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	day/night sounds only play when above ground
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		| @@ -312,7 +312,7 @@ ambience.add_set("night", { | |||||||
| 	}, | 	}, | ||||||
| 	sound_check = function(def) | 	sound_check = function(def) | ||||||
|  |  | ||||||
| 		if def.tod < 0.2 or def.tod > 0.8 then | 		if (def.tod < 0.2 or def.tod > 0.8) and def.pos.y > -10 then | ||||||
| 			return "night" | 			return "night" | ||||||
| 		end | 		end | ||||||
| 	end, | 	end, | ||||||
| @@ -335,7 +335,7 @@ ambience.add_set("day", { | |||||||
| 	}, | 	}, | ||||||
| 	sound_check = function(def) | 	sound_check = function(def) | ||||||
|  |  | ||||||
| 		if def.tod > 0.2 and def.tod < 0.8 then | 		if (def.tod > 0.2 and def.tod < 0.8) and def.pos.y > -10 then | ||||||
| 			return "day" | 			return "day" | ||||||
| 		end | 		end | ||||||
| 	end, | 	end, | ||||||
|   | |||||||
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