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	First Commit by TenPlus1
This commit is contained in:
		
							
								
								
									
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default
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										304
									
								
								init.lua
									
									
									
									
									
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								init.lua
									
									
									
									
									
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--= Ambience lite by TenPlus1 (11 Sep 2014)
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local max_frequency_all = 1000 -- larger number means less frequent sounds (100-2000)
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local SOUNDVOLUME = 1
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local volume = 0.3
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local ambiences
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local played_on_start = false
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-- sound sets
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local night = {
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	handler = {},		frequency = 20,
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	{name="hornedowl",	length=2},
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	{name="wolves",		length=4},
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	{name="cricket",	length=6},
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	{name="deer",		length=7},
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	{name="frog",		length=1},
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	{name="raccoon",	length=1}
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}
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local day = {
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	handler = {},			frequency = 80,
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	{name="cardinal",		length=3},
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	{name="craw",			length=3},
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	{name="bluejay",		length=6},
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	{name="canadianloon1",	length=10},
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	{name="canadianloon2",	length=14},
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	{name="robin",			length=4},
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	{name="bird1",			length=11},
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	{name="bird2",			length=6},
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	{name="crestedlark",	length=6},
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	{name="peacock",		length=2}
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}
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local cave = {
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	handler = {},			frequency = 80,
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	{name="drippingwater1",	length=1.5},
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	{name="drippingwater2",	length=1.5}
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}
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local beach = {
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	handler = {},			frequency = 20,
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	{name="seagull",		length=4.5},
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	{name="beach",			length=13},
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	{name="gull",			length=1}
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}
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local desert = {
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	handler = {},			frequency = 20,
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	{name="coyote",			length=2.5},
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	{name="desertwind",		length=8}
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}
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local flowing_water = {
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	handler = {},			frequency = 1000,
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	{name="waterfall",		length=6}
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}
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local splash = {
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	handler = {},			frequency = 1000,
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	{name="swim_splashing",	length=3},
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}
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local lava = {
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	handler = {},			frequency = 1000,
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	{name="lava",			length=7}
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}
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-- find how many nodes in range
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local nodes_in_range = function(pos, search_distance, node_name)
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	nodes = minetest.env:find_nodes_in_area({x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance},
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											{x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance},
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											node_name)
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	return #nodes
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end
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local nodes_in_coords = function(minp, maxp, node_name)
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	nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
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	return #nodes
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end
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-- find at least (threshold) nodes in area
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local atleast_nodes_in_grid = function(pos, distance, height, node, threshold)
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	nodes = minetest.env:find_nodes_in_area({x=pos.x-distance,y=height, z=pos.z+20},
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											{x=pos.x+distance,y=height, z=pos.z+20}, node)
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	totalnodes = #nodes
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	if totalnodes >= threshold then return true end
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	nodes = minetest.env:find_nodes_in_area({x=pos.x-distance,y=height, z=pos.z-20},
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											{x=pos.x+distance,y=height, z=pos.z-20}, node)
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	totalnodes = totalnodes + #nodes
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	if totalnodes >= threshold then return true end
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	nodes = minetest.env:find_nodes_in_area({x=pos.x+20,y=height, z=pos.z+distance},
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											{x=pos.x+20,y=height, z=pos.z-distance}, node)	
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	totalnodes = totalnodes + #nodes
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	if totalnodes >= threshold then return true end
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	nodes = minetest.env:find_nodes_in_area({x=pos.x-20,y=height, z=pos.z-distance},
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											{x=pos.x-20,y=height, z=pos.z+distance}, node)	
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	totalnodes = totalnodes + #nodes
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	if totalnodes >= threshold then return true end
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	return false
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end
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-- check where player is and which sounds are played
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local get_ambience = function(player)
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	local pos = player:getpos()
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	pos.y = pos.y + 0.2
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	if minetest.get_node(pos).name == "default:water_source" then
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		return {splash=splash}
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	end
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	pos.y=pos.y - 0.2
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	if nodes_in_range(pos, 7, {"default:lava_flowing", "default:lava_source"}) > 5 then
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		return {lava=lava}		
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	end
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	if nodes_in_range(pos, 6, "default:water_flowing") > 45 then
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		return {flowing_water=flowing_water}
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	end
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	if pos.y < 7 and pos.y > 0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
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		return {beach=beach}
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	end
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	if nodes_in_range(pos, 6, {"default:desert_sand", "default:desert_stone", "default:sandstone"}) > 250 then
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		return {desert=desert}
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	end
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	if player:getpos().y < 5 then
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		return {cave=cave}
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	end
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	if minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 then
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		return {day=day}
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	else
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		return {night=night}
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	end
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end
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-- play sound, set handler then delete handler when sound finished
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local play_sound = function(player, list, number)
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	local player_name = player:get_player_name()
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	if list.handler[player_name] == nil then
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		local gain = volume * SOUNDVOLUME
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		local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
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		if handler then
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			list.handler[player_name] = handler
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			minetest.after(list[number].length, function(args)
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				local list = args[1]
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				local player_name = args[2]
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				if list.handler[player_name] then
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					minetest.sound_stop(list.handler[player_name])
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					list.handler[player_name] = nil
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				end
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			end, {list, player_name})
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		end
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	end
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end
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-- stop all sounds that are not in still_playing
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local stop_sound = function(still_playing, player)
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	local player_name = player:get_player_name()
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	if not still_playing.cave then
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		local list = cave
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		if list.handler[player_name] then
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			if list.on_stop then
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				minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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			end
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			minetest.sound_stop(list.handler[player_name])
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			list.handler[player_name] = nil
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		end
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	end
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	if not still_playing.beach then
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		local list = beach
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		if list.handler[player_name] then
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			if list.on_stop then
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				minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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			end
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			minetest.sound_stop(list.handler[player_name])
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			list.handler[player_name] = nil
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		end
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	end
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	if not still_playing.desert then
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		local list = desert
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		if list.handler[player_name] then
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			if list.on_stop then
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				minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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			end
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			minetest.sound_stop(list.handler[player_name])
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			list.handler[player_name] = nil
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		end
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	end
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	if not still_playing.night then
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		local list = night
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		if list.handler[player_name] then
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			if list.on_stop then
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				minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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			end
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			minetest.sound_stop(list.handler[player_name])
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			list.handler[player_name] = nil
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		end
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	end
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	if not still_playing.day then
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		local list = day
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		if list.handler[player_name] then
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			if list.on_stop then
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				minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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			end
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			minetest.sound_stop(list.handler[player_name])
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			list.handler[player_name] = nil
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		end
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	end
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	if not still_playing.flowing_water then
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		local list = flowing_water
 | 
			
