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95991ce94f | |||
7a7ddc88af | |||
d25e638cfb |
353
README.md
353
README.md
@ -7,154 +7,44 @@ With thanks to Wuzzy, kaeza, and MrIbby.
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Majority of awards are back ported from Calinou's old fork in Carbone, under same license.
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# API
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# Introduction
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## Awards and Triggers
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An award is a single unlockable unit, registered like so:
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## Registering Awards
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```lua
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awards.register_award("mymod:award", {
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description = "My Example Award",
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})
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```
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awards.register_award("mymod:myaward", {
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description = "The title of the award",
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Awards are unlocked either using `awards.unlock()` or by a trigger being
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fullfilled. A trigger is a condition which unlocks an award. Triggers are
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registered at the same time as an award is registered:
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-- Optional:
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```lua
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awards.register_award("mymod:award", {
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description = "My Example Award",
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trigger = {
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type = "dig",
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node = "default:stone",
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target = 10,
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difficulty = 1.0, -- Difficulty multipler
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requires = { "amod:an_award" }, -- don't show this award or allow it to be unlocked
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-- until required awards are unlocked
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sound = {}, -- SimpleSoundSpec or false to play no sound
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-- if not provided, uses default sound
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image = "icon_image.png", -- uses default icon otherwise
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background = "background_image.png", -- uses default background otherwise
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trigger = { -- is only unlocked by direct calls to awards.unlock() otherwise
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type = "trigger_type",
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-- see specific docs on the trigger to see what else goes here
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},
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-- Callback. award_def is this table (plus some additional methods/members added by register_award)
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on_unlock = function(name, award_def) end,
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})
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```
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The above trigger type is an example of a counted_key trigger:
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rather than a single counter there's a counter per key - in this
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case the key is the value of the `node` field. If you leave out
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the key in a `counted_key` trigger, then the total will be used
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instead. For example, here is an award which unlocks after you've
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placed 10 nodes of any type:
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```lua
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awards.register_award("mymod:award", {
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description = "Place 10 nodes!",
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trigger = {
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type = "place",
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target = 10,
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},
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})
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```
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You can also register an *Unlock Function*, which can return the name of an
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award to unlock it:
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```lua
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awards.register_award("mymod:award", {
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title = "Lava Miner",
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description = "Mine any block while being very close to lava.",
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})
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awards.register_on_dig(function(player, data)
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local pos = player:get_pos()
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if pos and (minetest.find_node_near(pos, 1, "default:lava_source") or
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minetest.find_node_near(pos, 1, "default:lava_flowing")) then
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return "mymod:award"
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end
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return nil
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end)
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```
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The above is a bad example as you don't actually need the stats data given.
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It would be better to register a `dignode` callback and call `awards.unlock()`
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if the condition is met.
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## Trigger Types
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The trigger type is used to determine which event will cause the trigger will be
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fulfilled. The awards mod comes with a number of predefined types, documented
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in [Builtin Trigger Types](#builtin-trigger-types).
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Trigger types are registered like so:
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```lua
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awards.register_trigger("chat", {
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type = "counted",
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progress = "@1/@2 chat messages",
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auto_description = { "Send a chat message", "Chat @1 times" },
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})
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minetest.register_on_chat_message(function(name, message)
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local player = minetest.get_player_by_name(name)
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if not player or string.find(message, "/") then
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return
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end
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awards.notify_chat(player)
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end)
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```
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A trigger type has a type as well, which determines how the data is stored and
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also how the trigger is fulfilled.
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**Trigger Type Types:**
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* **custom** requires you handle the calling of awards.unlock() yourself. You also
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need to implement on_register() yourself. You'll also probably want to implement
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`on_register()` to catch awards registered with your trigger type.
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* **counted** stores a single counter for each player which is incremented by calling
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`trigger:notify(player)`. Good for homogenous actions like number of chat messages,
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joins, and the like.
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* **counted_key** stores a table of counters each indexed by a key. There is also
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a total field (`__total`) which stores the sum of all counters. A counter is
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incremented by calling `trigger:notify(player, key)`. This is good for things like
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placing nodes or crafting items, where the key will be the item or node name.
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If `key` is an item, then you should also add `key_is_item = true` to the
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trigger type definition.
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As said, you could use a custom trigger if none of the other ones match your needs.
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Here's an example.
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```lua
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awards.register_trigger("foo", {
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type = "custom",
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progress = "@1/@2 foos",
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auto_description = { "Do a foo", "Foo @1 times" },
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})
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minetest.register_on_foo(function()
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for _, trigger in pairs(awards.on.foo) do
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-- trigger is either a trigger tables or
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-- or an unlock function.
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-- some complex logic
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if condition then
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awards.unlock(trigger)
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end
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end
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end)
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```
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## Award Difficulty
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Difficulty is used to determine how awards are sorted in awards lists.
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If the award trigger is counted, ie: the trigger requires a `target` property,
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then the difficulty multipler is timesd by `target` to get the overall difficulty.
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If the award isn't a counted type then the difficulty multiplier is used as the
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overal difficulty. Award difficulty affects how awards are sorted in a list -
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more difficult awards are further down the list.
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In real terms, `difficulty` is a relative difficulty to do one unit of the trigger
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if its counted, otherwise it's the relative difficulty of completely doing the
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award (if not-counted). For the `dig` trigger type, 1 unit would be 1 node dug.
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If the award is counted, ie: there's a trigger.target property, then the difficulty
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multipler is timesd by target to get the overal difficulty. If the award isn't a
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counted type then the difficulty multiplier is used as the overal difficulty.
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Award difficulty affects how awards are sorted in a list - more difficult awards
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are further down the list.
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Actual code used to calculate award difficulty:
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@ -165,49 +55,71 @@ if def.trigger and def.trigger.target then
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end
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```
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## Registering Trigger Types
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# API
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```lua
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local trigger = awards.register_trigger(name, {
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type = "", -- type of trigger, defaults to custom
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progress = "%2/%2"
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auto_description = { "Mine: @2", "Mine: @1×@2" },
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on_register = function(self, def) end,
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-- "counted_key" only, when no key is given (ie: a total)
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auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
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-- "counted_key" only, get key for particular award - return nil for a total
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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end,
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})
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```
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Types:
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* "custom" requires you handle the calling of awards.unlock() yourself. You also
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need to implement on_register() yourself.
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* "counted" stores a single counter for each player which is incremented by calling
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trigger:notify(player). Good for homogenous actions like number of chat messages,
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joins, and the like.
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* "counted_key" stores a table of counters each indexed by a key. There is also
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a total field (`__total`) which stores the sum of all counters. A counter is
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incremented by calling trigger:notify(player, key). This is good for things like
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placing nodes or crafting items, where the key will be the item or node name.
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## Helper Functions
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* awards.register_award(name, def), the def table has the following fields:
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* `title` - title of the award (defaults to name)
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* `description` - longer description of the award, displayed in Awards tab
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* `difficulty` - see [Award Difficulty](#award-difficulty).
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* `requires` - list of awards that need to be unlocked before this one
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is visible.
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* `prizes` - list of items to give when you earn the award
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* `secret` - boolean if this award is secret (i.e. showed on awards list)
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* `sound` - `SimpleSoundSpec` table to play on unlock.
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`false` to disable unlock sound.
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* `icon` - the icon image, use default otherwise.
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* `background` - the background image, use default otherwise.
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* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
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* `on_unlock(name, def)` - callback on unlock.
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* awards.register_trigger(name, def), the def table has the following fields:
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* `type` - see [Trigger Types](#trigger-types).
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* `progress` - used to format progress, defaults to "%1/%2".
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* `auto_description` - a table of two elements. Each element is a format string. Element 1 is singular, element 2 is plural. Used for the award description (not title) if none is given.
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* `on_register(award_def)` - called when an award registers with this type.
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* "counted_key" only:
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* `auto_description_total` - Used if the trigger is for the total.
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* `get_key(self, def)` - get key for particular award, return nil for a total.
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* `key_is_item` - true if the key is an item name. On notify(),
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any watched groups will also be notified as `group:groupname` keys.
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* awards.register_on_unlock(func(name, def))
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* name is the player name
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* def is the award def.
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* return true to cancel HUD
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* awards.unlock(name, award)
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* gives an award to a player
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* name is the player name
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## Builtin Trigger Types
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# Included in the Mod
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The API, above, allows you to register awards
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and triggers (things that look for events and unlock awards, they need
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to be registered in order to get details from award_def.trigger).
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However, all awards and triggers are separate from the API.
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They can be found in init.lua and triggers.lua
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## Triggers
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Callbacks (register a function to be run)
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"dig", "place", "craft", "death", "chat", "join" or "eat"
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* dig type: Dig a node.
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* node: the dug node type. If nil, all dug nodes are counted
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* place type: Place a node.
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* node: the placed node type. If nil, all placed nodes are counted
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* eat type: Eat an item.
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* item: the eaten item type. If nil, all eaten items are counted
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* craft type: Craft something.
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* item: the crafted item type. If nil, all crafted items are counted
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* death type: Die.
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@ -215,81 +127,72 @@ Callbacks (register a function to be run)
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or nil for total deaths.
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* chat type: Write a chat message.
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* join type: Join the server.
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* eat type: Eat an item.
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* item: the eaten item type. If nil, all eaten items are counted
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(for all types) target - how many times to dig/place/craft/etc.
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Each type has a register function like so:
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* awards.register_on_TRIGGERTYPE(func(player, data))
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* data is the player stats data
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* return award name or null
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* (for all types) target - how many times to dig/place/craft/etc.
