diff --git a/README.md b/README.md index d6b6ee7..2e4e300 100644 --- a/README.md +++ b/README.md @@ -9,5 +9,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers - 0.5 - Changed to kilbiths smaller sound files and removed canadianloon1, adjusted timings - 0.6 - Using new find_nodes_in_area features to count nodes and speed up execution (thanks everamzah) - 0.7 - Code tweaks and added Jungle sounds for day and night time +- 0.8 - override default water sounds for 0.4.14 dev and above -Code license: WTFPL +Code license: MIT diff --git a/init.lua b/init.lua index 2a09d7a..c7bc14f 100644 --- a/init.lua +++ b/init.lua @@ -1,11 +1,17 @@ ---= Ambience lite by TenPlus1 (17th June 2016) +--= Ambience lite by TenPlus1 (23rd December 2016) local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000) local SOUNDVOLUME = 1 local volume = 0.3 local ambiences +-- override default water sounds +minetest.override_item("default:water_source", { sounds = {} }) +minetest.override_item("default:water_flowing", { sounds = {} }) +minetest.override_item("default:river_water_source", { sounds = {} }) +minetest.override_item("default:river_water_flowing", { sounds = {} }) + -- sound sets local night = {