diff --git a/src/awards.lua b/src/awards.lua index bc34167..a1500ca 100644 --- a/src/awards.lua +++ b/src/awards.lua @@ -89,7 +89,7 @@ if minetest.get_modpath("fire") then secret = true, }) awards.register_on_death(function(player,data) - local pos = player:getpos() + local pos = player:get_pos() if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then return "award_burn" end @@ -115,7 +115,7 @@ awards.register_award("award_deep_down", { secret = true, }) awards.register_on_death(function(player,data) - local pos = player:getpos() + local pos = player:get_pos() if pos and pos.y < -10000 then return "award_deep_down" end @@ -129,7 +129,7 @@ awards.register_award("award_no_screen", { secret = true, }) awards.register_on_death(function(player,data) - local pos = player:getpos() + local pos = player:get_pos() if pos and pos.y > 10000 then return "award_no_screen" end @@ -767,7 +767,7 @@ if minetest.get_modpath("default") then secret = true, }) awards.register_on_death(function(player,data) - local pos = player:getpos() + local pos = player:get_pos() if pos and (minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil or minetest.find_node_near(pos, 2, "default:lava_source") ~= nil) then return "award_in_the_flow" @@ -782,7 +782,7 @@ if minetest.get_modpath("default") then secret = true, }) awards.register_on_death(function(player,data) - local pos = player:getpos() + local pos = player:get_pos() if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then return "award_this_is_sad" end @@ -798,7 +798,7 @@ if minetest.get_modpath("bones") then secret = true, }) awards.register_on_death(function(player,data) - local pos = player:getpos() + local pos = player:get_pos() if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then return "award_the_stack" end