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	added flame_sound and fire redo check
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		| @@ -89,9 +89,20 @@ ambience.add_set("river", { | ||||
| 	nodes = {"default:river_water_flowing"} | ||||
| }) | ||||
| else | ||||
| 	print ("[Ambience] found env_sounds, flowing water sounds disabled") | ||||
| 	print ("[Ambience] found env_sounds, flowing water sounds disabled.") | ||||
| end | ||||
|  | ||||
| -- Only add fire sounds set if flame_sound is disabled or fire redo active | ||||
|  | ||||
| local flame_sound = minetest.settings:get_bool("flame_sound", true) | ||||
| local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo" | ||||
|  | ||||
| if flame_sound and not fire_redo then | ||||
|  | ||||
| 	print ("[Ambience] fire sounds not enabled, already active in fire mod.") | ||||
|  | ||||
| else | ||||
|  | ||||
| -- Small fire sound plays when near flame, will get louder if more than 3 | ||||
|  | ||||
| ambience.add_set("smallfire", { | ||||
| @@ -101,17 +112,14 @@ ambience.add_set("smallfire", { | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if fire and fire.mod and fire.mod == "redo" then | ||||
| 		local c = (def.totals["fire:basic_flame"] or 0) | ||||
| 			+ (def.totals["fire:permanent_flame"] or 0) | ||||
|  | ||||
| 			local c = (def.totals["fire:basic_flame"] or 0) | ||||
| 				+ (def.totals["fire:permanent_flame"] or 0) | ||||
| 		if c > 3 and c < 9 then | ||||
| 			return "smallfire", 0.2 | ||||
|  | ||||
| 			if c > 3 and c < 9 then | ||||
| 				return "smallfire", 0.2 | ||||
|  | ||||
| 			elseif c > 0 and c < 4 then | ||||
| 				return "smallfire" | ||||
| 			end | ||||
| 		elseif c > 0 and c < 4 then | ||||
| 			return "smallfire" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"fire:basic_flame", "fire:permanent_flame"} | ||||
| @@ -126,22 +134,21 @@ ambience.add_set("largefire", { | ||||
| 	}, | ||||
| 	sound_check = function(def) | ||||
|  | ||||
| 		if fire and fire.mod and fire.mod == "redo" then | ||||
| 		local c = (def.totals["fire:basic_flame"] or 0) | ||||
| 			+ (def.totals["fire:permanent_flame"] or 0) | ||||
|  | ||||
| 			local c = (def.totals["fire:basic_flame"] or 0) | ||||
| 				+ (def.totals["fire:permanent_flame"] or 0) | ||||
| 		if c > 16 then | ||||
| 			return "largefire", 0.4 | ||||
|  | ||||
| 			if c > 16 then | ||||
| 				return "largefire", 0.4 | ||||
|  | ||||
| 			elseif c > 8 then | ||||
| 				return "largefire" | ||||
| 			end | ||||
| 		elseif c > 8 then | ||||
| 			return "largefire" | ||||
| 		end | ||||
| 	end, | ||||
| 	nodes = {"fire:basic_flame", "fire:permanent_flame"} | ||||
| }) | ||||
|  | ||||
| end | ||||
|  | ||||
| -- Lava sound plays when near lava, will get louder if more than 50 | ||||
|  | ||||
| ambience.add_set("lava", { | ||||
|   | ||||
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