mirror of
https://codeberg.org/tenplus1/ambience.git
synced 2024-09-19 19:20:32 +02:00
359 lines
9.2 KiB
Lua
359 lines
9.2 KiB
Lua
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--= Ambience lite by TenPlus1 (4th Feb 2015)
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local max_frequency_all = 1000 -- larger number means more frequent sounds (100-2000)
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local SOUNDVOLUME = 1
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local volume = 0.3
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local ambiences
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local played_on_start = false
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local tempy = 0
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-- sound sets
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local night = {
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handler = {}, frequency = 20,
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{name="hornedowl", length=2},
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{name="wolves", length=4},
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{name="cricket", length=6},
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{name="deer", length=7},
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{name="frog", length=1},
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{name="raccoon", length=1}
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}
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local day = {
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handler = {}, frequency = 80,
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{name="cardinal", length=3},
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{name="craw", length=3},
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{name="bluejay", length=6},
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{name="canadianloon1", length=10},
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{name="canadianloon2", length=14},
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{name="robin", length=4},
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{name="bird1", length=11},
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{name="bird2", length=6},
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{name="crestedlark", length=6},
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{name="peacock", length=2}
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}
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local cave = {
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handler = {}, frequency = 80,
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{name="drippingwater1", length=1.5},
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{name="drippingwater2", length=1.5}
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}
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local beach = {
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handler = {}, frequency = 20,
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{name="seagull", length=4.5},
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{name="beach", length=13},
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{name="gull", length=1}
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}
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local desert = {
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handler = {}, frequency = 20,
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{name="coyote", length=2.5},
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{name="desertwind", length=8}
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}
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local flowing_water = {
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handler = {}, frequency = 1000,
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{name="waterfall", length=6}
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}
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local underwater = {
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handler = {}, frequency = 1000,
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{name="scuba", length=8}
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}
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local splash = {
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handler = {}, frequency = 1000,
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{name="swim_splashing", length=3},
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}
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local lava = {
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handler = {}, frequency = 1000,
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{name="lava", length=7}
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}
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local smallfire = {
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handler = {}, frequency = 1000,
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{name="fire_small", length=6}
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}
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local largefire = {
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handler = {}, frequency = 1000,
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{name="fire_large", length=8}
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}
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-- find how many nodes in range
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local nodes_in_range = function(pos, search_distance, node_name)
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local nodes = minetest.env:find_nodes_in_area({x=pos.x-search_distance,y=pos.y-search_distance, z=pos.z-search_distance},
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{x=pos.x+search_distance,y=pos.y+search_distance, z=pos.z+search_distance}, node_name)
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return #nodes
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end
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-- check where player is and which sounds are played
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local get_ambience = function(player)
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-- where am I?
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local pos = player:getpos()
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-- what is around me?
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pos.y = pos.y - 0.1 -- standing on
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local nod_stand = minetest.get_node(pos).name
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pos.y = pos.y + 1.5 -- head level
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local nod_head = minetest.get_node(pos).name
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pos.y = pos.y - 1.2 -- feet level
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local nod_feet = minetest.get_node(pos).name
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pos.y = pos.y - 0.2 -- reset pos
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--= START Ambiance
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if nod_head == "default:water_source"
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or nod_head == "default:water_flowing" then
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return {underwater=underwater}
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end
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if nod_feet == "default:water_source"
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or nod_feet == "default:water_flowing" then
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return {splash=splash}
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end
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if minetest.get_modpath("fire") then
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if fire.mod == "redo" then
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tempy = nodes_in_range(pos, 6, {"fire:basic_flame", "bakedclay:safe_fire"})
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if tempy > 8 then
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return {largefire=largefire}
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elseif tempy > 0 then
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return {smallfire=smallfire}
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end
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end
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end
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if nodes_in_range(pos, 5, {"default:lava_flowing", "default:lava_source"}) > 5 then
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return {lava=lava}
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end
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if nodes_in_range(pos, 5, "default:water_flowing") > 45 then
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return {flowing_water=flowing_water}
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end
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if pos.y < 7 and pos.y > 0 and nodes_in_range(pos, 20, {"default:water_source"}) > 100 then
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return {beach=beach}
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end
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if nodes_in_range(pos, 5, {"default:desert_sand", "default:desert_stone", "default:sandstone"}) > 250 then
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return {desert=desert}
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end
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if player:getpos().y < -10 then
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return {cave=cave}
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end
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if minetest.env:get_timeofday() > 0.2 and minetest.env:get_timeofday() < 0.8 then
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return {day=day}
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else
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return {night=night}
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end
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-- END Ambiance
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end
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-- play sound, set handler then delete handler when sound finished
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local play_sound = function(player, list, number)
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local player_name = player:get_player_name()
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if list.handler[player_name] == nil then
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local gain = volume * SOUNDVOLUME
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local handler = minetest.sound_play(list[number].name, {to_player=player_name, gain=gain})
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if handler then
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list.handler[player_name] = handler
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minetest.after(list[number].length, function(args)
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local list = args[1]
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local player_name = args[2]
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if list.handler[player_name] then
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end, {list, player_name})
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end
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end
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end
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-- stop all sounds that are not in still_playing
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local stop_sound = function(still_playing, player)
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local player_name = player:get_player_name()
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if not still_playing.cave then
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local list = cave
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.beach then
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local list = beach
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.desert then
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local list = desert
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.night then
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local list = night
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.day then
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local list = day
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.flowing_water then
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local list = flowing_water
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.splash then
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local list = splash
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.underwater then
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local list = underwater
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.lava then
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local list = lava
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.smallfire then
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local list = smallfire
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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if not still_playing.largefire then
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local list = largefire
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if list.handler[player_name] then
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if list.on_stop then
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minetest.sound_play(list.on_stop, {to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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minetest.sound_stop(list.handler[player_name])
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list.handler[player_name] = nil
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end
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end
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end
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-- player routine
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local timer = 0
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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-- every 1 second
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if timer < 1 then return end
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timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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ambiences = get_ambience(player)
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stop_sound(ambiences, player)
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for _,ambience in pairs(ambiences) do
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if math.random(1, 1000) <= ambience.frequency then
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if ambience.on_start and played_on_start == false then
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played_on_start = true
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minetest.sound_play(ambience.on_start,
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{to_player=player:get_player_name(),gain=SOUNDVOLUME})
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end
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play_sound(player, ambience, math.random(1, #ambience))
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end
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end
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end
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end)
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-- set volume command
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minetest.register_chatcommand("svol", {
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params = "<svol>",
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description = "set sound volume (0.1 to 1.0)",
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privs = {server=true},
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func = function(name, param)
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SOUNDVOLUME = param
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minetest.chat_send_player(name, "Sound volume set.")
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end,
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})
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