diff --git a/init.lua b/init.lua index e459ee8..13e8e59 100644 --- a/init.lua +++ b/init.lua @@ -125,7 +125,7 @@ local get_ambience = function(player) if node == "default:water_source" then num_water_source = num_water_source + 1 end if node == "default:desert_sand" or node == "default:desert_stone" then num_desert = num_desert + 1 end -- break check if total reached for specific sound (stops lag in desert areas) - if num_fire > 0 or num_lava > 5 or num_water_flowing > 45 or num_water_source > 100 or num_desert > 150 then break end + if (fire.mod and fire.mod == "redo" and num_fire > 0) or num_lava > 5 or num_water_flowing > 45 or num_water_source > 100 or num_desert > 150 then break end end -- is fire redo mod active?