ambience/init.lua

329 lines
9.0 KiB
Lua

--= Ambience lite by TenPlus1 (14th Jan 2015)
local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
local SOUNDVOLUME = 1
local volume = 0.3
local ambiences
local played_on_start = false
-- sound sets
local night = {
handler = {}, frequency = 20,
{name="hornedowl", length=2},
{name="wolves", length=4},
{name="cricket", length=6},
{name="deer", length=7},
{name="frog", length=1},
{name="raccoon", length=1}
}
local day = {
handler = {}, frequency = 80,
{name="cardinal", length=3},
{name="craw", length=3},
{name="bluejay", length=6},
{name="canadianloon1", length=10},
{name="canadianloon2", length=14},
{name="robin", length=4},
{name="bird1", length=11},
{name="bird2", length=6},
{name="crestedlark", length=6},
{name="peacock", length=2}
}
local cave = {
handler = {}, frequency = 80,
{name="drippingwater1", length=1.5},
{name="drippingwater2", length=1.5}
}
local beach = {
handler = {}, frequency = 20,
{name="seagull", length=4.5},
{name="beach", length=13},
{name="gull", length=1}
}
local desert = {
handler = {}, frequency = 20,
{name="coyote", length=2.5},
{name="desertwind", length=8}
}
local flowing_water = {
handler = {}, frequency = 1000,
{name="waterfall", length=6}
}
local underwater = {
handler = {}, frequency = 1000,
{name="scuba", length=8}
}
local splash = {
handler = {}, frequency = 1000,
{name="swim_splashing", length=3},
}
local lava = {
handler = {}, frequency = 1000,
{name="lava", length=7}
}
-- find how many nodes in range
local nodes_in_range = function(pos, search_distance, node_name)
nodes = minetest.env:find_nodes_in_area({x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance},
{x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance},
node_name)
return #nodes
end
local nodes_in_coords = function(minp, maxp, node_name)
nodes = minetest.env:find_nodes_in_area(minp, maxp, node_name)
return #nodes
end
-- find at least (threshold) nodes in area
local atleast_nodes_in_grid = function(pos, distance, height, node, threshold)
nodes = minetest.env:find_nodes_in_area({x=pos.x-distance,y=height, z=pos.z+20},
{x=pos.x+distance,y=height, z=pos.z+20}, node)
totalnodes = #nodes
if totalnodes >= threshold then return true end
nodes = minetest.env:find_nodes_in_area({x=pos.x-distance,y=height, z=pos.z-20},
{x=pos.x+distance,y=height, z=pos.z-20}, node)
totalnodes = totalnodes + #nodes
if totalnodes >= threshold then return true end
nodes = minetest.env:find_nodes_in_area({x=pos.x+20,y=height, z=pos.z+distance},
{x=pos.x+20,y=height, z=pos.z-distance}, node)
totalnodes = totalnodes + #nodes
if totalnodes >= threshold then return true end
nodes = minetest.env:find_nodes_in_area({x=pos.x-20,y=height, z=pos.z-distance},
{x=pos.x-20,y=height, z=pos.z+distance}, node)
totalnodes = totalnodes + #nodes
if totalnodes >= threshold then return true end
return false
end
-- check where player is and which sounds are played
local get_ambience = function(player)
local pos = player:getpos()
pos.y = pos.y + 1.4 -- head level
if minetest.get_node(pos).name == "default:water_source"
or minetest.get_node(pos).name == "default:water_flowing" then
return {underwater=underwater}
end
pos.y = pos.y - 1.2 -- feet level
if minetest.get_node(pos).name == "default:water_source"
or minetest.get_node(pos).name == "default:water_flowing" then
return {splash=splash}
end
pos.y=pos.y - 0.2
if nodes_in_range(pos, 7, {"default:lava_flowing", "default:lava_source"}) > 5 then
return {lava=lava}
end
if nodes_in_range(pos, 6, "default:water_flowing") > 45 then
return {flowing_water=flowing_water}
end
if pos.y < 7 and pos.y > 0 and atleast_nodes_in_grid(pos, 60, 1, "default:water_source", 51 ) then
return {beach=beach}
end
if nodes_in_range(pos, 6, {"default:desert_sand", "default:desert_stone", "default:sandstone"}) > 250 then
return {desert=desert}
end
if player:getpos().y < -10 then
return {cave=cave}
end
if minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 then
return {day=day}
else
return {night=night}
end
end
-- play sound, set handler then delete handler when sound finished
local play_sound = function(player, list, number)
local player_name = player:get_player_name()
if list.handler[player_name] == nil then
local gain = volume * SOUNDVOLUME
local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
if handler then
list.handler[player_name] = handler
minetest.after(list[number].length, function(args)
local list = args[1]
local player_name = args[2]
if list.handler[player_name] then
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end, {list, player_name})
end
end
end
-- stop all sounds that are not in still_playing
local stop_sound = function(still_playing, player)
local player_name = player:get_player_name()
if not still_playing.cave then
local list = cave
if list.handler[player_name] then
if list.on_stop then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if not still_playing.beach then
local list = beach
if list.handler[player_name] then
if list.on_stop then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if not still_playing.desert then
local list = desert
if list.handler[player_name] then
if list.on_stop then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if not still_playing.night then
local list = night
if list.handler[player_name] then
if list.on_stop then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if not still_playing.day then
local list = day
if list.handler[player_name] then
if list.on_stop then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if not still_playing.flowing_water then
local list = flowing_water
if list.handler[player_name] then
if list.on_stop then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if not still_playing.splash then
local list = splash
if list.handler[player_name] then
if list.on_stop then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if not still_playing.underwater then
local list = underwater
if list.handler[player_name] then
if list.on_stop then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
if not still_playing.lava then
local list = lava
if list.handler[player_name] then
if list.on_stop then
minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
minetest.sound_stop(list.handler[player_name])
list.handler[player_name] = nil
end
end
end
-- player routine
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 2 then return end
timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
ambiences = get_ambience(player)
stop_sound(ambiences, player)
for _,ambience in pairs(ambiences) do
if math.random(1, 1000) <= ambience.frequency then
if ambience.on_start and played_on_start == false then
played_on_start = true
minetest.sound_play(ambience.on_start,
{to_player=player:get_player_name(),gain=SOUNDVOLUME})
end
play_sound(player, ambience, math.random(1, #ambience))
end
end
end
end)
-- set volume command
minetest.register_chatcommand("svol", {
params = "<svol>",
description = "set sound volume (0.1 to 1.0)",
privs = {server=true},
func = function(name, param)
SOUNDVOLUME = param
minetest.chat_send_player(name, "Sound volume set.")
end,
})