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* See Triggers
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### dig
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```lua
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trigger = {
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type = "dig",
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node = "default:dirt", -- item, alias, or group
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target = 50,
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}
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```
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trigger = {
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type = "dig",
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node = "default:dirt",
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target = 50,
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}
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### place
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```lua
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trigger = {
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type = "place",
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node = "default:dirt", -- item, alias, or group
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target = 50,
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}
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```
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### craft
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```lua
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trigger = {
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type = "craft",
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item = "default:dirt", -- item, alias, or group
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target = 50,
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}
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```
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trigger = {
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type = "place",
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node = "default:dirt",
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target = 50,
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}
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### death
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```lua
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trigger = {
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type = "death",
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reason = "fall",
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target = 5,
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}
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```
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trigger = {
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type = "death",
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reason = "fall",
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target = 5,
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}
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### chat
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```lua
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trigger = {
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type = "chat",
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target = 100,
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}
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```
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trigger = {
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type = "chat",
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target = 100,
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}
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### join
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```lua
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trigger = {
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type = "join",
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target = 100,
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}
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```
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trigger = {
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type = "join",
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target = 100,
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}
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### eat
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```lua
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trigger = {
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type = "eat",
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item = "default:apple",
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target = 100,
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}
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```
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trigger = {
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type = "eat",
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item = "default:apple",
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target = 100,
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}
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## Callbacks relating to triggers
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* awards.register_on_dig(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_place(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_eat(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_death(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_chat(func(player, data))
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* data is player data (see below)
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* return award name or null
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* awards.register_on_join(func(player, data)
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* data is player data (see below)
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* return award name or null
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|
502
api.lua
Normal file
502
api.lua
Normal file
@ -0,0 +1,502 @@
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-- Copyright (c) 2013-18 rubenwardy. MIT.
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local S, NS = awards.gettext, awards.ngettext
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awards.registered_awards = {}
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awards.on = {}
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awards.on_unlock = {}
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local storage = minetest.get_mod_storage()
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-- Table Save Load Functions
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function awards.save()
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storage:set_string("player_data", minetest.write_json(awards.players))
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end
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local function convert_data()
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minetest.log("warning", "Importing awards data from previous version")
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local old_players = awards.players
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awards.players = {}
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for name, data in pairs(old_players) do
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while name.name do
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name = name.name
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end
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data.name = name
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print("Converting data for " .. name)
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-- Just rename counted
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local counted = {
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chats = "chat",
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deaths = "death",
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joins = "join",
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}
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for from, to in pairs(counted) do
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data[to] = data[from]
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data[from] = nil
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end
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data.death = {
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unknown = data.death,
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__total = data.death,
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}
|
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|
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-- Convert item db to new format
|
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local counted_items = {
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count = "dig",
|
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place = "place",
|
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craft = "craft",
|
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}
|
||||
for from, to in pairs(counted_items) do
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local ret = {}
|
||||
|
||||
local count = 0
|
||||
if data[from] then
|
||||
for modname, items in pairs(data[from]) do
|
||||
for itemname, value in pairs(items) do
|
||||
itemname = modname .. ":" .. itemname
|
||||
local key = minetest.registered_aliases[itemname] or itemname
|
||||
ret[key] = value
|
||||
count = count + value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ret.__total = count
|
||||
data[from] = nil
|
||||
data[to] = ret
|
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end
|
||||
|
||||
awards.players[name] = data
|
||||
end
|
||||
end
|
||||
|
||||
function awards.load()
|
||||
local old_save_path = minetest.get_worldpath().."/awards.txt"
|
||||
local file = io.open(old_save_path, "r")
|
||||
if file then
|
||||
local table = minetest.deserialize(file:read("*all"))
|
||||
if type(table) == "table" then
|
||||
awards.players = table
|
||||
convert_data()
|
||||
else
|
||||
awards.players = {}
|
||||
end
|
||||
file:close()
|
||||
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
|
||||
awards.save()
|
||||
else
|
||||
awards.players = minetest.parse_json(storage:get_string("player_data")) or {}
|
||||
end
|
||||
end
|
||||
|
||||
function awards.player(name)
|
||||
assert(type(name) == "string")
|
||||
local data = awards.players[name] or {}
|
||||
awards.players[name] = data
|
||||
data.name = data.name or name
|
||||
data.unlocked = data.unlocked or {}
|
||||
return data
|
||||
end
|
||||
|
||||
function awards.player_or_nil(name)
|
||||
return awards.players[name]
|
||||
end
|
||||
|
||||
local default_def = {}
|
||||
|
||||
function default_def:run_callbacks(player, data, table_func)
|
||||
for i = 1, #self.on do
|
||||
local res = nil
|
||||
local entry = self.on[i]
|
||||
if type(entry) == "function" then
|
||||
res = entry(player, data)
|
||||
elseif type(entry) == "table" and entry.award then
|
||||
res = table_func(entry)
|
||||
end
|
||||
|
||||
if res then
|
||||
awards.unlock(player:get_player_name(), res)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function awards.register_trigger(tname, tdef)
|
||||
assert(type(tdef) == "table",
|
||||
"Passing a callback to register_trigger is not supported in 3.0")
|
||||
|
||||
tdef.name = tname
|
||||
for key, value in pairs(default_def) do
|
||||
tdef[key] = value
|
||||
end
|
||||
|
||||
if tdef.type == "counted" then
|
||||
local old_reg = tdef.on_register
|
||||
|
||||
function tdef:on_register(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
target = def.trigger.target,
|
||||
}
|
||||
tdef.register(tmp)
|
||||
|
||||
function def.getProgress(_, data)
|
||||
local done = data[tname] or 0
|
||||
return {
|
||||
perc = done / tmp.target,
|
||||
label = S(tdef.progress, done, tmp.target),
|
||||
}
|
||||
end
|
||||
|
||||
function def.getDefaultDescription(_)
|
||||
local n = def.trigger.target
|
||||
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
|
||||
end
|
||||
|
||||
if old_reg then
|
||||
return old_reg(tdef, def)
|
||||
end
|
||||
end
|
||||
|
||||
function tdef.notify(player)
|
||||
assert(player and player.is_player and player:is_player())
|
||||
local name = player:get_player_name()
|
||||
local data = awards.player(name)
|
||||
|
||||
-- Increment counter
|
||||
local currentVal = (data[tname] or 0) + 1
|
||||
data[tname] = currentVal
|
||||
|
||||
tdef:run_callbacks(player, data, function(entry)
|
||||
if entry.target and entry.award and currentVal and
|
||||
currentVal >= entry.target then
|
||||
return entry.award
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
awards["notify_" .. tname] = tdef.notify
|
||||
|
||||
elseif tdef.type == "counted_key" then
|
||||
local old_reg = tdef.on_register
|
||||
function tdef:on_register(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
key = tdef:get_key(def),
|
||||
target = def.trigger.target,
|
||||
}
|
||||
tdef.register(tmp)
|
||||
|
||||
function def.getProgress(_, data)
|
||||
local done
|
||||
data[tname] = data[tname] or {}
|
||||
if tmp.key then
|
||||
done = data[tname][tmp.key] or 0
|
||||
else
|
||||
done = data[tname].__total or 0
|
||||
end
|
||||
return {
|
||||
perc = done / tmp.target,
|
||||
label = S(tdef.progress, done, tmp.target),
|
||||
}
|
||||
end
|
||||
|
||||
function def.getDefaultDescription(_)
|
||||
local n = def.trigger.target
|
||||
if tmp.key then
|
||||
local nname = tmp.key
|
||||
return NS(tdef.auto_description[1],
|
||||
tdef.auto_description[2], n, n, nname)
|
||||
else
|
||||
return NS(tdef.auto_description_total[1],
|
||||
tdef.auto_description_total[2], n, n)
|
||||
end
|
||||
end
|
||||
|
||||
if old_reg then
|
||||
return old_reg(tdef, def)
|
||||
end
|
||||
end
|
||||
|
||||
function tdef.notify(player, key, n)
|
||||
n = n or 1
|
||||
|
||||
assert(player and player.is_player and player:is_player() and key)
|
||||
local name = player:get_player_name()
|
||||
local data = awards.player(name)
|
||||
|
||||
-- Increment counter
|
||||
data[tname] = data[tname] or {}
|
||||
local currentVal = (data[tname][key] or 0) + n
|
||||
data[tname][key] = currentVal
|
||||
data[tname].__total = (data[tname].__total or 0) + n
|
||||
|
||||
tdef:run_callbacks(player, data, function(entry)
|
||||
local current
|
||||
if entry.key == key then
|
||||
current = currentVal
|
||||
elseif entry.key == nil then
|
||||
current = data[tname].__total
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
if current >= entry.target then
|
||||
return entry.award
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
awards["notify_" .. tname] = tdef.notify
|
||||
|
||||
elseif tdef.type and tdef.type ~= "custom" then
|
||||
error("Unrecognised trigger type " .. tdef.type)
|
||||
end
|
||||
|
||||
awards.registered_triggers[tname] = tdef
|
||||
|
||||
tdef.on = {}
|
||||
tdef.register = function(func)
|
||||
table.insert(tdef.on, func)
|
||||
end
|
||||
|
||||
-- Backwards compat
|
||||
awards.on[tname] = tdef.on
|
||||
awards['register_on_' .. tname] = tdef.register
|
||||
return tdef
|
||||
end
|
||||
|
||||
function awards.increment_item_counter(data, field, itemname, count)
|
||||
itemname = minetest.registered_aliases[itemname] or itemname
|
||||
data[field][itemname] = (data[field][itemname] or 0) + 1
|
||||
end
|
||||
|
||||
function awards.get_item_count(data, field, itemname)
|
||||
itemname = minetest.registered_aliases[itemname] or itemname
|
||||
return data[field][itemname] or 0
|
||||
end
|
||||
|
||||
function awards.get_total_keyed_count(data, field)
|
||||
return data[field].__total or 0
|
||||
end
|
||||
|
||||
function awards.register_on_unlock(func)
|
||||
table.insert(awards.on_unlock, func)
|
||||
end
|
||||
|
||||
function awards.register_award(name, def)
|
||||
def.name = name
|
||||
|
||||
-- Add Triggers
|
||||
if def.trigger and def.trigger.type then
|
||||
local tdef = awards.registered_triggers[def.trigger.type]
|
||||
assert(tdef, "Trigger not found: " .. def.trigger.type)
|
||||
tdef:on_register(def)
|
||||
end
|
||||
|
||||
function def:can_unlock(data)
|
||||
if not self.requires then
|
||||
return true
|
||||
end
|
||||
|
||||
for i=1, #self.requires do
|
||||
if not data.unlocked[self.requires[i]] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Add Award
|
||||
awards.registered_awards[name] = def
|
||||
|
||||
local tdef = awards.registered_awards[name]
|
||||
if def.description == nil and tdef.getDefaultDescription then
|
||||
def.description = tdef:getDefaultDescription()
|
||||
end
|
||||
end
|
||||
|
||||
function awards.enable(name)
|
||||
local data = awards.player(name)
|
||||
if data then
|
||||
data.disabled = nil
|
||||
end
|
||||
end
|
||||
|
||||
function awards.disable(name)
|
||||
local data = awards.player(name)
|
||||
if data then
|
||||
data.disabled = true
|
||||
end
|
||||
end
|
||||
|
||||
function awards.clear_player(name)
|
||||
awards.players[name] = {}
|
||||
end
|
||||
|
||||
-- This function is called whenever a target condition is met.