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		if list.handler[player_name] then
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			if list.on_stop then
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				minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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			end
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			minetest.sound_stop(list.handler[player_name])
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			list.handler[player_name] = nil
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		end
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	end
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	if not still_playing.splash then
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		local list = splash
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		if list.handler[player_name] then
 | 
			
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			if list.on_stop then
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				minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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			end
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			minetest.sound_stop(list.handler[player_name])
 | 
			
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			list.handler[player_name] = nil
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		end
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		||||
	end
 | 
			
		||||
 | 
			
		||||
	if not still_playing.lava then
 | 
			
		||||
		local list = lava
 | 
			
		||||
		if list.handler[player_name] then
 | 
			
		||||
			if list.on_stop then
 | 
			
		||||
				minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
 | 
			
		||||
			end
 | 
			
		||||
			minetest.sound_stop(list.handler[player_name])
 | 
			
		||||
			list.handler[player_name] = nil
 | 
			
		||||
		end
 | 
			
		||||
	end	
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		||||
end
 | 
			
		||||
 | 
			
		||||
-- player routine
 | 
			
		||||
local timer = 0
 | 
			
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minetest.register_globalstep(function(dtime)
 | 
			
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	timer = timer + dtime
 | 
			
		||||
	if timer < 2 then return end
 | 
			
		||||
	timer = 0
 | 
			
		||||
 | 
			
		||||
	for _,player in ipairs(minetest.get_connected_players()) do
 | 
			
		||||
		ambiences = get_ambience(player)
 | 
			
		||||
		stop_sound(ambiences, player)
 | 
			
		||||
 | 
			
		||||
		for _,ambience in pairs(ambiences) do
 | 
			
		||||
 | 
			
		||||
			if math.random(1, 1000) <= ambience.frequency then			
 | 
			
		||||
				if ambience.on_start and played_on_start == false then
 | 
			
		||||
					played_on_start = true
 | 
			
		||||
					minetest.sound_play(ambience.on_start,
 | 
			
		||||
					{to_player=player:get_player_name(),gain=SOUNDVOLUME})					
 | 
			
		||||
				end
 | 
			
		||||
				play_sound(player, ambience, math.random(1, #ambience))
 | 
			
		||||
			end
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
-- set volume command
 | 
			
		||||
minetest.register_chatcommand("svol", {
 | 
			
		||||
	params = "<svol>",
 | 
			
		||||
	description = "set sound volume (0.1 to 1.0)",
 | 
			
		||||
	privs = {server=true},
 | 
			
		||||
	func = function(name, param)
 | 
			
		||||
		SOUNDVOLUME = param
 | 
			
		||||
		minetest.chat_send_player(name, "Sound volume set.")
 | 
			
		||||
	end,
 | 
			
		||||
})
 | 
			
		||||
							
								
								
