From 48bb2e96562d1af9d1b47ec577fd4fc86e6b37b1 Mon Sep 17 00:00:00 2001 From: rubenwardy Date: Mon, 1 Aug 2016 17:05:02 +0100 Subject: [PATCH] Fix craft trigger not taking stack count into account --- api.lua | 4 ++-- triggers.lua | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/api.lua b/api.lua index c851694..7a4de0a 100644 --- a/api.lua +++ b/api.lua @@ -77,7 +77,7 @@ function awards.run_trigger_callbacks(player, data, trigger, table_func) end end -function awards.increment_item_counter(data, field, itemname) +function awards.increment_item_counter(data, field, itemname, count) local name_split = string.split(itemname, ":") if #name_split ~= 2 then return false @@ -91,7 +91,7 @@ function awards.increment_item_counter(data, field, itemname) awards.tbv(data[field], mod) awards.tbv(data[field][mod], item, 0) - data[field][mod][item] = data[field][mod][item] + 1 + data[field][mod][item] = data[field][mod][item] + (count or 1) return true else return false diff --git a/triggers.lua b/triggers.lua index cf8dced..1a4e355 100644 --- a/triggers.lua +++ b/triggers.lua @@ -126,7 +126,7 @@ minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv end local data = awards.players[player:get_player_name()] - if not awards.increment_item_counter(data, "craft", itemstack:get_name()) then + if not awards.increment_item_counter(data, "craft", itemstack:get_name(), itemstack:get_count()) then return end