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mirror of https://codeberg.org/tenplus1/ambience.git synced 2025-05-05 02:50:16 +02:00

change minetest. to core.

This commit is contained in:
tenplus1 2025-05-04 10:07:02 +01:00
parent adecc1b95c
commit 9c4a1f1e28
2 changed files with 38 additions and 38 deletions

View File

@ -8,7 +8,7 @@ ambience = {}
local SOUNDVOLUME = 1.0 local SOUNDVOLUME = 1.0
local MUSICVOLUME = 0.6 local MUSICVOLUME = 0.6
local MUSICINTERVAL = 60 * 20 local MUSICINTERVAL = 60 * 20
local play_music = minetest.settings:get_bool("ambience_music") ~= false local play_music = core.settings:get_bool("ambience_music") ~= false
local radius = 6 local radius = 6
local playing = {} -- user settings, timers and current set playing local playing = {} -- user settings, timers and current set playing
local sound_sets = {} -- all the sounds and their settings local sound_sets = {} -- all the sounds and their settings
@ -17,7 +17,7 @@ local set_nodes = {} -- all the nodes needed for sets
-- translation -- translation
local S = minetest.get_translator("ambience") local S = core.get_translator("ambience")
-- add set to list -- add set to list
@ -90,7 +90,7 @@ function ambience.group_total(ntab, ngrp)
for _,n in pairs(ntab) do for _,n in pairs(ntab) do
def = minetest.registered_nodes[_] def = core.registered_nodes[_]
grp = def and def.groups and def.groups[ngrp] grp = def and def.groups and def.groups[ngrp]
if grp and grp > 0 then if grp and grp > 0 then
@ -103,7 +103,7 @@ end
-- setup table when player joins -- setup table when player joins
minetest.register_on_joinplayer(function(player) core.register_on_joinplayer(function(player)
if player then if player then
@ -122,7 +122,7 @@ end)
-- remove table when player leaves -- remove table when player leaves
minetest.register_on_leaveplayer(function(player) core.register_on_leaveplayer(function(player)
if player then playing[player:get_player_name()] = nil end if player then playing[player:get_player_name()] = nil end
end) end)
@ -140,7 +140,7 @@ local function get_ambience(player, tod, name)
-- play music on interval check -- play music on interval check
if playing[name].music > MUSICINTERVAL and playing[name].music_handler == nil then if playing[name].music > MUSICINTERVAL and playing[name].music_handler == nil then
playing[name].music_handler = minetest.sound_play("ambience_music", { playing[name].music_handler = core.sound_play("ambience_music", {
to_player = name, to_player = name,
gain = playing[name].mvol gain = playing[name].mvol
}) })
@ -157,16 +157,16 @@ local function get_ambience(player, tod, name)
pos.y = pos.y + eyeh -- head level pos.y = pos.y + eyeh -- head level
local nod_head = minetest.get_node(pos).name local nod_head = core.get_node(pos).name
pos.y = (pos.y - eyeh) + 0.2 -- foot level pos.y = (pos.y - eyeh) + 0.2 -- foot level
local nod_feet = minetest.get_node(pos).name local nod_feet = core.get_node(pos).name
pos.y = pos.y - 0.2 -- reset pos pos.y = pos.y - 0.2 -- reset pos
-- get all set nodes around player -- get all set nodes around player
local ps, cn = minetest.find_nodes_in_area( local ps, cn = core.find_nodes_in_area(
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius}, {x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes) {x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
@ -178,8 +178,8 @@ local function get_ambience(player, tod, name)
if set and set.sound_check then if set and set.sound_check then
-- get biome data -- get biome data
local bdata = minetest.get_biome_data(pos) local bdata = core.get_biome_data(pos)
local biome = bdata and minetest.get_biome_name(bdata.biome) or "" local biome = bdata and core.get_biome_name(bdata.biome) or ""
-- pass settings to set function for condition check -- pass settings to set function for condition check
local set_name, gain = set.sound_check({ local set_name, gain = set.sound_check({
@ -206,9 +206,9 @@ end
local timer = 0 local timer = 0
local random = math.random local random = math.random
minetest.register_globalstep(function(dtime) core.register_globalstep(function(dtime)
local players = minetest.get_connected_players() local players = core.get_connected_players()
local pname local pname
