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mirror of https://codeberg.org/tenplus1/ambience.git synced 2025-12-14 03:35:39 +01:00

tweak & tidy code, re-order some sound sets

This commit is contained in:
tenplus1
2020-06-14 13:20:55 +01:00
parent 2b143286b7
commit c5f4d6b9ec
2 changed files with 200 additions and 122 deletions

View File

@@ -20,6 +20,8 @@ local set_nodes = {} -- all the nodes needed for sets
-- global functions
-- add set to list
ambience.add_set = function(set_name, def)
if not set_name or not def then
@@ -69,6 +71,7 @@ ambience.add_set = function(set_name, def)
end
-- return set from list using name
ambience.get_set = function(set_name)
if sound_sets[set_name] then
@@ -77,6 +80,7 @@ ambience.get_set = function(set_name)
end
-- remove set from list
ambience.del_set = function(set_name)
sound_sets[set_name] = nil
@@ -138,13 +142,14 @@ local get_ambience = function(player, tod, name)
{x = pos.x - radius, y = pos.y - radius, z = pos.z - radius},
{x = pos.x + radius, y = pos.y + radius, z = pos.z + radius}, set_nodes)
-- loop through sets in order and choose one that meets it's conditions
-- loop through sets in order and choose first that meets it's conditions
for n = 1, #sound_set_order do
local set = sound_sets[ sound_set_order[n] ]
if set and set.sound_check then
-- pass settings to function for condition check
local set_name, gain = set.sound_check({
player = player,
pos = pos,
@@ -155,6 +160,7 @@ local get_ambience = function(player, tod, name)
feet_node = nod_feet
})
-- if conditions met return set name and gain value
if set_name then
return set_name, gain
end
@@ -166,18 +172,21 @@ end
local timer = 0
local random = math.random
-- player routine
-- players routine
minetest.register_globalstep(function(dtime)
-- every 1 second
-- one second timer
timer = timer + dtime
if timer < 1 then return end
timer = 0
-- get list of players and set some variables
local players = minetest.get_connected_players()
local player_name, number, chance, ambience, handler
local tod = minetest.get_timeofday()
local ok = true
-- loop through players
for n = 1, #players do
player_name = players[n]:get_player_name()
@@ -188,17 +197,20 @@ minetest.register_globalstep(function(dtime)
--print(string.format("elapsed time: %.4f\n", os.clock() - t1))
local ok = true
ok = true -- everything starts off ok
-- check set exists
if set_name ~= nil and not sound_sets[set_name] then
print("[ambience] sound set doesn't exist:", set_name)
ok = false
ok = false -- don't continue, set missing
end
-- are we ok and have a set name
if ok and set_name then
-- stop sound if another set active
-- stop current sound if another set active or gain changed
if playing[player_name]
and playing[player_name].handler then
@@ -212,42 +224,47 @@ local ok = true
playing[player_name].handler = nil
playing[player_name].gain = nil
else
-- return
ok = false
ok = false -- sound set still playing, skip new sound
end
end
if ok then
-- choose random sound from set selected
number = random(1, #sound_sets[set_name].sounds)
ambience = sound_sets[set_name].sounds[number]
math.randomseed(tod + number)
-- set random chance and reset seed
chance = random(1, 1000)
if chance < sound_sets[set_name].frequency then
math.randomseed(tod + chance)
-- if chance is lower than set frequency then select set
if ok and chance < sound_sets[set_name].frequency then
-- choose random sound from set selected
number = random(1, #sound_sets[set_name].sounds)
ambience = sound_sets[set_name].sounds[number]
-- play sound
handler = minetest.sound_play(ambience.name, {
to_player = player_name,
gain = ((ambience.gain or 0.3) + (MORE_GAIN or 0)) * SOUNDVOLUME
})
-- only continue if sound is playing
if handler then
--print ("playing... " .. ambience.name .. " (" .. chance .. " < "
-- .. sound_sets[set_name].frequency .. ") @ ", MORE_GAIN)
if handler then
-- set what player is currently listening to
playing[player_name] = playing[player_name] or {}
playing[player_name].handler = handler
playing[player_name].sound = set_name
playing[player_name].gain = MORE_GAIN
playing[player_name].old_handler = handler
-- set timer to stop sound
minetest.after(ambience.length, function(args)
local player_name = args[2]
-- make sure we are stopping same sound we started
if playing[player_name]
and playing[player_name].handler
and playing[player_name].sound == set_name
@@ -255,6 +272,7 @@ if ok then
--print("-- timed stop")
minetest.sound_stop(playing[player_name].handler)
-- reset player variables
playing[player_name].sound = nil
playing[player_name].handler = nil
playing[player_name].gain = nil
@@ -264,15 +282,12 @@ if ok then
end, {ambience, player_name})
end
end
end -- end ok
end
end
end)
-- set volume commands
-- sound volume command
minetest.register_chatcommand("svol", {
params = "<svol>",
description = "set sound volume (0.1 to 1.0)",
@@ -290,6 +305,7 @@ minetest.register_chatcommand("svol", {
})
-- music volume command (0 stops music)
minetest.register_chatcommand("mvol", {
params = "<mvol>",
description = "set music volume (0.1 to 1.0)",