									
										118
									
								
								sounds/SoundLicenses.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										118
									
								
								sounds/SoundLicenses.txt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,118 @@
 | 
			
		||||
--------------Music Lic:
 | 
			
		||||
Amethystium:
 | 
			
		||||
--Avalon
 | 
			
		||||
--Ethereal
 | 
			
		||||
--Faraway
 | 
			
		||||
--Strangely Beautiful
 | 
			
		||||
 | 
			
		||||
"I can't give you a formal license (legal paperwork) for it, but as long as it's non-commercial I can give you my personal blessing and guarantee that you won't get in trouble for using it :) If that's enough just feel free to use any of my tracks. Please credit the music properly though, and include a link to www.amethystium.com and www.am.mu (it's the same site right now, but the latter will be a label/music store site soon).
 | 
			
		||||
Best regards,
 | 
			
		||||
<EFBFBD>ystein Ramfjord"
 | 
			
		||||
 | 
			
		||||
Jordach:
 | 
			
		||||
--dark_ambiance
 | 
			
		||||
--eastern_feeling
 | 
			
		||||
These sounds are used for the Mod for Minetest; Ambiance.
 | 
			
		||||
The included sounds are http://creativecommons.org/licenses/by-nc-sa/3.0/ 
 | 
			
		||||
Not Used:--mtest
 | 
			
		||||
 | 
			
		||||
-----------Sound Lic:
 | 
			
		||||
--Nightime Sound, Recorded by Mike Koenig, License: Attribution 3.0 http://soundbible.com/951-Nightime.html
 | 
			
		||||
--Crickets At Night Sound, License: Attribution 3.0 | Recorded by Mike Koenig |http://soundbible.com/365-Crickets-At-Night.html
 | 
			
		||||
 | 
			
		||||
--Medium Pack Of Wolves Howling, License: Public Domain | Recorded by fws.gov, http://soundbible.com/277-Medium-Pack-Of-Wolves-Howling.html
 | 
			
		||||
 | 
			
		||||
--Horned Owl Sound, License: Attribution 3.0 | Recorded by Mike Koenig , http://soundbible.com/1851-Horned-Owl.html
 | 
			
		||||
--Bats In Cave Sound, License: Attr-Noncommercial 3.0 | Recorded by Mike Koenig , http://soundbible.com/1939-Bats-In-Cave.html
 | 
			
		||||
 | 
			
		||||
--Spooky Water Drops Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/380-Spooky-Water-Drops.html
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- Single Water Droplet Sound, License: Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/384-Single-Water-Droplet.html
 | 
			
		||||
 | 
			
		||||
--HollowWind, Black Boe, Creative Commons 0 License, http://www.freesound.org/people/Black%20Boe/sounds/22331/
 | 
			
		||||
 | 
			
		||||
--drippingwater*.ogg sounds: CC0, Dripping Water Mod, by kddekadenz, http://minetest.net/forum/viewtopic.php?id=1688
 | 
			
		||||
 | 
			
		||||
--best cardinal bird: License: Attribution 3.0 | Recorded by PsychoBird,  http://soundbible.com/1515-Best-Cardinal-Bird.html
 | 
			
		||||
 | 
			
		||||
--birdsongnl: the Attribution License, HerbertBoland, http://www.freesound.org/people/HerbertBoland/sounds/28312/  (end)
 | 
			
		||||
 | 
			
		||||
--robin2:  Attribution License, reinsamba, http://www.freesound.org/people/reinsamba/sounds/32479/  (end)
 | 
			
		||||
 | 
			
		||||
--Craw.WAV, Attribution License, inchadney, http://www.freesound.org/people/inchadney/sounds/52450/
 | 
			
		||||
 | 
			
		||||
--bluejay.wav,  Creative Commons 0 License,  UncleSigmund, http://www.freesound.org/people/UncleSigmund/sounds/42382/
 | 
			
		||||
 | 
			
		||||
--scuba1*.ogg- digifishmusic, Attribution License, http://www.freesound.org/people/digifishmusic/sounds/45521/
 | 
			
		||||
 | 
			
		||||
--Underwater Pool - Attribution 3.0 | Recorded by Mike Koenig, http://soundbible.com/1660-Underwater-Pool.html
 | 
			
		||||
 | 
			
		||||
--dolphin_screaming - Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/161691/
 | 
			
		||||
 | 
			
		||||
--dolphins - Attribution Noncommercial License,  acclivity, http://www.freesound.org/people/acclivity/sounds/13691/
 | 
			
		||||
 | 
			
		||||
ComboWind uses:
 | 
			
		||||
--wind-in-the-trees -Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/16995/
 | 
			
		||||
--drygrassInWind- Creative Commons 0 License, felix.blume, http://www.freesound.org/people/felix.blume/sounds/146436/
 | 
			