|
||||
-- It checks if a player already has that award, and if they do not,
|
||||
-- it gives it to them
|
||||
----------------------------------------------
|
||||
--awards.unlock(name, award)
|
||||
-- name - the name of the player
|
||||
-- award - the name of the award to give
|
||||
function awards.unlock(name, award)
|
||||
-- Access Player Data
|
||||
local data = awards.player(name)
|
||||
local awdef = awards.registered_awards[award]
|
||||
assert(awdef, "Unable to unlock an award which doesn't exist!")
|
||||
|
||||
if data.disabled or
|
||||
(data.unlocked[award] and data.unlocked[award] == award) then
|
||||
return
|
||||
end
|
||||
|
||||
if not awdef:can_unlock(data) then
|
||||
minetest.log("warning", "can_unlock returned false in unlock of " ..
|
||||
award .. " for " .. name)
|
||||
return
|
||||
end
|
||||
|
||||
-- Unlock Award
|
||||
minetest.log("action", name.." has unlocked award "..name)
|
||||
data.unlocked[award] = award
|
||||
awards.save()
|
||||
|
||||
-- Give Prizes
|
||||
if awdef and awdef.prizes then
|
||||
for i = 1, #awdef.prizes do
|
||||
local itemstack = ItemStack(awdef.prizes[i])
|
||||
if not itemstack:is_empty() then
|
||||
local receiverref = minetest.get_player_by_name(name)
|
||||
if receiverref then
|
||||
receiverref:get_inventory():add_item("main", itemstack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Run callbacks
|
||||
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
|
||||
return
|
||||
end
|
||||
for _, callback in pairs(awards.on_unlock) do
|
||||
if callback(name, awdef) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Get Notification Settings
|
||||
local title = awdef.title or award
|
||||
local desc = awdef.description or ""
|
||||
local background = awdef.background or "awards_bg_default.png"
|
||||
local icon = awdef.icon or "awards_unknown.png"
|
||||
local sound = awdef.sound
|
||||
if sound == nil then
|
||||
-- Explicit check for nil because sound could be `false` to disable it
|
||||
sound = {name="awards_got_generic", gain=0.25}
|
||||
end
|
||||
|
||||
-- Do Notification
|
||||
if sound then
|
||||
-- Enforce sound delay to prevent sound spamming
|
||||
local lastsound = data.lastsound
|
||||
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
|
||||
minetest.sound_play(sound, {to_player=name})
|
||||
data.lastsound = os.time()
|
||||
end
|
||||
end
|
||||
|
||||
if awards.show_mode == "chat" then
|
||||
local chat_announce
|
||||
if awdef.secret then
|
||||
chat_announce = S("Secret Award Unlocked: %s")
|
||||
else
|
||||
chat_announce = S("Award Unlocked: %s")
|
||||
end
|
||||
-- use the chat console to send it
|
||||
minetest.chat_send_player(name, string.format(chat_announce, title))
|
||||
if desc~="" then
|
||||
minetest.chat_send_player(name, desc)
|
||||
end
|
||||
else
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local one = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_bg",
|
||||
scale = {x = 2, y = 1},
|
||||
text = background,
|
||||
position = {x = 0.5, y = 0.05},
|
||||
offset = {x = 0, y = 138},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local hud_announce
|
||||
if awdef.secret then
|
||||
hud_announce = S("Secret Award Unlocked!")
|
||||
else
|
||||
hud_announce = S("Award Unlocked!")
|
||||
end
|
||||
local two = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_au",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = hud_announce,
|
||||
position = {x = 0.5, y = 0.05},
|
||||
offset = {x = 0, y = 45},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local three = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_title",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = title,
|
||||
position = {x = 0.5, y = 0.05},
|
||||
offset = {x = 0, y = 100},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local four = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_icon",
|
||||
scale = {x = 4, y = 4},
|
||||
text = icon,
|
||||
position = {x = 0.5, y = 0.05},
|
||||
offset = {x = -200.5, y = 126},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
minetest.after(4, function()
|
||||
local player2 = minetest.get_player_by_name(name)
|
||||
if player2 then
|
||||
player2:hud_remove(one)
|
||||
player2:hud_remove(two)
|
||||
player2:hud_remove(three)
|
||||
player2:hud_remove(four)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "awards:awards" then
|
||||
return false
|
||||
end
|
||||
if fields.quit then
|
||||
return true
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if fields.awards then
|
||||
local event = minetest.explode_textlist_event(fields.awards)
|
||||
if event.type == "CHG" then
|
||||
awards.show_to(name, name, event.index, false)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
awards.load()
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
awards.save()
|
||||
end)
|
@ -958,3 +958,45 @@ if minetest.get_modpath("nyancat") then
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
if minetest.get_modpath("mobs_animal") then
|
||||
awards.register_award("mobs:kill_chicken", {
|
||||
title = S("Chicken"),
|
||||
description = S("A test award when mobs mod on"),
|
||||
difficulty = 0.001,
|
||||
trigger = {
|
||||
type = "kill_mob",
|
||||
mob = "mobs_animal:chicken",
|
||||
target = 5
|
||||
}
|
||||
})
|
||||
awards.register_award("mobs:kill_cow", {
|
||||
title = S("Cows"),
|
||||
description = S("A test award when mobs mod on"),
|
||||
difficulty = 0.001,
|
||||
trigger = {
|
||||
type = "kill_mob",
|
||||
mob = "mobs_animal:cow",
|
||||
target = 5
|
||||
}
|
||||
})
|
||||
awards.register_award("mobs:kill_all", {
|
||||
title = S("All"),
|
||||
description = S("A test award when mobs mod on"),
|
||||
difficulty = 0.001,
|
||||
trigger = {
|
||||
type = "kill_mob",
|
||||
target = 5
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
awards.register_award("pnch_entity_test", {
|
||||
title = S("All"),
|
||||
description = S("A test award for punching"),
|
||||
difficulty = 0.001,
|
||||
trigger = {
|
||||
type = "punch_entity",
|
||||
target = 5
|
||||
}
|
||||
})
|
@ -12,3 +12,4 @@ moreblocks?
|
||||
fire?
|
||||
flowers?
|
||||
nyancat?
|
||||
mobs_animal?
|
||||
|
@ -75,64 +75,64 @@ function awards.get_formspec(name, to, sid)
|
||||
formspec = formspec .. "button_exit[4.2,2.3;3,1;close;"..minetest.formspec_escape(S("OK")).."]"
|
||||
return formspec
|
||||
end
|
||||
sid = awards_list[sid] and sid or 1
|
||||
|
||||
-- Sidebar
|
||||
local sitem = awards_list[sid]
|
||||
local sdef = sitem.def
|
||||
if sdef and sdef.secret and not sitem.unlocked then
|
||||
formspec = formspec .. "label[1,2.75;"..
|
||||
minetest.formspec_escape(S("(Secret Award)")).."]"..
|
||||
"image[1,0;3,3;awards_unknown.png]"
|
||||
if sdef and sdef.description then
|
||||
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
|
||||
minetest.formspec_escape(
|
||||
S("Unlock this award to find out what it is."))..";]"
|
||||
end
|
||||
else
|
||||
local title = sitem.name
|
||||
if sdef and sdef.title then
|
||||
title = sdef.title
|
||||
end
|
||||
local status = "%s"
|
||||
if sitem.unlocked then
|
||||
status = S("%s (unlocked)")
|
||||
end
|
||||
if sid then
|
||||
local item = awards_list[sid+0]
|
||||
local def = item.def
|
||||
|
||||
formspec = formspec .. "textarea[0.5,3.1;4.8,1.45;;" ..
|
||||
string.format(status, minetest.formspec_escape(title)) ..
|
||||
";]"
|
||||
if def and def.secret and not item.unlocked then
|
||||
formspec = formspec .. "label[1,2.75;"..
|
||||
minetest.formspec_escape(S("(Secret Award)")).."]"..
|
||||
"image[1,0;3,3;awards_unknown.png]"
|
||||
if def and def.description then
|
||||
formspec = formspec .. "textarea[0.25,3.25;4.8,1.7;;"..
|
||||
minetest.formspec_escape(
|
||||
S("Unlock this award to find out what it is."))..";]"
|
||||
end
|
||||
else
|
||||
local title = item.name
|
||||
if def and def.title then
|
||||
title = def.title
|
||||
end
|
||||
local status = "%s"
|
||||
if item.unlocked then
|
||||
status = S("%s (unlocked)")
|
||||
end
|
||||
|
||||
if sdef and sdef.icon then
|
||||
formspec = formspec .. "image[0.6,0;3,3;" .. sdef.icon .. "]"
|
||||
end
|
||||
local barwidth = 3.95
|
||||
local perc = nil
|
||||
local label = nil
|
||||
if sdef.getProgress and data then
|
||||
local res = sdef:getProgress(data)
|
||||
perc = res.perc
|
||||
label = res.label
|
||||
end
|
||||
if perc then
|
||||
if perc > 1 then
|
||||
perc = 1
|
||||
formspec = formspec .. "textarea[0.5,2.7;4.8,1.45;;" ..
|
||||
string.format(status, minetest.formspec_escape(title)) ..
