1
0
mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-12-23 09:10:30 +01:00

code tweak

This commit is contained in:
tenplus1 2021-03-30 14:59:41 +01:00
parent 3f11ca9127
commit 925c94689b

View File

@ -200,17 +200,17 @@ minetest.register_globalstep(function(dtime)
ok = true -- everything starts off ok
-- stop current sound if another set active or gain changed
-- are we playing something already?
if playing[player_name]
and playing[player_name].handler then
-- stop current sound if another set active or gain changed
if playing[player_name].set ~= set_name
or (playing[player_name].set == set_name
and playing[player_name].gain ~= MORE_GAIN) then
or playing[player_name].gain ~= MORE_GAIN then
--print ("-- change stop", set_name, playing[player_name].old_handler)
--print ("-- change stop", set_name, playing[player_name].handler)
minetest.sound_stop(playing[player_name].old_handler)
minetest.sound_stop(playing[player_name].handler)
playing[player_name].set = nil
playing[player_name].handler = nil
@ -220,11 +220,9 @@ minetest.register_globalstep(function(dtime)
end
end
-- set random chance and reset seed
-- set random chance
chance = random(1, 1000)
math.randomseed(tod + chance)
-- if chance is lower than set frequency then select set
if ok and set_name and chance < sound_sets[set_name].frequency then
@ -249,8 +247,7 @@ minetest.register_globalstep(function(dtime)
-- set what player is currently listening to
playing[player_name] = {
set = set_name, gain = MORE_GAIN,
handler = handler, old_handler = handler
set = set_name, gain = MORE_GAIN, handler = handler
}
-- set timer to stop sound
@ -261,17 +258,15 @@ minetest.register_globalstep(function(dtime)
-- make sure we are stopping same sound we started
if playing[player_name]
and playing[player_name].handler
and playing[player_name].old_handler == handler then
and playing[player_name].handler == handler then
--print("-- timed stop", set_name, handler)
--minetest.sound_stop(playing[player_name].handler)
minetest.sound_stop(handler)
-- reset player variables and backup handler
playing[player_name] = {
set = nil, gain = nil,
handler = nil, old_handler = nil
set = nil, gain = nil, handler = nil
}
end
end)