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More consistent code style in init.lua
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parent
5b416c61c4
commit
1bd96e662b
84
init.lua
84
init.lua
@ -122,7 +122,7 @@ if minetest.get_modpath("fire") ~= nil then
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title = S("Pyromaniac"),
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description = S("Craft 8 times flint and steel."),
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icon = "fire_flint_steel.png",
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trigger = {
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trigger = {
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type = "craft",
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item = "fire:flint_and_steel",
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target = 8
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@ -133,7 +133,7 @@ if minetest.get_modpath("fire") ~= nil then
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title = S("Firefighter"),
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description = S("Put out 1000 fires."),
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icon = "awards_firefighter.png",
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trigger = {
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trigger = {
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type = "dig",
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node = "fire:basic_flame",
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target = 1000
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@ -665,7 +665,8 @@ if minetest.get_modpath("vessels") ~= nil then
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type = "craft",
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item= "vessels:shelf",
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target = 14
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}})
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}
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})
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end
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awards.register_achievement("award_furnace", {
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@ -676,7 +677,8 @@ end
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type = "craft",
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item= "default:furnace",
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target = 10
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}})
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}
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})
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awards.register_achievement("award_chest", {
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title = S("Treasurer"),
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@ -769,44 +771,52 @@ if minetest.get_modpath("stairs") ~= nil then
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type = "craft",
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item= "stairs:stair_goldblock",
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target = 24
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}})
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}
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})
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end
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if minetest.get_modpath("dye") ~= nil then
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awards.register_achievement("awards_dye_red", {
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title = S("Roses Are Red"),
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description = S("Craft 400 red dyes."),
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icon = "dye_red.png",
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trigger = {
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type = "craft",
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item = "dye:red",
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target = 400
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}})
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title = S("Roses Are Red"),
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description = S("Craft 400 red dyes."),
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icon = "dye_red.png",
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trigger = {
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type = "craft",
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item = "dye:red",
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target = 400
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}
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})
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awards.register_achievement("awards_dye_yellow", {
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title = S("Dandelions are Yellow"),
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description = S("Craft 400 yellow dyes."),
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icon = "dye_yellow.png",
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trigger = {
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type = "craft",
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item = "dye:yellow",
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target = 400
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}})
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title = S("Dandelions are Yellow"),
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description = S("Craft 400 yellow dyes."),
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icon = "dye_yellow.png",
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trigger = {
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type = "craft",
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item = "dye:yellow",
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target = 400
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}
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})
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awards.register_achievement("awards_dye_blue", {
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title = S("Geraniums are Blue"),
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description = S("Craft 400 blue dyes."),
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icon = "dye_blue.png",
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trigger = {
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type = "craft",
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item= "dye:blue",
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target = 400
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}})
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title = S("Geraniums are Blue"),
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description = S("Craft 400 blue dyes."),
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icon = "dye_blue.png",
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trigger = {
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type = "craft",
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item= "dye:blue",
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target = 400
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}
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})
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awards.register_achievement("awards_dye_white", {
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title = S("White Color Stock"),
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description = S("Craft 100 white dyes."),
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icon = "dye_white.png",
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trigger = {
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type = "craft",
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item= "dye:white",
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target = 100
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}})
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title = S("White Color Stock"),
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description = S("Craft 100 white dyes."),
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icon = "dye_white.png",
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trigger = {
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type = "craft",
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item= "dye:white",
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target = 100
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}
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})
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end
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