|
||||
";]"
|
||||
|
||||
if def and def.icon then
|
||||
formspec = formspec .. "image[1,0;3,3;" .. def.icon .. "]"
|
||||
end
|
||||
formspec = formspec .. "background[0,8.24;" .. barwidth ..",0.4;awards_progress_gray.png;false]"
|
||||
formspec = formspec .. "background[0,8.24;" .. (barwidth * perc) ..",0.4;awards_progress_green.png;false]"
|
||||
if label then
|
||||
formspec = formspec .. "label[1.6,8.15;" .. minetest.formspec_escape(label) .. "]"
|
||||
local barwidth = 4.6
|
||||
local perc = nil
|
||||
local label = nil
|
||||
if def.getProgress and data then
|
||||
local res = def:getProgress(data)
|
||||
perc = res.perc
|
||||
label = res.label
|
||||
end
|
||||
if perc then
|
||||
if perc > 1 then
|
||||
perc = 1
|
||||
end
|
||||
formspec = formspec .. "background[0,4.80;" .. barwidth ..",0.25;awards_progress_gray.png;false]"
|
||||
formspec = formspec .. "background[0,4.80;" .. (barwidth * perc) ..",0.25;awards_progress_green.png;false]"
|
||||
if label then
|
||||
formspec = formspec .. "label[1.75,4.63;" .. minetest.formspec_escape(label) .. "]"
|
||||
end
|
||||
end
|
||||
if def and def.description then
|
||||
formspec = formspec .. "textarea[0.25,3.75;4.8,1.7;;"..minetest.formspec_escape(def.description)..";]"
|
||||
end
|
||||
end
|
||||
if sdef and sdef.description then
|
||||
formspec = formspec .. "box[-0.05,3.75;3.9,4.2;#000]"
|
||||
formspec = formspec .. "textarea[0.25,3.75;3.9,4.2;;" ..
|
||||
minetest.formspec_escape(sdef.description) .. ";]"
|
||||
end
|
||||
end
|
||||
|
||||
-- Create list box
|
||||
formspec = formspec .. "textlist[4,0;3.8,8.6;awards;"
|
||||
formspec = formspec .. "textlist[4.75,0;6,5;awards;"
|
||||
local first = true
|
||||
for _, award in pairs(awards_list) do
|
||||
local def = award.def
|
||||
@ -199,35 +199,20 @@ function awards.show_to(name, to, sid, text)
|
||||
end
|
||||
end
|
||||
else
|
||||
if sid == nil or sid < 1 then
|
||||
sid = 1
|
||||
end
|
||||
local deco = ""
|
||||
if minetest.global_exists("default") then
|
||||
deco = default.gui_bg .. default.gui_bg_img
|
||||
end
|
||||
-- Show formspec to user
|
||||
minetest.show_formspec(to,"awards:awards",
|
||||
"size[8,8.6]" .. deco ..
|
||||
"size[11,5]" .. deco ..
|
||||
awards.get_formspec(name, to, sid))
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname ~= "awards:awards" then
|
||||
return false
|
||||
end
|
||||
if fields.quit then
|
||||
return true
|
||||
end
|
||||
local name = player:get_player_name()
|
||||
if fields.awards then
|
||||
local event = minetest.explode_textlist_event(fields.awards)
|
||||
if event.type == "CHG" then
|
||||
awards.show_to(name, name, event.index, false)
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end)
|
||||
|
||||
if minetest.get_modpath("sfinv") then
|
||||
sfinv.register_page("awards:awards", {
|
||||
title = S("Awards"),
|
||||
@ -241,8 +226,8 @@ if minetest.get_modpath("sfinv") then
|
||||
get = function(self, player, context)
|
||||
local name = player:get_player_name()
|
||||
return sfinv.make_formspec(player, context,
|
||||
awards.get_formspec(name, name, context.awards_idx),
|
||||
false)
|
||||
awards.get_formspec(name, name, context.awards_idx or 1),
|
||||
false, "size[11,5]")
|
||||
end,
|
||||
on_player_receive_fields = function(self, player, context, fields)
|
||||
if fields.awards then
|
||||
@ -254,22 +239,6 @@ if minetest.get_modpath("sfinv") then
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
local function check_and_reshow(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
||||
local context = sfinv.get_or_create_context(player)
|
||||
if context.page ~= "awards:awards" then
|
||||
return
|
||||
end
|
||||
|
||||
sfinv.set_player_inventory_formspec(player, context)
|
||||
end
|
||||
|
||||
awards.register_on_unlock(check_and_reshow)
|
||||
end
|
||||
|
||||
if minetest.get_modpath("unified_inventory") ~= nil then
|
18
init.lua
18
init.lua
@ -7,20 +7,14 @@ awards = {
|
||||
}
|
||||
|
||||
-- Internationalization support.
|
||||
awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/src/intllib.lua")
|
||||
awards.gettext, awards.ngettext = dofile(minetest.get_modpath("awards").."/intllib.lua")
|
||||
|
||||
-- Load files
|
||||
dofile(minetest.get_modpath("awards").."/src/data.lua")
|
||||
dofile(minetest.get_modpath("awards").."/src/api_awards.lua")
|
||||
dofile(minetest.get_modpath("awards").."/src/api_triggers.lua")
|
||||
dofile(minetest.get_modpath("awards").."/src/chat_commands.lua")
|
||||
dofile(minetest.get_modpath("awards").."/src/gui.lua")
|
||||
dofile(minetest.get_modpath("awards").."/src/triggers.lua")
|
||||
dofile(minetest.get_modpath("awards").."/src/awards.lua")
|
||||
|
||||
awards.load()
|
||||
minetest.register_on_shutdown(awards.save)
|
||||
|
||||
dofile(minetest.get_modpath("awards").."/api.lua")
|
||||
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
|
||||
dofile(minetest.get_modpath("awards").."/gui.lua")
|
||||
dofile(minetest.get_modpath("awards").."/triggers.lua")
|
||||
dofile(minetest.get_modpath("awards").."/awards.lua")
|
||||
|
||||
-- Backwards compatibility
|
||||
awards.give_achievement = awards.unlock
|
||||
|
819
locale/pt.po
819
locale/pt.po
@ -1,819 +0,0 @@
|
||||
# Portuguese translations for Awards package.
|
||||
# Copyright (C) 2018
|
||||
# This file is distributed under the same license as the Awards package.
|
||||
# FIRST AUTHOR borgesdossantosbruno@gmail.com, 2018.
|
||||
# BrunoMine, 2018
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-02-21 05:50-0300\n"
|
||||
"PO-Revision-Date: 2018-08-01 16:16-0300\n"
|
||||
"Language-Team: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"Last-Translator: BrunoMine\n"
|
||||
"Language: pt\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "Secret Achievement Unlocked:"
|
||||
msgstr "Conquista Secreta Desbloqueada:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Achievement Unlocked:"
|
||||
msgstr "Conquista Desbloqueada:"
|
||||
|
||||
#: api.lua
|
||||
#, lua-format
|
||||
msgid "Secret Achievement Unlocked: %s"
|
||||
msgstr "Conquista Secreta Desbloqueada: %s"
|
||||
|
||||
#: api.lua
|
||||
#, lua-format
|
||||
msgid "Achievement Unlocked: %s"
|
||||
msgstr "Conquista Desbloqueada: %s"
|
||||
|
||||
#: api.lua
|
||||
msgid "Secret Achievement Unlocked!"
|
||||
msgstr "Conquista Secreta Desbloqueada!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Achievement Unlocked!"
|
||||
msgstr "Conquista Desbloqueada!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Error: No awards available."
|
||||
msgstr "Erro: Nenhuma conquista encontrada."
|
||||
|
||||
#: api.lua
|
||||
msgid "OK"
|
||||
msgstr "OK"
|
||||
|
||||
#: api.lua
|
||||
msgid "(Secret Award)"
|
||||
msgstr "(Conquista Secreta)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Unlock this award to find out what it is."
|
||||
msgstr "Desbloqueie essa conquista para descobrir o que significa."
|
||||
|
||||
#: api.lua
|
||||
#, lua-format
|
||||
msgid "%s (got)"
|
||||
msgstr "%s (obtido)"
|
||||
|
||||
#: api.lua
|
||||
msgid "You've disabled awards. Type /awards enable to reenable."
|
||||
msgstr "Desabilitaste as conquistas. Digite /awards enable para reabilitar."
|
||||
|
||||
#: api.lua
|
||||
msgid "You have not unlocked any awards."
|
||||
msgstr "Nenhuma conquista desbloqueada ainda."
|
||||
|
||||
#: api.lua
|
||||
#, lua-format
|
||||
msgid "%s’s awards:"
|
||||
msgstr "%s das conquistas:"
|
||||
|
||||
#: api.lua chat_commands.lua
|
||||
#, lua-format
|
||||
msgid "%s: %s"
|
||||
msgstr "%s: %s"
|
||||
|
||||
#: sfinv.lua unified_inventory.lua
|
||||
msgid "Awards"
|
||||
msgstr "Conquistas"
|
||||
|
||||
#: triggers.lua
|
||||
msgid "@1/@2 dug"
|
||||
msgstr "@1 de @2 obtidos"
|
||||
|
||||
#. Translators: @1 is count, @2 is description.
|
||||
#: triggers.lua
|
||||
msgid "Mine: @2"
|
||||
msgid_plural "Mine: @1×@2"
|
||||
msgstr[0] "Cavar: @2"
|
||||
msgstr[1] "Minar: @1×@2"
|
||||
|
||||
#: triggers.lua
|
||||
msgid "Mine @1 block."
|
||||
msgid_plural "Mine @1 blocks."
|
||||
msgstr[0] "Cavar um bloco."
|
||||
msgstr[1] "Cavar @1 blocos."
|
||||
|
||||
#: triggers.lua
|
||||
msgid "@1/@2 placed"
|
||||
msgstr "@1 de @2 colocados"
|
||||
|
||||
#. Translators: @1 is count, @2 is description.
|
||||
#: triggers.lua
|
||||
msgid "Place: @2"
|
||||
msgid_plural "Place: @1×@2"
|
||||
msgstr[0] "Colocar: @2"
|
||||
msgstr[1] "Place: @1×@2"
|
||||
|
||||
#: triggers.lua
|
||||
msgid "Place a block."
|
||||
msgid_plural "Place @1 blocks."
|
||||
msgstr[0] "Colocar um bloco."
|
||||
msgstr[1] "Colocar @1 blocos."
|
||||
|
||||
#: triggers.lua
|
||||
msgid "@1/@2 eaten"
|
||||
msgstr "@1 de @2 consumidos"
|
||||
|
||||
#. Translators: @1 is count, @2 is description.
|
||||
#: triggers.lua
|
||||
msgid "Eat: @2"
|
||||
msgid_plural "Eat: @1×@2"
|
||||
msgstr[0] "Consumir: @2"
|
||||
msgstr[1] "Consumir: @1×@2"
|
||||
|
||||
#: triggers.lua
|
||||
msgid "Eat an item."
|
||||
msgid_plural "Eat @1 items."
|
||||
msgstr[0] "Consumir um item."
|
||||
msgstr[1] "Consumir @1 itens."
