-- *********************************************************************************** -- *********************************************** -- 4SEASONS ************************************************** -- *********************************************** -- *********************************************************************************** SEASON_LENGTH = 1500 -- max tested 1500 WEATHER_CHANGE_INTERVAL = 60 BIRDS = true PLANTLIKE = function(nodeid, nodename,type,option) if option == nil then option = false end local params ={ description = nodename, drawtype = "plantlike", tile_images = {"4seasons_"..nodeid..'.png'}, inventory_image = "4seasons_"..nodeid..'.png', wield_image = "4seasons_"..nodeid..'.png', paramtype = "light", } if type == 'veg' then params.groups = {snappy=2,dig_immediate=3,flammable=2} params.sounds = default.node_sound_leaves_defaults() if option == false then params.walkable = false end elseif type == 'met' then -- metallic params.groups = {cracky=3} params.sounds = default.node_sound_stone_defaults() elseif type == 'cri' then -- craft items params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3} params.sounds = default.node_sound_wood_defaults() if option == false then params.walkable = false end elseif type == 'eat' then -- edible params.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3} params.sounds = default.node_sound_wood_defaults() params.walkable = false params.on_use = minetest.item_eat(option) end minetest.register_node("4seasons:"..nodeid, params) end -- *********************************************************************************** -- SEASONAL CHANGES ************************************************** -- *********************************************************************************** SEASON_FILE = minetest.get_worldpath()..'/4seasons.season' local function set_season(t) CURRENT_SEASON = t -- write to file local f = io.open(SEASON_FILE, "w") f:write(CURRENT_SEASON) io.close(f) end local f = io.open(SEASON_FILE, "r") if f ~= nil then CURRENT_SEASON = f:read("*n") io.close(f) else print('could not find season file, creating one (setting summer).') set_season(3) end switch_seasons = function() if CURRENT_SEASON == 1 then set_season(2) -- set to spring print('changing to spring') minetest.after(SEASON_LENGTH,switch_seasons) elseif CURRENT_SEASON == 2 then set_season(3) -- set to summer print('changing to summer') minetest.after(SEASON_LENGTH,switch_seasons) elseif CURRENT_SEASON == 3 then set_season(4) -- set to autumn print('changing to autumn') minetest.after(SEASON_LENGTH,switch_seasons) elseif CURRENT_SEASON == 4 then set_season(1) -- set to winter print('changing to winter') minetest.after(SEASON_LENGTH,switch_seasons) end end minetest.after(SEASON_LENGTH,switch_seasons) minetest.register_chatcommand("season", { params = "", description = "set the season", privs = {server=true}, func = function(name, param) if param == 'winter' or param == 'Winter' then set_season(1) elseif param == 'spring' or param == 'Spring' then set_season(2) elseif param == 'summer' or param == 'Summer' then set_season(3) elseif param == 'fall' or param == 'Fall' then set_season(4) elseif param == 'pause' or param == 'Pause' then set_season(0) minetest.chat_send_player(name, "Season paused.") return else minetest.chat_send_player(name, "Invalid paramater '"..param.."', try 'winter','spring','summer' or 'fall'.") return end minetest.chat_send_player(name, "Season changed.") end, }) minetest.register_abm({ nodenames = { "default:dirt_with_grass","4seasons:grass_autumn",'4seasons:grass_winter',"4seasons:grass_spring", 'default:leaves','4seasons:leaves_autumn','4seasons:leaves_winter','4seasons:leaves_spring', "default:water_source","default:water_flowing", "default:cactus","default:desert_sand","default:sand","4seasons:desertsand_winter", "4seasons:sand_winter","4seasons:cactus_winter",'4seasons:ice_source','4seasons:ice_flowing' }, interval = WEATHER_CHANGE_INTERVAL, chance = 6, action = function(pos, node, active_object_count, active_object_count_wider) if CURRENT_SEASON == 1 then if node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' then minetest.env:add_node(pos,{type="node",name='4seasons:grass_winter'}) elseif node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' then minetest.env:add_node(pos,{type="node",name='4seasons:leaves_winter'}) elseif node.name == 'default:desert_sand' then above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) if above ~= nil and above.name == 'air' then minetest.env:add_node(pos,{type="node",name='4seasons:desertsand_winter'}) end elseif node.name == 'default:sand' then above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) if above ~= nil and above.name == 'air' then minetest.env:add_node(pos,{type="node",name='4seasons:sand_winter'}) end elseif node.name == 'default:cactus' then above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) if above ~= nil and above.name == 'air' then minetest.env:add_node(pos,{type="node",name='4seasons:cactus_winter'}) end elseif node.name == 'default:water_source' then above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) if above ~= nil and above.name == 'air' then minetest.env:add_node(pos,{type="node",name='4seasons:ice_source'}) end elseif node.name == 'default:water_flowing' then above = minetest.env:get_node_or_nil({x=pos.x,y=pos.y+1,z=pos.z}) if above ~= nil and above.name == 'air' then minetest.env:add_node(pos,{type="node",name='4seasons:ice_flowing'}) end end elseif CURRENT_SEASON == 2 then if node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' or node.name == 'default:dirt_with_grass' then minetest.env:add_node(pos,{type="node",name='4seasons:grass_spring'}) elseif node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' or node.name == 