		||||
 | 
			
		||||
--Splash: Attribution 3.0 | Recorded by BlastwaveFx.com, http://soundbible.com/546-Fish-Splashing.html
 | 
			
		||||
 | 
			
		||||
--small_waterfall Attribution License, volivieri, http://www.freesound.org/people/volivieri/sounds/38390/
 | 
			
		||||
 | 
			
		||||
--Lake_Waves_2*, Attribution License, Benboncan, http://www.freesound.org/people/Benboncan/sounds/67884/
 | 
			
		||||
 | 
			
		||||
--water_swimming_splashing*, Attribution Noncommercial License, Robinhood76, http://www.freesound.org/people/Robinhood76/sounds/79657/
 | 
			
		||||
 | 
			
		||||
--earth01a, Creative Commons 0 License., Halion , http://www.freesound.org/people/Halion/sounds/17785
 | 
			
		||||
 | 
			
		||||
--fiji_beach, Creative Commons 0 License, c97059890, http://www.freesound.org/people/c97059890/sounds/21754/
 | 
			
		||||
 | 
			
		||||
--seagull, Attribution Noncommercial License., hazure,  http://www.freesound.org/people/hazure/sounds/23707/,
 | 
			
		||||
 | 
			
		||||
desert:
 | 
			
		||||
coyote2, Attribution License, rogerforeman, http://www.freesound.org/people/rogerforeman/sounds/68068/
 | 
			
		||||
http://www.freesound.org/people/Proxima4/sounds/104319/
 | 
			
		||||
Desert Monolith.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104319/
 | 
			
		||||
Rattlesnake Rattle, Public Domain, fws.gov,  http://soundbible.com/237-Rattlesnake-Rattle.html
 | 
			
		||||
 | 
			
		||||
flying:
 | 
			
		||||
crystal_airlines: Attribution License, suonho, http://www.freesound.org/people/suonho/sounds/56364/
 | 
			
		||||
 | 
			
		||||
----------------Not used yet:
 | 
			
		||||
desert:
 | 
			
		||||
Desert Simple.wav, Creative Commons 0 License, Proxima4, http://www.freesound.org/people/Proxima4/sounds/104320/
 | 
			
		||||
 | 
			
		||||
 313hummer (Jordan Craige)  
 | 
			
		||||
--echos  http://soundcloud.com/jordan-craige/echos-1
 | 
			
		||||
Creative Commons Attribution license (reuse allowed)  Attribution 3.0 Unported (CC BY 3.0)
 | 
			
		||||
Not Used:--FoamOfTheSea http://soundcloud.com/jordan-craige/foam-of-the-sea
 | 
			
		||||
 | 
			
		||||
xi-intersection:
 | 
			
		||||
http://soundcloud.com/xi-intersection/mass-effect-uncharted-worlds  Creative Commons License
 | 
			
		||||
--not used:
 | 
			
		||||
http://soundcloud.com/xi-intersection/donkey-kong-country-2-flight
 | 
			
		||||
http://soundcloud.com/kogyo/kogyo-skalar-m1
 | 
			
		||||
 | 
			
		||||
lava:
 | 
			
		||||
http://www.freesound.org/people/Halion/sounds/17785/ (almost as good cc)  (combine with rocks falling?)
 | 
			
		||||
http://www.freesound.org/people/pushtobreak/sounds/17823/ (attrib non cc really good)
 | 
			
		||||
http://www.freesound.org/people/klankbeeld/sounds/123970/ (horror rhythm)
 | 
			
		||||
Rockfall in mine.wav http://www.freesound.org/people/Benboncan/sounds/60085/
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
http://www.freesound.org/people/snotch/sounds/96175/ (mud volcano)
 | 
			
		||||
 | 
			
		||||
--natural night sounds in Boquete.wav,  Attribution License, laurent, http://www.freesound.org/people/laurent/sounds/15851/
 | 
			
		||||
http://www.freesound.org/people/Dynamicell/sounds/17553/
 | 
			
		||||
http://www.freesound.org/people/juskiddink/sounds/78955/ aspen tree in wind
 | 
			
		||||
http://www.freesound.org/people/Benboncan/sounds/69761/ wind in hedge birds animals
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
ButterflyTea:
 | 
			
		||||
Creative Commons : Attribution-Noncommercial-Share Alike 3.0
 | 
			
		||||
http://www.jamendo.com/en/track/904012/dance-of-magical-flowers
 | 
			
		||||
http://www.jamendo.com/en/track/904013/magic-of-the-seventh-world
 | 
			
		||||
http://www.jamendo.com/en/track/904016/in-search-of-the-soul
 | 
			
		||||
 | 
			
		||||
zero-project
 | 
			
		||||
							
								
								
									
										
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		Reference in New Issue
	
	Block a user