|
||||
|
||||
#: triggers.lua
|
||||
msgid "@1/@2 deaths"
|
||||
msgstr "@1 de @2 mortes"
|
||||
|
||||
#: triggers.lua
|
||||
msgid "Die."
|
||||
msgid_plural "Die @1 times."
|
||||
msgstr[0] "Morrer."
|
||||
msgstr[1] "Morrer @1 vezes."
|
||||
|
||||
#: triggers.lua
|
||||
msgid "@1/@2 chat messages"
|
||||
msgstr "@1 de @2"
|
||||
|
||||
#: triggers.lua
|
||||
msgid "Write something in chat."
|
||||
msgid_plural "Write @1 chat messages."
|
||||
msgstr[0] "Escrever algo no bate papo."
|
||||
msgstr[1] "Escrever @1 mensagens no bate papo."
|
||||
|
||||
#: triggers.lua
|
||||
msgid "@1/@2 game joins"
|
||||
msgstr "@1 de @2"
|
||||
|
||||
#: triggers.lua
|
||||
msgid "Join the game."
|
||||
msgid_plural "Join the game @1 times."
|
||||
msgstr[0] "Entre no jogo."
|
||||
msgstr[1] "Entre no jogo @1 vezes."
|
||||
|
||||
#: triggers.lua
|
||||
msgid "@1/@2 crafted"
|
||||
msgstr "@1 de @2 feitos"
|
||||
|
||||
#. Translators: @1 is count, @2 is description.
|
||||
#: triggers.lua
|
||||
msgid "Craft: @2"
|
||||
msgid_plural "Craft: @1×@2"
|
||||
msgstr[0] "Fazer @2"
|
||||
msgstr[1] "Montar @2 @1 vezes"
|
||||
|
||||
#: triggers.lua
|
||||
msgid "Craft an item."
|
||||
msgid_plural "Craft @1 items."
|
||||
msgstr[0] "Fazer um item."
|
||||
msgstr[1] "Fazer @1 itens."
|
||||
|
||||
#: init.lua
|
||||
msgid "Saint-Maclou"
|
||||
msgstr "Saint-Maclou"
|
||||
|
||||
#: init.lua
|
||||
msgid "Place 20 coal checkers."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Castorama"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Place 20 iron checkers."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Sam the Trapper"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Place 2 trap stones."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Backpacker"
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 4 large bags."
|
||||
msgstr ""
|
||||
|
||||
#: init.lua
|
||||
msgid "Pyromaniac"
|
||||
msgstr "Piromaníaco"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 8 times flint and steel."
|
||||
msgstr "Montar acendedor de Ferro e Pederneira 8 vezes."
|
||||
|
||||
#: init.lua
|
||||
msgid "Firefighter"
|
||||
msgstr "Bombeiro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Put out 1000 fires."
|
||||
msgstr "Apagar fogo 1000 vezes."
|
||||
|
||||
#: init.lua
|
||||
msgid "Light It Up"
|
||||
msgstr "Ilumine Isso"
|
||||
|
||||
#: init.lua
|
||||
msgid "Place 100 torches."
|
||||
msgstr "Colocar 100 tochas."
|
||||
|
||||
#: init.lua
|
||||
msgid "Well Lit"
|
||||
msgstr "Bem Iluminado"
|
||||
|
||||
#: init.lua
|
||||
msgid "Place 1,000 torches."
|
||||
msgstr "Colocar 1.000 tochas."
|
||||
|
||||
#: init.lua
|
||||
msgid "Really Well Lit"
|
||||
msgstr "Realmente Bem Iluminado"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 10 mese lamps."
|
||||
msgstr "Fazer 10 lâmpadas de mese."
|
||||
|
||||
#: init.lua
|
||||
msgid "Outpost"
|
||||
msgstr "Posto Avançado"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 200 stone bricks."
|
||||
msgstr "Fazer 200 tijolos de pedra."
|
||||
|
||||
#: init.lua
|
||||
msgid "Watchtower"
|
||||
msgstr "Sentinela"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 800 stone bricks."
|
||||
msgstr "Fazer 800 tijolos de pedra."
|
||||
|
||||
#: init.lua
|
||||
msgid "Fortress"
|
||||
msgstr "Fortaleza"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 3,200 stone bricks."
|
||||
msgstr "Fazer 3.200 tijolos de pedra."
|
||||
|
||||
#: init.lua
|
||||
msgid "Desert Dweller"
|
||||
msgstr "Morador do Deserto"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 400 desert stone bricks."
|
||||
msgstr "Fazer 400 Tijolos de pedra do deserto."
|
||||
|
||||
#: init.lua
|
||||
msgid "Pharaoh"
|
||||
msgstr "Faraó"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 100 sandstone bricks."
|
||||
msgstr "Fazer 100 tijolos de arenito."
|
||||
|
||||
#: init.lua
|
||||
msgid "Little Library"
|
||||
msgstr "Pequena Biblioteca"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 7 bookshelves."
|
||||
msgstr "Fazer 7 estantes de livros."
|
||||
|
||||
#: init.lua
|
||||
msgid "Lava and Water"
|
||||
msgstr "Lava e Água"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine your first obsidian."
|
||||
msgstr "Cavar sua primeira obsidiana."
|
||||
|
||||
#: init.lua
|
||||
msgid "Obsessed with Obsidian"
|
||||
msgstr "Obcecado por Obsidiana"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine 50 obsidian."
|
||||
msgstr "Minerar 50 obsidianas."
|
||||
|
||||
#: init.lua
|
||||
msgid "Lava Miner"
|
||||
msgstr "Minerador de Lava"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine any block while being very close to lava."
|
||||
msgstr "Minerar qualquer bloco enquanto estiver mergulhado em lava."
|
||||
|
||||
#: init.lua
|
||||
msgid "On The Way"
|
||||
msgstr "No Caminho"
|
||||
|
||||
#: init.lua
|
||||
msgid "Place 100 rails."
|
||||
msgstr "Colocar 100 trilhos."
|
||||
|
||||
#: init.lua
|
||||
msgid "First Day in the Woods"
|
||||
msgstr "Primeiro dia na Floresta"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 6 tree blocks."
|
||||
msgstr "Cortar 6 blocos de árvore."
|
||||
|
||||
#: init.lua
|
||||
msgid "Lumberjack"
|
||||
msgstr "Lenhador"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 36 tree blocks."
|
||||
msgstr "Cortar 36 blocos de árvore."
|
||||
|
||||
#: init.lua
|
||||
msgid "Semi-pro Lumberjack"
|
||||
msgstr "Lenhador Semi-Profissional"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 216 tree blocks."
|
||||
msgstr "Cortar 216 blocos de árvore."
|
||||
|
||||
#: init.lua
|
||||
msgid "Professional Lumberjack"
|
||||
msgstr "Lenhador Profissional"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 1,296 tree blocks."
|
||||
msgstr "Cortar 1.296 blocos de árvore."
|
||||
|
||||
#: init.lua
|
||||
msgid "Junglebaby"
|
||||
msgstr "Bebê Selvagem"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 100 jungle tree blocks."
|
||||
msgstr "Cortar 100 blocos de árvore selvagem."
|
||||
|
||||
#: init.lua
|
||||
msgid "Jungleman"
|
||||
msgstr "Homem Selvagem"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 1,000 jungle tree blocks."
|
||||
msgstr "Cortar 1.000 blocos de árvore selvagem."
|
||||
|
||||
#: init.lua
|
||||
msgid "First Mese Find"
|
||||
msgstr "Primeiro Mese"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine your first mese ore."
|
||||
msgstr "Cavar seu primeiro mese."
|
||||
|
||||
#: init.lua
|
||||
msgid "Mese Mastery"
|
||||
msgstr "Mestre do Mese"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine a mese block."
|
||||
msgstr "Cavar um bloco de mese."
|
||||
|
||||
#: init.lua
|
||||
msgid "You’re a copper"
|
||||
msgstr "Sou um Cobre"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 1,000 copper ores."
|
||||
msgstr "Minerar 1.000 cobres."
|
||||
|
||||
#: init.lua
|
||||
msgid "A Cat in a Pop-Tart?!"
|
||||
msgstr "Um Gato em um Pop-Tart?!"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine a nyan cat."
|
||||
msgstr "Capturar um gato nyan."
|
||||
|
||||
#: init.lua
|
||||
msgid "Mini Miner"
|
||||
msgstr "Mini Minerador"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 100 stone blocks."
|
||||
msgstr "Minerar 100 blocos de pedra."
|
||||
|
||||
#: init.lua
|
||||
msgid "Hardened Miner"
|
||||
msgstr "Minerador Avançado"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 1,000 stone blocks."
|
||||
msgstr "Minerar 1.000 blocos de pedra."
|
||||
|
||||
#: init.lua
|
||||
msgid "Master Miner"
|
||||
msgstr "Minerador Mestre"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 10,000 stone blocks."
|
||||
msgstr "Minerar 10.000 blocos de pedra."
|
||||
|
||||
#: init.lua
|
||||
msgid "Marchand De Sable"
|
||||
msgstr "Vendedor de Areia"
|
||||
|
||||
#: init.lua
|
||||
msgid "Dig 1,000 sand."
|
||||
msgstr "Cavar 1.000 blocos de areia."
|
||||
|
||||
#: init.lua
|
||||
msgid "Crafter of Sticks"
|
||||
msgstr "Rachador de Lenha"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 100 sticks."
|
||||
msgstr "Lenhar 100 gravetos."
|
||||
|
||||
#: init.lua
|
||||
msgid "Jungle Discoverer"
|
||||
msgstr "Desbravador Selvagem"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine your first jungle grass."
|
||||
msgstr "Cortar seu primeiro mato selvagem."
|
||||
|
||||
#: init.lua
|
||||
msgid "Grasslands Discoverer"
|
||||
msgstr "Descobridor do Gramado"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine some grass."
|
||||
msgstr "Minerar algum mato"
|
||||
|
||||
#: init.lua
|
||||
msgid "Savannah Discoverer"
|
||||
msgstr "Descobridor da Savana"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine some dry grass."
|
||||
msgstr "Minerar algum mato seco."
|
||||
|
||||
#: init.lua
|
||||
msgid "Desert Discoverer"
|
||||
msgstr "Descobridor do Deserto"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine your first cactus."
|
||||
msgstr "Cortar seu primeiro cacto."