'default:leaves' then minetest.env:add_node(pos,{type="node",name='4seasons:leaves_spring'}) elseif node.name == '4seasons:desertsand_winter' then minetest.env:add_node(pos,{type="node",name='default:desert_sand'}) elseif node.name == '4seasons:sand_winter' then minetest.env:add_node(pos,{type="node",name='default:sand'}) elseif node.name == '4seasons:cactus_winter' then minetest.env:add_node(pos,{type="node",name='default:cactus'}) elseif node.name == '4seasons:ice_source' then minetest.env:add_node(pos,{type="node",name='default:water_source'}) elseif node.name == '4seasons:ice_flowing' then minetest.env:add_node(pos,{type="node",name='default:water_flowing'}) end elseif CURRENT_SEASON == 3 then if node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' or node.name == '4seasons:leaves_autumn' then minetest.env:add_node(pos,{type="node",name='default:leaves'}) elseif node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' or node.name == '4seasons:grass_autumn' then minetest.env:add_node(pos,{type="node",name='default:dirt_with_grass'}) elseif node.name == '4seasons:desertsand_winter' then minetest.env:add_node(pos,{type="node",name='default:desert_sand'}) elseif node.name == '4seasons:sand_winter' then minetest.env:add_node(pos,{type="node",name='default:sand'}) elseif node.name == '4seasons:cactus_winter' then minetest.env:add_node(pos,{type="node",name='default:cactus'}) elseif node.name == '4seasons:ice_source' then minetest.env:add_node(pos,{type="node",name='default:water_source'}) elseif node.name == '4seasons:ice_flowing' then minetest.env:add_node(pos,{type="node",name='default:water_flowing'}) end elseif CURRENT_SEASON == 4 then if node.name == 'default:leaves' or node.name == '4seasons:leaves_spring' or node.name == '4seasons:leaves_winter' then minetest.env:add_node(pos,{type="node",name='4seasons:leaves_autumn'}) elseif node.name == 'default:dirt_with_grass' or node.name == '4seasons:grass_spring' or node.name == '4seasons:grass_winter' then minetest.env:add_node(pos,{type="node",name='4seasons:grass_autumn'}) elseif node.name == '4seasons:desertsand_winter' then minetest.env:add_node(pos,{type="node",name='default:desert_sand'}) elseif node.name == '4seasons:sand_winter' then minetest.env:add_node(pos,{type="node",name='default:sand'}) elseif node.name == '4seasons:cactus_winter' then minetest.env:add_node(pos,{type="node",name='default:cactus'}) elseif node.name == '4seasons:ice_source' then minetest.env:add_node(pos,{type="node",name='default:water_source'}) elseif node.name == '4seasons:ice_flowing' then minetest.env:add_node(pos,{type="node",name='default:water_flowing'}) end end end }) -- *********************************************************************************** -- BIRDS SPRING/SUMMER ************************************************** -- *********************************************************************************** if BIRDS == true then local bird = {} bird.sounds = {} bird_sound = function(p) local wanted_sound = {name="bird", gain=0.6} bird.sounds[minetest.hash_node_position(p)] = { handle = minetest.sound_play(wanted_sound, {pos=p, loop=true}), name = wanted_sound.name, } end bird_stop = function(p) local sound = bird.sounds[minetest.hash_node_position(p)] if sound ~= nil then minetest.sound_stop(sound.handle) bird.sounds[minetest.hash_node_position(p)] = nil end end minetest.register_on_dignode(function(p, node) if node.name == "4seasons:bird" then bird_stop(p) end end) minetest.register_abm({ nodenames = { "4seasons:leaves_spring",'default:leaves' }, interval = NATURE_GROW_INTERVAL, chance = 200, action = function(pos, node, active_object_count, active_object_count_wider) local air = { x=pos.x, y=pos.y+1,z=pos.z } local is_air = minetest.env:get_node_or_nil(air) if is_air ~= nil and is_air.name == 'air' then minetest.env:add_node(air,{type="node",name='4seasons:bird'}) bird_sound(air) end end }) minetest.register_abm({ nodenames = {'4seasons:bird' }, interval = NATURE_GROW_INTERVAL, chance = 2, action = function(pos, node, active_object_count, active_object_count_wider) minetest.env:remove_node(pos) bird_stop(pos) end }) end -- *********************************************************************************** -- SLIMTREES ************************************************** -- *********************************************************************************** minetest.register_abm({ nodenames = { "4seasons:slimtree" }, interval = 120, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x+1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x-1,y=pos.y+3,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z+1},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z-1},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x+1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x-1,y=pos.y+4,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z+1},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z-1},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x+1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x-1,y=pos.y+5,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z+1},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z-1},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x+1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x-1,y=pos.y+6,z=pos.z},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z+1},{type="node",name="default:leaves"}) minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z-1},{type="node",name="default:leaves"}) end }) -- *********************************************************************************** -- PALM TREES ************************************************** -- *********************************************************************************** minetest.register_abm({ nodenames = { "4seasons:palmtree" }, interval = 120, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+1,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+2,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+3,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+4,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+5,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+6,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+7,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z},{type="node",name="4seasons:slimtree_wood"}) minetest.env:add_node({x=pos.x+2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"}) minetest.env:add_node({x=pos.x-2,y=pos.y+8,z=pos.z},{type="node",name="4seasons:palmleaves"}) minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z+2},{type="node",name="4seasons:palmleaves"}) minetest.env:add_node({x=pos.x,y=pos.y+8,z=pos.z-2},{type="node",name="4seasons:palmleaves"}) minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"}) minetest.env:add_node({x=pos.x+1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"}) minetest.env:add_node({x=pos.x-1,y=pos.y+9,z=pos.z},{type="node",name="4seasons:palmleaves"}) minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z+1},{type="node",name="4seasons:palmleaves"}) minetest.env:add_node({x=pos.x,y=pos.y+9,z=pos.z-1},{type="node",name="4seasons:palmleaves"}) end }) -- *********************************************************************************** -- NODES ************************************************** -- *********************************************************************************** PLANTLIKE('palmtree','Palmtree Sapling','veg') PLANTLIKE('slimtree','Slimtree Sapling','veg') PLANTLIKE('bird','Bird','veg') minetest.register_node("4seasons:palmleaves", { description = "Rail", drawtype = "raillike", tile_images = {"4seasons_palmleaves.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png", "4seasons_palmleaves_top.png"}, inventory_image = "4seasons_palmleaves.png", wield_image = "4seasons_palmleaves.png", paramtype = "light", is_ground_content = true, walkable = false, selection_box = { type = "fixed", --fixed = }, groups = {bendy=2,snappy=1,dig_immediate=2}, }) minetest.register_node("4seasons:slimtree_wood", { description = "Slimtree", drawtype = "fencelike", tile_images = {"default_tree.png"}, -- inventory_image = "default_tree.png", -- wield_image = "default_tree.png", paramtype = "light", is_ground_content = true, selection_box = { type = "fixed", fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7}, }, groups = {tree=1,snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=2}, sounds = default.node_sound_wood_defaults(), drop = 'default:fence_wood', }) minetest.register_node("4seasons:ice_source", { description = "Ice", tile_images = {"4seasons_ice.png"}, is_ground_content = true, groups = {snappy=2,choppy=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("4seasons:ice_flowing", { description = "Ice", tile_images = {"4seasons_ice.png"}, is_ground_content = true, groups = {snappy=2,choppy=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_node("4seasons:leaves_autumn", { description = "Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tile_images = {"4seasons_leaves_autumn.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { {items = {'default:sapling'}, rarity = 20,}, {items = {'4seasons:leaves_autumn'},} }}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("4seasons:leaves_spring", { description = "Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tile_images = {"4seasons_leaves_spring.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { {items = {'default:sapling'}, rarity = 20,}, {items = {'4seasons:leaves_spring'},} }}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("4seasons:grass_spring", { description = "Dirt with snow", tile_images = {"4seasons_grass_spring.png", "default_dirt.png", "default_dirt.png^4seasons_grass_spring_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("4seasons:grass_autumn", { description = "Dirt with snow", tile_images = {"4seasons_grass_autumn.png", "default_dirt.png", "default_dirt.png^4seasons_grass_autumn_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("4seasons:grass_winter", { description = "Dirt with snow", tile_images = {"4seasons_snow.png", "default_dirt.png", "default_dirt.png^4seasons_grass_w_snow_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:dirt', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("4seasons:leaves_winter", { description = "Leaves", drawtype = "allfaces_optional", visual_scale = 1.3, tile_images = {"4seasons_leaves_with_snow.png"}, paramtype = "light", groups = {snappy=3, leafdecay=3, flammable=2}, drop = { max_items = 1, items = { {items = {'default:sapling'}, rarity = 20,}, {items = {'4seasons:leaves_winter'},} }}, sounds = default.node_sound_leaves_defaults(), }) minetest.register_node("4seasons:cactus_winter", { description = "Cactus", tile_images = {"4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_top.png", "4seasons_cactus_wsnow_side.png"}, is_ground_content = true, groups = {snappy=2,choppy=3,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_node("4seasons:sand_winter", { description = "Sand with snow", tile_images = {"4seasons_snow.png", "default_sand.png", "default_sand.png^4seasons_sand_w_snow_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:sand', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) minetest.register_node("4seasons:desertsand_winter", { description = "Desert Sand with snow", tile_images = {"4seasons_snow.png", "default_desert_sand.png", "default_desert_sand.png^4seasons_desertsand_w_snow_side.png"}, is_ground_content = true, groups = {crumbly=3}, drop = 'default:desert_sand', sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), })