-- reduce sound timer for each player and stop/reset when needed -- reduce sound timer for each player and stop/reset when needed
@ -223,7 +223,7 @@ minetest.register_globalstep(function(dtime)
if playing[pname].timer <= 0 then if playing[pname].timer <= 0 then
if playing[pname].handler then if playing[pname].handler then
minetest.sound_stop(playing[pname].handler) core.sound_stop(playing[pname].handler)
end end
playing[pname].set = nil playing[pname].set = nil
@ -237,7 +237,7 @@ minetest.register_globalstep(function(dtime)
timer = timer + dtime ; if timer < 1 then return end ; timer = 0 timer = timer + dtime ; if timer < 1 then return end ; timer = 0
local number, chance, ambience, handler, ok local number, chance, ambience, handler, ok
local tod = minetest.get_timeofday() local tod = core.get_timeofday()
-- loop through players -- loop through players
for _, player in pairs(players) do for _, player in pairs(players) do
@ -257,7 +257,7 @@ minetest.register_globalstep(function(dtime)
--print ("-- change stop", set_name, playing[pname].handler) --print ("-- change stop", set_name, playing[pname].handler)
minetest.sound_stop(playing[pname].handler) core.sound_stop(playing[pname].handler)
playing[pname].set = nil playing[pname].set = nil
playing[pname].gain = nil playing[pname].gain = nil
@ -278,7 +278,7 @@ minetest.register_globalstep(function(dtime)
ambience = sound_sets[set_name].sounds[number] -- grab sound information ambience = sound_sets[set_name].sounds[number] -- grab sound information
-- play sound -- play sound
handler = minetest.sound_play(ambience.name, { handler = core.sound_play(ambience.name, {
to_player = pname, to_player = pname,
gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * playing[pname].svol, gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * playing[pname].svol,
pitch = ambience.pitch or 1.0 pitch = ambience.pitch or 1.0
@ -301,7 +301,7 @@ end)
-- sound volume command -- sound volume command
minetest.register_chatcommand("svol", { core.register_chatcommand("svol", {
params = S("<svol>"), params = S("<svol>"),
description = S("set sound volume (0.1 to 1.0)"), description = S("set sound volume (0.1 to 1.0)"),
privs = {}, privs = {},
@ -313,7 +313,7 @@ minetest.register_chatcommand("svol", {
if svol < 0.1 then svol = 0.1 end if svol < 0.1 then svol = 0.1 end
if svol > 1.0 then svol = 1.0 end if svol > 1.0 then svol = 1.0 end
local player = minetest.get_player_by_name(name) local player = core.get_player_by_name(name)
local meta = player:get_meta() local meta = player:get_meta()
meta:set_string("ambience.svol", svol) meta:set_string("ambience.svol", svol)
@ -326,7 +326,7 @@ minetest.register_chatcommand("svol", {
-- music volume command (0 stops music) -- music volume command (0 stops music)
minetest.register_chatcommand("mvol", { core.register_chatcommand("mvol", {
params = S("<mvol>"), params = S("<mvol>"),
description = S("set music volume (0.1 to 1.0, 0 to stop music)"), description = S("set music volume (0.1 to 1.0, 0 to stop music)"),
privs = {}, privs = {},
@ -338,17 +338,17 @@ minetest.register_chatcommand("mvol", {
-- stop music currently playing by setting volume to 0 -- stop music currently playing by setting volume to 0
if mvol == 0 and playing[name].music_handler then if mvol == 0 and playing[name].music_handler then
minetest.sound_stop(playing[name].music_handler) core.sound_stop(playing[name].music_handler)
playing[name].music_handler = nil playing[name].music_handler = nil
minetest.chat_send_player(name, S("Music stopped!")) core.chat_send_player(name, S("Music stopped!"))
end end
if mvol < 0 then mvol = 0 end if mvol < 0 then mvol = 0 end
if mvol > 1.0 then mvol = 1.0 end if mvol > 1.0 then mvol = 1.0 end
local player = minetest.get_player_by_name(name) local player = core.get_player_by_name(name)
local meta = player:get_meta() local meta = player:get_meta()
meta:set_string("ambience.mvol", mvol) meta:set_string("ambience.mvol", mvol)
@ -361,7 +361,7 @@ minetest.register_chatcommand("mvol", {
-- load default sound sets -- load default sound sets
dofile(minetest.get_modpath("ambience") .. "/soundsets.lua") dofile(core.get_modpath("ambience") .. "/soundsets.lua")
print("[MOD] Ambience Lite loaded") print("[MOD] Ambience Lite loaded")