|
||||
|
||||
#: init.lua
|
||||
msgid "Far Lands"
|
||||
msgstr "Terras Distantes"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine your first dry shrub."
|
||||
msgstr "Minerar seu primeiro arbusto seco."
|
||||
|
||||
#: init.lua
|
||||
msgid "Glacier Discoverer"
|
||||
msgstr "Descobridor Glacial"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine your first ice."
|
||||
msgstr "Quebrar seu primeiro bloco de gelo."
|
||||
|
||||
#: init.lua
|
||||
msgid "Very Simple Snow Man"
|
||||
msgstr "Homem de Neve Muito Simples"
|
||||
|
||||
#: init.lua
|
||||
msgid "Place two snow blocks."
|
||||
msgstr "Colocar 2 blocos de neve."
|
||||
|
||||
#: init.lua
|
||||
msgid "First Gold Find"
|
||||
msgstr "Achei Ouro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine your first gold ore."
|
||||
msgstr "Minerar sua primeira de ouro."
|
||||
|
||||
#: init.lua
|
||||
msgid "Gold Rush"
|
||||
msgstr "Corriga do Ouro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine 45 gold ores."
|
||||
msgstr "Minerar 45 de ouro."
|
||||
|
||||
#: init.lua
|
||||
msgid "Wow, I am Diamonds!"
|
||||
msgstr "Uau, Diamante!"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine your first diamond ore."
|
||||
msgstr "Minerar seu primeiro diamante."
|
||||
|
||||
#: init.lua
|
||||
msgid "Girl's Best Friend"
|
||||
msgstr "Melhor Amigo da Menina"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine 18 diamond ores."
|
||||
msgstr "Minere 18 diamantes."
|
||||
|
||||
#: init.lua
|
||||
msgid "Hardest Block on Earth"
|
||||
msgstr "O Bloco mais Duro da Terra"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft a diamond block."
|
||||
msgstr "Montar um bloco de diamante."
|
||||
|
||||
#: init.lua
|
||||
msgid "In the Dungeon"
|
||||
msgstr "Na Masmorra"
|
||||
|
||||
#: init.lua
|
||||
msgid "Mine a mossy cobblestone."
|
||||
msgstr "Minerar um pedregulho com musgo."
|
||||
|
||||
#: init.lua
|
||||
msgid "Smelter"
|
||||
msgstr "Fundidor"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 10 furnaces."
|
||||
msgstr "Montar 10 fornos."
|
||||
|
||||
#: init.lua
|
||||
msgid "Treasurer"
|
||||
msgstr "Tesoureiro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 15 chests."
|
||||
msgstr "Montar 10 baús."
|
||||
|
||||
#: init.lua
|
||||
msgid "Bankier"
|
||||
msgstr "Banqueiro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 30 locked chests."
|
||||
msgstr "Montar 30 baús trancados."
|
||||
|
||||
#: init.lua
|
||||
msgid "Bricker"
|
||||
msgstr "Tijoleiro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 200 brick blocks."
|
||||
msgstr "Fazer 200 blocos de tijolo."
|
||||
|
||||
#: init.lua
|
||||
msgid "House of Obsidian"
|
||||
msgstr "Casa de Obsidiana"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 100 obsidian bricks."
|
||||
msgstr "Montar 100 tijolos de obsidiana."
|
||||
|
||||
#: init.lua
|
||||
msgid "Build a Cave"
|
||||
msgstr "Montar uma Caverna"
|
||||
|
||||
#: init.lua
|
||||
msgid "Place 100 stone."
|
||||
msgstr "Colocar 100 pedras."
|
||||
|
||||
#: init.lua
|
||||
msgid "Long Ladder"
|
||||
msgstr "Longa Escadaria"
|
||||
|
||||
#: init.lua
|
||||
msgid "Place 400 wooden ladders."
|
||||
msgstr "Colocar 400 escadas de madeira."
|
||||
|
||||
#: init.lua
|
||||
msgid "Industrial Age"
|
||||
msgstr "Era Industrial"
|
||||
|
||||
#: init.lua
|
||||
msgid "Place 40 steel ladders."
|
||||
msgstr "Colocar 40 escadas de ferro."
|
||||
|
||||
#: init.lua
|
||||
msgid "Yummy!"
|
||||
msgstr "Humm!"
|
||||
|
||||
#: init.lua
|
||||
msgid "Eat 80 apples."
|
||||
msgstr "Comer 80 maçãs."
|
||||
|
||||
#: init.lua
|
||||
msgid "Glasser"
|
||||
msgstr "Vidraceiro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 14 vessels shelves."
|
||||
msgstr "Montar 14 estantes de frascos."
|
||||
|
||||
#: init.lua
|
||||
msgid "Farming Skills Acquired"
|
||||
msgstr "Conhecimento de Cultivo Adquirido"
|
||||
|
||||
#: init.lua
|
||||
msgid "Harvest a fully grown wheat plant."
|
||||
msgstr "Colher um trigo totalmente crescido."
|
||||
|
||||
#: init.lua
|
||||
msgid "Field Worker"
|
||||
msgstr "Trabalhador do Campo"
|
||||
|
||||
#: init.lua
|
||||
msgid "Harvest 25 fully grown wheat plants."
|
||||
msgstr "Colher 25 plantas trigos totalmente crescidos."
|
||||
|
||||
#: init.lua
|
||||
msgid "Aspiring Farmer"
|
||||
msgstr "Fazendeiro Aspirante"
|
||||
|
||||
#: init.lua
|
||||
msgid "Harvest 125 fully grown wheat plants."
|
||||
msgstr "Colher 125 plantas trigos totalmente crescidos."
|
||||
|
||||
#: init.lua
|
||||
msgid "Wheat Magnate"
|
||||
msgstr "Magnata do Trigo"
|
||||
|
||||
#: init.lua
|
||||
msgid "Harvest 625 fully grown wheat plants."
|
||||
msgstr "Colher 625 plantas trigos totalmente crescidos."
|
||||
|
||||
#: init.lua
|
||||
msgid "Baker"
|
||||
msgstr "Padeiro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Eat 10 loaves of bread."
|
||||
msgstr "Comer 10 pães."
|
||||
|
||||
#: init.lua
|
||||
msgid "Wool Over Your Eyes"
|
||||
msgstr "Lã Sobre Meus Olhos"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 250 white wool."
|
||||
msgstr "Tecer 250 lãs branca."
|
||||
|
||||
#: init.lua
|
||||
msgid "Hotelier"
|
||||
msgstr "Hoteleiro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 15 fancy beds."
|
||||
msgstr "Montar 15 camas chiques."
|
||||
|
||||
#: init.lua
|
||||
msgid "Filthy Rich"
|
||||
msgstr "Muito Rico"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 24 gold block stairs."
|
||||
msgstr "Montar 24 escadas de bloco de ouro."
|
||||
|
||||
#: init.lua
|
||||
msgid "Roses Are Red"
|
||||
msgstr "Rosas São Vermelhas"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 400 red dyes."
|
||||
msgstr "Fazer 400 tintas vermelhas."
|
||||
|
||||
#: init.lua
|
||||
msgid "Dandelions are Yellow"
|
||||
msgstr "Dentes-de-Leões são Amarelos"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 400 yellow dyes."
|
||||
msgstr "Fazer 400 tintas amarelas."
|
||||
|
||||
#: init.lua
|
||||
msgid "Geraniums are Blue"
|
||||
msgstr "Gerânios são Azuis"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 400 blue dyes."
|
||||
msgstr "Fazer 400 tintas azuis."
|
||||
|
||||
#: init.lua
|
||||
msgid "White Color Stock"
|
||||
msgstr "Estoque de Cor Branca"
|
||||
|
||||
#: init.lua
|
||||
msgid "Craft 100 white dyes."
|
||||
msgstr "Fazer 100 tintas brancas."
|
||||
|
||||
#: init.lua
|
||||
msgid "Tasty Mushrooms"
|
||||
msgstr "Cogumelos Deliciosos"
|
||||
|
||||
#: init.lua
|
||||
msgid "Eat 3 brown mushrooms."
|
||||
msgstr "Comer 3 cogumelos marrons."
|
||||
|
||||
#: init.lua
|
||||
msgid "Mushroom Lover"
|
||||
msgstr "Amante de Cogumelo"
|
||||
|
||||
#: init.lua
|
||||
msgid "Eat 33 brown mushrooms."
|
||||
msgstr "Comer 33 cogumelos marrons."
|
||||
|
||||
#: init.lua
|
||||
msgid "Underground Mushroom Farmer"
|
||||
msgstr "Fazendeiro Subterrâneo de Cogumelos"
|
||||
|
||||
#: init.lua
|
||||
msgid "Eat 333 brown mushrooms."
|
||||
msgstr "Comer 333 cogumelos marrons."
|
||||
|
||||
#: init.lua
|
||||
msgid "Builder"
|
||||
msgstr "Construtor"
|
||||
|
||||
#: init.lua
|
||||
msgid "Constructor"
|
||||
msgstr "Empreiteiro"
|
||||
|
||||
#: init.lua
|
||||
msgid "Architect"
|
||||
msgstr "Arquiteto"
|
||||
|
||||
#: init.lua
|
||||
msgid "Master Architect"
|
||||
msgstr "Arquiteto Mestre"
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "[c|clear|disable|enable]"
|
||||
msgstr "[c|clear|disable|enable]"
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "Show, clear, disable or enable your achievements"
|
||||
msgstr "Exibir, limpar, desabilitar ou habilitar suas conquistas"
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "All your awards and statistics have been cleared. You can now start again."
|
||||
msgstr "Todas as suas conquistas e estatísticas foram limpas. Agora podes iniciar novamente."
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "You have disabled your achievements."
|
||||
msgstr "Suas conquistas foram desabilitadas."
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "You have enabled your achievements."
|
||||
msgstr "Suas conquistas foram habilitadas."
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "<achievement ID>"
|
||||
msgstr "<ID da conquista>"
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "Show details of an achievement"
|
||||
msgstr "Mostra detalhes de uma conquista"
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "Achievement not found."
|
||||
msgstr "Conquista não encontrada."
