mirror of
https://codeberg.org/tenplus1/ambience.git
synced 2024-11-11 04:40:34 +01:00
add nil check for eye level
This commit is contained in:
parent
e19fca8446
commit
4acc464a8a
5
init.lua
5
init.lua
|
@ -134,13 +134,14 @@ local get_ambience = function(player, tod, name)
|
|||
-- get foot and head level nodes at player position
|
||||
local pos = player:get_pos() ; if not pos then return end
|
||||
local prop = player:get_properties()
|
||||
local eyeh = prop.eye_height or 1.47 -- eye level with fallback
|
||||
|
||||
pos.y = pos.y + prop.eye_height -- eye level
|
||||
pos.y = pos.y + eyeh
|
||||
|
||||
local nod_head = pplus and name and playerplus[name]
|
||||
and playerplus[name].nod_head or minetest.get_node(pos).name
|
||||
|
||||
pos.y = (pos.y - prop.eye_height) + 0.2 -- foot level
|
||||
pos.y = (pos.y - eyeh) + 0.2 -- foot level
|
||||
|
||||
local nod_feet = pplus and name and playerplus[name]
|
||||
and playerplus[name].nod_feet or minetest.get_node(pos).name
|
||||
|
|
Loading…
Reference in New Issue
Block a user