diff --git a/init.lua b/init.lua index 7d23156..fe14c1b 100644 --- a/init.lua +++ b/init.lua @@ -1,11 +1,12 @@ ---= Ambience lite by TenPlus1 (14th Jan 2015) +--= Ambience lite by TenPlus1 (4th Feb 2015) local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000) local SOUNDVOLUME = 1 local volume = 0.3 local ambiences local played_on_start = false +local tempy = 0 -- sound sets local night = { @@ -55,11 +56,11 @@ local flowing_water = { handler = {}, frequency = 1000, {name="waterfall", length=6} } - + local underwater = { handler = {}, frequency = 1000, {name="scuba", length=8} -} +} local splash = { handler = {}, frequency = 1000, @@ -71,79 +72,79 @@ local lava = { {name="lava", length=7} } +local smallfire = { + handler = {}, frequency = 1000, + {name="fire_small", length=6} +} + +local largefire = { + handler = {}, frequency = 1000, + {name="fire_large", length=8} +} + -- find how many nodes in range local nodes_in_range = function(pos, search_distance, node_name) - nodes = minetest.env:find_nodes_in_area({x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}, - {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}, - node_name) + local nodes = minetest.env:find_nodes_in_area({x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance}, + {x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}, node_name) return #nodes end -local nodes_in_coords = function(minp, maxp, node_name) - nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name) - return #nodes -end - --- find at least (threshold) nodes in area -local atleast_nodes_in_grid = function(pos, distance, height, node, threshold) - - nodes = minetest.env:find_nodes_in_area({x=pos.x-distance,y=height, z=pos.z+20}, - {x=pos.x+distance,y=height, z=pos.z+20}, node) - totalnodes = #nodes - if totalnodes >= threshold then return true end - - nodes = minetest.env:find_nodes_in_area({x=pos.x-distance,y=height, z=pos.z-20}, - {x=pos.x+distance,y=height, z=pos.z-20}, node) - totalnodes = totalnodes + #nodes - if totalnodes >= threshold then return true end - - nodes = minetest.env:find_nodes_in_area({x=pos.x+20,y=height, z=pos.z+distance}, - {x=pos.x+20,y=height, z=pos.z-distance}, node) - totalnodes = totalnodes + #nodes - if totalnodes >= threshold then return true end - - nodes = minetest.env:find_nodes_in_area({x=pos.x-20,y=height, z=pos.z-distance}, - {x=pos.x-20,y=height, z=pos.z+distance}, node) - totalnodes = totalnodes + #nodes - if totalnodes >= threshold then return true end - - return false -end - -- check where player is and which sounds are played local get_ambience = function(player) + -- where am I? local pos = player:getpos() - pos.y = pos.y + 1.4 -- head level + -- what is around me? + pos.y = pos.y - 0.1 -- standing on + local nod_stand = minetest.get_node(pos).name - if minetest.get_node(pos).name == "default:water_source" - or minetest.get_node(pos).name == "default:water_flowing" then + pos.y = pos.y + 1.5 -- head level + local nod_head = minetest.get_node(pos).name + + pos.y = pos.y - 1.2 -- feet level + local nod_feet = minetest.get_node(pos).name + + pos.y = pos.y - 0.2 -- reset pos + + --= START Ambiance + + if nod_head == "default:water_source" + or nod_head == "default:water_flowing" then return {underwater=underwater} end - pos.y = pos.y - 1.2 -- feet level - - if minetest.get_node(pos).name == "default:water_source" - or minetest.get_node(pos).name == "default:water_flowing" then + if nod_feet == "default:water_source" + or nod_feet == "default:water_flowing" then return {splash=splash} end - pos.y=pos.y - 0.2 + if minetest.get_modpath("fire") then + if fire.mod == "redo" then - if nodes_in_range(pos, 7, {"default:lava_flowing", "default:lava_source"}) > 5 then + tempy = nodes_in_range(pos, 6, {"fire:basic_flame", "bakedclay:safe_fire"}) + if tempy > 8 then + return {largefire=largefire} + elseif tempy > 0 then + return {smallfire=smallfire} + end + + end + end + + if nodes_in_range(pos, 5, {"default:lava_flowing", "default:lava_source"}) > 5 then return {lava=lava} end - if nodes_in_range(pos, 6, "default:water_flowing") > 45 then + if nodes_in_range(pos, 5, "default:water_flowing") > 45 then return {flowing_water=flowing_water} end - if pos.y < 7 and pos.y > 0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then + if pos.y < 7 and pos.y > 0 and nodes_in_range(pos, 20, {"default:water_source"}) > 100 then return {beach=beach} end - if nodes_in_range(pos, 6, {"default:desert_sand", "default:desert_stone", "default:sandstone"}) > 250 then + if nodes_in_range(pos, 5, {"default:desert_sand", "default:desert_stone", "default:sandstone"}) > 250 then return {desert=desert} end @@ -156,6 +157,8 @@ local get_ambience = function(player) else return {night=night} end + + -- END Ambiance end -- play sound, set handler then delete handler when sound finished @@ -266,7 +269,7 @@ local stop_sound = function(still_playing, player) list.handler[player_name] = nil end end - + if not still_playing.underwater then local list = underwater if list.handler[player_name] then @@ -276,7 +279,7 @@ local stop_sound = function(still_playing, player) minetest.sound_stop(list.handler[player_name]) list.handler[player_name] = nil end - end + end if not still_playing.lava then local list = lava @@ -288,6 +291,29 @@ local stop_sound = function(still_playing, player) list.handler[player_name] = nil end end + + if not still_playing.smallfire then + local list = smallfire + if list.handler[player_name] then + if list.on_stop then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + + if not still_playing.largefire then + local list = largefire + if list.handler[player_name] then + if list.on_stop then + minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME}) + end + minetest.sound_stop(list.handler[player_name]) + list.handler[player_name] = nil + end + end + end @@ -295,10 +321,13 @@ end local timer = 0 minetest.register_globalstep(function(dtime) timer = timer + dtime - if timer < 2 then return end + + -- every 1 second + if timer < 1 then return end timer = 0 - + for _,player in ipairs(minetest.get_connected_players()) do + ambiences = get_ambience(player) stop_sound(ambiences, player) @@ -313,6 +342,7 @@ minetest.register_globalstep(function(dtime) play_sound(player, ambience, math.random(1, #ambience)) end end + end end) diff --git a/sounds/fire_large.ogg b/sounds/fire_large.ogg new file mode 100644 index 0000000..fe78e62 Binary files /dev/null and b/sounds/fire_large.ogg differ diff --git a/sounds/fire_small.ogg b/sounds/fire_small.ogg new file mode 100644 index 0000000..5aac595 Binary files /dev/null and b/sounds/fire_small.ogg differ