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "<name>"
|
||||
msgstr "<jogador>"
|
||||
|
||||
#: chat_commands.lua
|
||||
msgid "Get the achievements statistics for the given player or yourself"
|
||||
msgstr "Ver as estatísticas de conquistas de um jogador ou suas próprias"
|
@ -1,179 +0,0 @@
|
||||
-- Copyright (c) 2013-18 rubenwardy. MIT.
|
||||
|
||||
local S = awards.gettext
|
||||
|
||||
function awards.register_award(name, def)
|
||||
def.name = name
|
||||
|
||||
-- Add Triggers
|
||||
if def.trigger and def.trigger.type then
|
||||
local tdef = awards.registered_triggers[def.trigger.type]
|
||||
assert(tdef, "Trigger not found: " .. def.trigger.type)
|
||||
tdef:on_register(def)
|
||||
end
|
||||
|
||||
function def:can_unlock(data)
|
||||
if not self.requires then
|
||||
return true
|
||||
end
|
||||
|
||||
for i=1, #self.requires do
|
||||
if not data.unlocked[self.requires[i]] then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
-- Add Award
|
||||
awards.registered_awards[name] = def
|
||||
|
||||
local tdef = awards.registered_awards[name]
|
||||
if def.description == nil and tdef.getDefaultDescription then
|
||||
def.description = tdef:getDefaultDescription()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- This function is called whenever a target condition is met.
|
||||
-- It checks if a player already has that award, and if they do not,
|
||||
-- it gives it to them
|
||||
----------------------------------------------
|
||||
--awards.unlock(name, award)
|
||||
-- name - the name of the player
|
||||
-- award - the name of the award to give
|
||||
function awards.unlock(name, award)
|
||||
-- Access Player Data
|
||||
local data = awards.player(name)
|
||||
local awdef = awards.registered_awards[award]
|
||||
assert(awdef, "Unable to unlock an award which doesn't exist!")
|
||||
|
||||
if data.disabled or
|
||||
(data.unlocked[award] and data.unlocked[award] == award) then
|
||||
return
|
||||
end
|
||||
|
||||
if not awdef:can_unlock(data) then
|
||||
minetest.log("warning", "can_unlock returned false in unlock of " ..
|
||||
award .. " for " .. name)
|
||||
return
|
||||
end
|
||||
|
||||
-- Unlock Award
|
||||
minetest.log("action", name.." has unlocked award "..name)
|
||||
data.unlocked[award] = award
|
||||
awards.save()
|
||||
|
||||
-- Give Prizes
|
||||
if awdef and awdef.prizes then
|
||||
for i = 1, #awdef.prizes do
|
||||
local itemstack = ItemStack(awdef.prizes[i])
|
||||
if not itemstack:is_empty() then
|
||||
local receiverref = minetest.get_player_by_name(name)
|
||||
if receiverref then
|
||||
receiverref:get_inventory():add_item("main", itemstack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Run callbacks
|
||||
if awdef.on_unlock and awdef.on_unlock(name, awdef) then
|
||||
return
|
||||
end
|
||||
for _, callback in pairs(awards.on_unlock) do
|
||||
if callback(name, awdef) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
-- Get Notification Settings
|
||||
local title = awdef.title or award
|
||||
local desc = awdef.description or ""
|
||||
local background = awdef.background or "awards_bg_default.png"
|
||||
local icon = awdef.icon or "awards_unknown.png"
|
||||
local sound = awdef.sound
|
||||
if sound == nil then
|
||||
-- Explicit check for nil because sound could be `false` to disable it
|
||||
sound = {name="awards_got_generic", gain=0.25}
|
||||
end
|
||||
|
||||
-- Do Notification
|
||||
if sound then
|
||||
-- Enforce sound delay to prevent sound spamming
|
||||
local lastsound = data.lastsound
|
||||
if lastsound == nil or os.difftime(os.time(), lastsound) >= 1 then
|
||||
minetest.sound_play(sound, {to_player=name})
|
||||
data.lastsound = os.time()
|
||||
end
|
||||
end
|
||||
|
||||
if awards.show_mode == "chat" then
|
||||
local chat_announce
|
||||
if awdef.secret then
|
||||
chat_announce = S("Secret Award Unlocked: %s")
|
||||
else
|
||||
chat_announce = S("Award Unlocked: %s")
|
||||
end
|
||||
-- use the chat console to send it
|
||||
minetest.chat_send_player(name, string.format(chat_announce, title))
|
||||
if desc~="" then
|
||||
minetest.chat_send_player(name, desc)
|
||||
end
|
||||
else
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local one = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_bg",
|
||||
scale = {x = 2, y = 1},
|
||||
text = background,
|
||||
position = {x = 0.5, y = 0.05},
|
||||
offset = {x = 0, y = 138},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local hud_announce
|
||||
if awdef.secret then
|
||||
hud_announce = S("Secret Award Unlocked!")
|
||||
else
|
||||
hud_announce = S("Award Unlocked!")
|
||||
end
|
||||
local two = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_au",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = hud_announce,
|
||||
position = {x = 0.5, y = 0.05},
|
||||
offset = {x = 0, y = 45},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local three = player:hud_add({
|
||||
hud_elem_type = "text",
|
||||
name = "award_title",
|
||||
number = 0xFFFFFF,
|
||||
scale = {x = 100, y = 20},
|
||||
text = title,
|
||||
position = {x = 0.5, y = 0.05},
|
||||
offset = {x = 0, y = 100},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
local four = player:hud_add({
|
||||
hud_elem_type = "image",
|
||||
name = "award_icon",
|
||||
scale = {x = 4, y = 4},
|
||||
text = icon,
|
||||
position = {x = 0.5, y = 0.05},
|
||||
offset = {x = -200.5, y = 126},
|
||||
alignment = {x = 0, y = -1}
|
||||
})
|
||||
minetest.after(4, function()
|
||||
local player2 = minetest.get_player_by_name(name)
|
||||
if player2 then
|
||||
player2:hud_remove(one)
|
||||
player2:hud_remove(two)
|
||||
player2:hud_remove(three)
|
||||
player2:hud_remove(four)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
@ -1,218 +0,0 @@
|
||||
-- Copyright (c) 2013-18 rubenwardy. MIT.
|
||||
|
||||
local S, NS = awards.gettext, awards.ngettext
|
||||
|
||||
awards.registered_awards = {}
|
||||
awards.on = {}
|
||||
awards.on_unlock = {}
|
||||
|
||||
local default_def = {}
|
||||
|
||||
function default_def:run_callbacks(player, data, table_func)
|
||||
for i = 1, #self.on do
|
||||
local res = nil
|
||||
local entry = self.on[i]
|
||||
if type(entry) == "function" then
|
||||
res = entry(player, data)
|
||||
elseif type(entry) == "table" and entry.award then
|
||||
res = table_func(entry)
|
||||
end
|
||||
|
||||
if res then
|
||||
awards.unlock(player:get_player_name(), res)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function awards.register_trigger(tname, tdef)
|
||||
assert(type(tdef) == "table",
|
||||
"Passing a callback to register_trigger is not supported in 3.0")
|
||||
|
||||
tdef.name = tname
|
||||
for key, value in pairs(default_def) do
|
||||
tdef[key] = value
|
||||
end
|
||||
|
||||
if tdef.type == "counted" then
|
||||
local old_reg = tdef.on_register
|
||||
|
||||
function tdef:on_register(def)
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
target = def.trigger.target,
|
||||
}
|
||||
tdef.register(tmp)
|
||||
|
||||
function def.getProgress(_, data)
|
||||
local done = math.min(data[tname] or 0, tmp.target)
|
||||
return {
|
||||
perc = done / tmp.target,
|
||||
label = S(tdef.progress, done, tmp.target),
|
||||
}
|
||||
end
|
||||
|
||||
function def.getDefaultDescription(_)
|
||||
local n = def.trigger.target
|
||||
return NS(tdef.auto_description[1], tdef.auto_description[2], n, n)
|
||||
end
|
||||
|
||||
if old_reg then
|
||||
return old_reg(tdef, def)
|
||||
end
|
||||
end
|
||||
|
||||
function tdef.notify(player)
|
||||
assert(player and player.is_player and player:is_player())
|
||||
local name = player:get_player_name()
|
||||
local data = awards.player(name)
|
||||
|
||||
-- Increment counter
|
||||
local currentVal = (data[tname] or 0) + 1
|
||||
data[tname] = currentVal
|
||||
|
||||
tdef:run_callbacks(player, data, function(entry)
|
||||
if entry.target and entry.award and currentVal and
|
||||
currentVal >= entry.target then
|
||||
return entry.award
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
awards["notify_" .. tname] = tdef.notify
|
||||
|
||||
elseif tdef.type == "counted_key" then
|
||||
if tdef.key_is_item then
|
||||
tdef.watched_groups = {}
|
||||
end
|
||||
|
||||
-- On award register
|
||||
local old_reg = tdef.on_register
|
||||
function tdef:on_register(def)
|
||||
-- Register trigger
|
||||
local tmp = {
|
||||
award = def.name,
|
||||
key = tdef:get_key(def),
|
||||
target = def.trigger.target,
|
||||
}
|
||||
tdef.register(tmp)
|
||||
|
||||
-- If group, add it to watch list
|
||||
if tdef.key_is_item and tmp.key and tmp.key:sub(1, 6) == "group:" then
|
||||
tdef.watched_groups[tmp.key:sub(7, #tmp.key)] = true
|
||||
end
|
||||
|
||||
-- Called to get progress values and labels
|
||||
function def.getProgress(_, data)
|
||||
data[tname] = data[tname] or {}
|
||||
|
||||
local done
|
||||
if tmp.key then
|
||||
done = data[tname][tmp.key] or 0
|
||||
else
|
||||
done = data[tname].__total or 0
|
||||
end
|
||||
done = math.min(done, tmp.target)
|
||||
|
||||
return {
|
||||
perc = done / tmp.target,
|
||||
label = S(tdef.progress, done, tmp.target),
|
||||
}
|
||||
end
|
||||
|
||||
-- Build description if none is specificed by the award
|
||||
function def.getDefaultDescription(_)
|
||||
local n = def.trigger.target
|
||||
if tmp.key then
|
||||
local nname = tmp.key
|
||||
return NS(tdef.auto_description[1],
|
||||
tdef.auto_description[2], n, n, nname)
|
||||
else
|
||||
return NS(tdef.auto_description_total[1],
