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mirror of https://codeberg.org/tenplus1/ambience.git synced 2025-07-15 06:50:25 +02:00

change minetest. to core.

This commit is contained in:
tenplus1
2025-05-04 10:07:02 +01:00
parent adecc1b95c
commit 9c4a1f1e28
2 changed files with 38 additions and 38 deletions

View File

@ -8,8 +8,8 @@
-- mod support
local mod_def = minetest.get_modpath("default")
local mod_mcl = minetest.get_modpath("mcl_core")
local mod_def = core.get_modpath("default")
local mod_mcl = core.get_modpath("mcl_core")
-- Underwater sounds play when player head is submerged
@ -23,7 +23,7 @@ ambience.add_set("underwater", {
sound_check = function(def)
local nodef = minetest.registered_nodes[def.head_node]
local nodef = core.registered_nodes[def.head_node]
if nodef and nodef.groups and nodef.groups.water then
return "underwater"
@ -33,20 +33,20 @@ ambience.add_set("underwater", {
-- Splashing sound plays when player walks inside water nodes (if enabled)
if minetest.settings:get_bool("ambience_water_move") ~= false then
if core.settings:get_bool("ambience_water_move") ~= false then
-- override default water sounds
if mod_def then
minetest.override_item("default:water_source", { sounds = {} })
minetest.override_item("default:water_flowing", { sounds = {} })
minetest.override_item("default:river_water_source", { sounds = {} })
minetest.override_item("default:river_water_flowing", { sounds = {} })
core.override_item("default:water_source", { sounds = {} })
core.override_item("default:water_flowing", { sounds = {} })
core.override_item("default:river_water_source", { sounds = {} })
core.override_item("default:river_water_flowing", { sounds = {} })
elseif mod_mcl then
minetest.override_item("mcl_core:water_source", { sounds = {} })
minetest.override_item("mcl_core:water_flowing", { sounds = {} })
minetest.override_item("mclx_core:river_water_source", { sounds = {} })
minetest.override_item("mclx_core:river_water_flowing", { sounds = {} })
core.override_item("mcl_core:water_source", { sounds = {} })
core.override_item("mcl_core:water_flowing", { sounds = {} })
core.override_item("mclx_core:river_water_source", { sounds = {} })
core.override_item("mclx_core:river_water_flowing", { sounds = {} })
end
ambience.add_set("splash", {
@ -59,7 +59,7 @@ if minetest.settings:get_bool("ambience_water_move") ~= false then
sound_check = function(def)
local nodef = minetest.registered_nodes[def.feet_node]
local nodef = core.registered_nodes[def.feet_node]
if nodef and nodef.groups and nodef.groups.water then
@ -74,7 +74,7 @@ if minetest.settings:get_bool("ambience_water_move") ~= false then
end
-- check for env_sounds mod, if not found enable water flowing and lava sounds
if not minetest.get_modpath("env_sounds") then
if not core.get_modpath("env_sounds") then
-- Water sound plays when near flowing water