wind", length = 9}, | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if def.tod > 0.2 and def.tod < 0.8 then | ||||
| 			return "day" | ||||
| 		end | ||||
| 	end, | ||||
| }) | ||||
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