|
||||
tdef.auto_description_total[2], n, n)
|
||||
end
|
||||
end
|
||||
|
||||
-- Call on_register in trigger type definition
|
||||
if old_reg then
|
||||
return old_reg(tdef, def)
|
||||
end
|
||||
end
|
||||
|
||||
function tdef.notify(player, key, n)
|
||||
n = n or 1
|
||||
|
||||
if tdef.key_is_item and key:sub(1, 6) ~= "group:" then
|
||||
local itemdef = minetest.registered_items[key]
|
||||
if itemdef then
|
||||
for groupname, _ in pairs(itemdef.groups or {}) do
|
||||
if tdef.watched_groups[groupname] then
|
||||
tdef.notify(player, "group:" .. groupname, n)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
assert(player and player.is_player and player:is_player() and key)
|
||||
local name = player:get_player_name()
|
||||
local data = awards.player(name)
|
||||
|
||||
-- Increment counter
|
||||
data[tname] = data[tname] or {}
|
||||
local currentVal = (data[tname][key] or 0) + n
|
||||
data[tname][key] = currentVal
|
||||
if key:sub(1, 6) ~= "group:" then
|
||||
data[tname].__total = (data[tname].__total or 0) + n
|
||||
end
|
||||
|
||||
tdef:run_callbacks(player, data, function(entry)
|
||||
local current
|
||||
if entry.key == key then
|
||||
current = currentVal
|
||||
elseif entry.key == nil then
|
||||
current = data[tname].__total
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
if current >= entry.target then
|
||||
return entry.award
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
awards["notify_" .. tname] = tdef.notify
|
||||
|
||||
elseif tdef.type and tdef.type ~= "custom" then
|
||||
error("Unrecognised trigger type " .. tdef.type)
|
||||
end
|
||||
|
||||
awards.registered_triggers[tname] = tdef
|
||||
|
||||
tdef.on = {}
|
||||
tdef.register = function(func)
|
||||
table.insert(tdef.on, func)
|
||||
end
|
||||
|
||||
-- Backwards compat
|
||||
awards.on[tname] = tdef.on
|
||||
awards['register_on_' .. tname] = tdef.register
|
||||
return tdef
|
||||
end
|
||||
|
||||
function awards.increment_item_counter(data, field, itemname, count)
|
||||
itemname = minetest.registered_aliases[itemname] or itemname
|
||||
data[field][itemname] = (data[field][itemname] or 0) + 1
|
||||
end
|
||||
|
||||
function awards.get_item_count(data, field, itemname)
|
||||
itemname = minetest.registered_aliases[itemname] or itemname
|
||||
return data[field][itemname] or 0
|
||||
end
|
||||
|
||||
function awards.get_total_keyed_count(data, field)
|
||||
return data[field].__total or 0
|
||||
end
|
||||
|
||||
function awards.register_on_unlock(func)
|
||||
table.insert(awards.on_unlock, func)
|
||||
end
|
111
src/data.lua
111
src/data.lua
@ -1,111 +0,0 @@
|
||||
|
||||
local storage = minetest.get_mod_storage()
|
||||
local __player_data
|
||||
|
||||
-- Table Save Load Functions
|
||||
function awards.save()
|
||||
storage:set_string("player_data", minetest.write_json(__player_data))
|
||||
end
|
||||
|
||||
local function convert_data()
|
||||
minetest.log("warning", "Importing awards data from previous version")
|
||||
|
||||
local old_players = __player_data
|
||||
__player_data = {}
|
||||
for name, data in pairs(old_players) do
|
||||
while name.name do
|
||||
name = name.name
|
||||
end
|
||||
data.name = name
|
||||
print("Converting data for " .. name)
|
||||
|
||||
-- Just rename counted
|
||||
local counted = {
|
||||
chats = "chat",
|
||||
deaths = "death",
|
||||
joins = "join",
|
||||
}
|
||||
for from, to in pairs(counted) do
|
||||
data[to] = data[from]
|
||||
data[from] = nil
|
||||
end
|
||||
|
||||
data.death = {
|
||||
unknown = data.death,
|
||||
__total = data.death,
|
||||
}
|
||||
|
||||
-- Convert item db to new format
|
||||
local counted_items = {
|
||||
count = "dig",
|
||||
place = "place",
|
||||
craft = "craft",
|
||||
}
|
||||
for from, to in pairs(counted_items) do
|
||||
local ret = {}
|
||||
|
||||
local count = 0
|
||||
if data[from] then
|
||||
for modname, items in pairs(data[from]) do
|
||||
for itemname, value in pairs(items) do
|
||||
itemname = modname .. ":" .. itemname
|
||||
local key = minetest.registered_aliases[itemname] or itemname
|
||||
ret[key] = value
|
||||
count = count + value
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
ret.__total = count
|
||||
data[from] = nil
|
||||
data[to] = ret
|
||||
end
|
||||
|
||||
__player_data[name] = data
|
||||
end
|
||||
end
|
||||
|
||||
function awards.load()
|
||||
local old_save_path = minetest.get_worldpath().."/awards.txt"
|
||||
local file = io.open(old_save_path, "r")
|
||||
if file then
|
||||
local table = minetest.deserialize(file:read("*all"))
|
||||
if type(table) == "table" then
|
||||
__player_data = table
|
||||
convert_data()
|
||||
else
|
||||
__player_data = {}
|
||||
end
|
||||
file:close()
|
||||
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
|
||||
awards.save()
|
||||
else
|
||||
__player_data = minetest.parse_json(storage:get_string("player_data")) or {}
|
||||
end
|
||||
end
|
||||
|
||||
function awards.player(name)
|
||||
assert(type(name) == "string")
|
||||
local data = __player_data[name] or {}
|
||||
__player_data[name] = data
|
||||
|
||||
data.name = data.name or name
|
||||
data.unlocked = data.unlocked or {}
|
||||
return data
|
||||
end
|
||||
|
||||
function awards.player_or_nil(name)
|
||||
return __player_data[name]
|
||||
end
|
||||
|
||||
function awards.enable(name)
|
||||
awards.player(name).disabled = nil
|
||||
end
|
||||
|
||||
function awards.disable(name)
|
||||
awards.player(name).disabled = true
|
||||
end
|
||||
|
||||
function awards.clear_player(name)
|
||||
__player_data[name] = {}
|
||||
end
|
@ -64,8 +64,7 @@ awards.register_trigger("dig", {
|
||||
auto_description_total = { "Mine @1 block.", "Mine @1 blocks." },
|
||||
get_key = function(self, def)
|
||||
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
|
||||
end,
|
||||
key_is_item = true,
|
||||
end
|
||||
})
|
||||
minetest.register_on_dignode(function(pos, node, player)
|
||||
if not player or not pos or not node then
|
||||
@ -85,8 +84,7 @@ awards.register_trigger("place", {
|
||||
auto_description_total = { "Place @1 block.", "Place @1 blocks." },
|
||||
get_key = function(self, def)
|
||||
return minetest.registered_aliases[def.trigger.node] or def.trigger.node
|
||||
end,
|
||||
key_is_item = true,
|
||||
end
|
||||
})
|
||||
minetest.register_on_placenode(function(pos, node, player)
|
||||
if not player or not pos or not node then
|
||||
@ -106,8 +104,7 @@ awards.register_trigger("craft", {
|
||||
auto_description_total = { "Craft @1 item", "Craft @1 items." },
|
||||
get_key = function(self, def)
|
||||
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
|
||||
end,
|
||||
key_is_item = true,
|
||||
end
|
||||
})
|
||||
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
|
||||
if not player or itemstack:is_empty() then
|
||||
@ -127,8 +124,7 @@ awards.register_trigger("eat", {
|
||||
auto_description_total = { "Eat @1 item", "Eat @1 items." },
|
||||
get_key = function(self, def)
|
||||
return minetest.registered_aliases[def.trigger.item] or def.trigger.item
|
||||
end,
|
||||
key_is_item = true,
|
||||
end
|
||||
})
|
||||
minetest.register_on_item_eat(function(_, _, itemstack, player, _)
|
||||
if not player or itemstack:is_empty() then
|
||||
@ -139,3 +135,63 @@ minetest.register_on_item_eat(function(_, _, itemstack, player, _)
|
||||
itemname = minetest.registered_aliases[itemname] or itemname
|
||||
awards.notify_craft(player, itemname, itemstack:get_count())
|
||||
end)
|
||||
|
||||
-- trigger for killing entities with more than 1 point of health
|
||||
awards.register_trigger("kill_mob", {
|
||||
type = "counted_key",
|
||||
progress = "@1/@2 killed",
|
||||
auto_description = { "Kill @2", "Kill @1×@2" },
|
||||
auto_description_total = { "Kill @1 mob", "Kill @1 mobs." },
|
||||
get_key = function(self, def)
|
||||
return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob
|
||||
end
|
||||
})
|
||||
|
||||
-- wait for all mobs to be registered
|
||||
minetest.after(0, function()
|
||||
local ents = minetest.registered_entities
|
||||
local mobs = {}
|
||||
for _, ent in pairs(ents) do
|
||||
if ent.hp_max ~= nil and ent.hp_max > 0 then
|
||||
table.insert(mobs,ent)
|
||||
end
|
||||
end
|
||||
for _, mob in pairs(mobs) do
|
||||
local old_func = mob.on_punch
|
||||
mob.on_punch = function(self, player, a, b, c, d)
|
||||
old_func(self, player, a, b, c, d)
|
||||
if player and player:is_player() then
|
||||
if self.health <= 0 then
|
||||
awards.notify_kill_mob(player, self.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- trigger for killing an entity
|
||||
awards.register_trigger("punch_entity", {
|
||||
type = "counted_key",
|
||||
progress = "@1/@2 punched",
|
||||
auto_description = { "Punch @2", "Punch @1×@2" },
|
||||
auto_description_total = { "Punch @1 entity", "Punch @1 entities." },
|
||||
get_key = function(self, def)
|
||||
return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob
|
||||
end
|
||||
})
|
||||
|
||||
-- wait for all entities to be registered
|
||||
minetest.after(0, function()
|
||||
local ents = minetest.registered_entities
|
||||
for _, ent in pairs(ents) do
|
||||
if ent.hp_max == nil then
|
||||
local old_func = ent.on_punch
|
||||
ent.on_punch = function(self, player, a, b, c, d)
|
||||
old_func(self, player, a, b, c, d)
|
||||
if player and player:is_player() then
|
||||
awards.notify_punch_entity(player, self.name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
Reference in New Issue
Block a user