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mirror of https://codeberg.org/tenplus1/ambience.git synced 2024-09-20 19:50:27 +02:00

added flame_sound and fire redo check

This commit is contained in:
tenplus1 2020-06-10 16:36:45 +01:00
parent 7bb0275f1e
commit b7f794c1fe
2 changed files with 330 additions and 322 deletions

View File

@ -22,46 +22,47 @@ local set_nodes = {} -- all the nodes needed for sets
-- global functions
ambience.add_set = function(set_name, def)
if set_name and def then
if not set_name or not def then
return
end
sound_sets[set_name] = {
frequency = def.frequency or 50,
sounds = def.sounds,
sound_check = def.sound_check,
nodes = def.nodes,
}
sound_sets[set_name] = {
frequency = def.frequency or 50,
sounds = def.sounds,
sound_check = def.sound_check,
nodes = def.nodes
}
-- add set name to the sound_set_order table
local can_add = true
-- add set name to the sound_set_order table
local can_add = true
for i = 1, #sound_set_order do
for i = 1, #sound_set_order do
if sound_set_order[i] == set_name then
can_add = false
if sound_set_order[i] == set_name then
can_add = false
end
end
if can_add then
table.insert(sound_set_order, set_name)
end
-- add any missing nodes to the set_nodes table
if def.nodes then
for i = 1, #def.nodes do
can_add = def.nodes[i]
for j = 1, #set_nodes do
if def.nodes[i] == set_nodes[j] then
can_add = false
end
end
end
if can_add then
table.insert(sound_set_order, set_name)
end
-- add any missing nodes to the set_nodes table
if def.nodes then
for i = 1, #def.nodes do
can_add = def.nodes[i]
for j = 1, #set_nodes do
if def.nodes[i] == set_nodes[j] then
can_add = false
end
end
if can_add then
table.insert(set_nodes, can_add)
end
if can_add then
table.insert(set_nodes, can_add)
end
end
end

View File

@ -89,9 +89,20 @@ ambience.add_set("river", {
nodes = {"default:river_water_flowing"}
})
else
print ("[Ambience] found env_sounds, flowing water sounds disabled")
print ("[Ambience] found env_sounds, flowing water sounds disabled.")
end
-- Only add fire sounds set if flame_sound is disabled or fire redo active
local flame_sound = minetest.settings:get_bool("flame_sound", true)
local fire_redo = minetest.get_modpath("fire") and fire.mod and fire.mod == "redo"
if flame_sound and not fire_redo then
print ("[Ambience] fire sounds not enabled, already active in fire mod.")
else
-- Small fire sound plays when near flame, will get louder if more than 3
ambience.add_set("smallfire", {
@ -101,17 +112,14 @@ ambience.add_set("smallfire", {
},
sound_check = function(def)
if fire and fire.mod and fire.mod == "redo" then
local c = (def.totals["fire:basic_flame"] or 0)
+ (def.totals["fire:permanent_flame"] or 0)
local c = (def.totals["fire:basic_flame"] or 0)
+ (def.totals["fire:permanent_flame"] or 0)
if c > 3 and c < 9 then
return "smallfire", 0.2
if c > 3 and c < 9 then
return "smallfire", 0.2
elseif c > 0 and c < 4 then
return "smallfire"
end
elseif c > 0 and c < 4 then
return "smallfire"
end
end,
nodes = {"fire:basic_flame", "fire:permanent_flame"}
@ -126,22 +134,21 @@ ambience.add_set("largefire", {
},
sound_check = function(def)
if fire and fire.mod and fire.mod == "redo" then
local c = (def.totals["fire:basic_flame"] or 0)
+ (def.totals["fire:permanent_flame"] or 0)
local c = (def.totals["fire:basic_flame"] or 0)
+ (def.totals["fire:permanent_flame"] or 0)
if c > 16 then
return "largefire", 0.4
if c > 16 then
return "largefire", 0.4
elseif c > 8 then
return "largefire"
end
elseif c > 8 then
return "largefire"
end
end,
nodes = {"fire:basic_flame", "fire:permanent_flame"}
})
end
-- Lava sound plays when near lava, will get louder if more than 50
ambience.add_set("lava", {