View File

@ -8,8 +8,8 @@
-- mod support -- mod support
local mod_def = minetest.get_modpath("default") local mod_def = core.get_modpath("default")
local mod_mcl = minetest.get_modpath("mcl_core") local mod_mcl = core.get_modpath("mcl_core")
-- Underwater sounds play when player head is submerged -- Underwater sounds play when player head is submerged
@ -23,7 +23,7 @@ ambience.add_set("underwater", {
sound_check = function(def) sound_check = function(def)
local nodef = minetest.registered_nodes[def.head_node] local nodef = core.registered_nodes[def.head_node]
if nodef and nodef.groups and nodef.groups.water then if nodef and nodef.groups and nodef.groups.water then
return "underwater" return "underwater"
@ -33,20 +33,20 @@ ambience.add_set("underwater", {
-- Splashing sound plays when player walks inside water nodes (if enabled) -- Splashing sound plays when player walks inside water nodes (if enabled)
if minetest.settings:get_bool("ambience_water_move") ~= false then if core.settings:get_bool("ambience_water_move") ~= false then
-- override default water sounds -- override default water sounds
if mod_def then if mod_def then
minetest.override_item("default:water_source", { sounds = {} }) core.override_item("default:water_source", { sounds = {} })
minetest.override_item("default:water_flowing", { sounds = {} }) core.override_item("default:water_flowing", { sounds = {} })
minetest.override_item("default:river_water_source", { sounds = {} }) core.override_item("default:river_water_source", { sounds = {} })
minetest.override_item("default:river_water_flowing", { sounds = {} }) core.override_item("default:river_water_flowing", { sounds = {} })
elseif mod_mcl then elseif mod_mcl then
minetest.override_item("mcl_core:water_source", { sounds = {} }) core.override_item("mcl_core:water_source", { sounds = {} })
minetest.override_item("mcl_core:water_flowing", { sounds = {} }) core.override_item("mcl_core:water_flowing", { sounds = {} })
minetest.override_item("mclx_core:river_water_source", { sounds = {} }) core.override_item("mclx_core:river_water_source", { sounds = {} })
minetest.override_item("mclx_core:river_water_flowing", { sounds = {} }) core.override_item("mclx_core:river_water_flowing", { sounds = {} })
end end
ambience.add_set("splash", { ambience.add_set("splash", {
@ -59,7 +59,7 @@ if minetest.settings:get_bool("ambience_water_move") ~= false then
sound_check = function(def) sound_check = function(def)
local nodef = minetest.registered_nodes[def.feet_node] local nodef = core.registered_nodes[def.feet_node]
if nodef and nodef.groups and nodef.groups.water then if nodef and nodef.groups and nodef.groups.water then
@ -74,7 +74,7 @@ if minetest.settings:get_bool("ambience_water_move") ~= false then
end end
-- check for env_sounds mod, if not found enable water flowing and lava sounds -- check for env_sounds mod, if not found enable water flowing and lava sounds
if not minetest.get_modpath("env_sounds") then if not core.get_modpath("env_sounds") then
-- Water sound plays when near flowing water -- Water sound plays when near flowing water