From f5460312e9f272f164800ceb67acc7f56e8ed0c2 Mon Sep 17 00:00:00 2001 From: TenPlus1 Date: Mon, 9 Oct 2017 12:19:58 +0100 Subject: [PATCH] updated to newer 0.4.16 functions --- README.md | 1 + init.lua | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f43be78..53c875b 100644 --- a/README.md +++ b/README.md @@ -12,5 +12,6 @@ Based on Immersive Sounds .36 mod by Neuromancer and optimized to run on servers - 0.8 - Override default water sounds for 0.4.14 dev and above, add separate gain for each sound - 0.9 - Plays music files on server or local client when found at midnight, files to be named "ambience_music.1.ogg" changing number each up to 9. - 1.0 - Added icecrack sound when walking on snow/ice flows, also tidied code +- 1.1 - Using newer functions, Minetest 0.4.16 and above needed to run Code license: MIT diff --git a/init.lua b/init.lua index 88d8248..f7c5e5c 100644 --- a/init.lua +++ b/init.lua @@ -1,5 +1,5 @@ ---= Ambience lite by TenPlus1 (20th September 2017) +--= Ambience lite by TenPlus1 local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000) local SOUNDVOLUME = 1.0 @@ -14,7 +14,7 @@ minetest.override_item("default:river_water_flowing", { sounds = {} }) -- music settings local music_handler = nil local MUSICVOLUME = 1 -local play_music = minetest.setting_getbool("ambience_music") ~= false +local play_music = minetest.settings:get_bool("ambience_music") ~= false -- sound sets (gain defaults to 0.3 unless specifically set)