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mirror of https://gitlab.com/rubenwardy/awards.git synced 2025-06-28 22:26:17 +02:00

10 Commits

Author SHA1 Message Date
c6151abbe9 fix issue nalc/nalc-server-mods#109
Torch name change if placed on wall/ceiling and break torch awards
2022-07-05 15:49:18 +02:00
c27d527cfc Merge remote-tracking branch 'upstream/master' 2021-01-12 21:43:50 +01:00
37082d1186 Rename background to hud_background 2021-01-10 17:55:42 +00:00
6dc91cf893 Fix error due to unchecked JSON parsing 2021-01-10 17:17:57 +00:00
8702b6cdd8 Merge remote-tracking branch 'upstream/master' into nalc-1.2-dev 2020-06-16 20:49:49 +02:00
baf79bf9bf Merge branch 'master' of yunohost.local:mtcontrib/awards into nalc-1.2-dev 2019-12-21 13:09:58 +01:00
4f5260da5f Corrige la commande /awards.
Corrige l'affige des awards d'un joueur donné.
Empêche le retour de l'inventaire sfinv quand on active ou desactive
les awards d'un joueur.
2019-03-03 22:40:11 +01:00
89d4a93f3b Ajoute le privilège awards_admin
Modifie la commande /awards en conséquence
2019-03-03 13:24:28 +01:00
cae2c1ee3b Tente la correction d'un crash 2019-03-02 21:08:02 +01:00
54db6ce0c0 Suppression de minetest.register_on_craft
Cette fonction a été réécrite dans nalc_awards
2019-03-02 19:49:08 +01:00
7 changed files with 65 additions and 45 deletions

View File

@ -185,15 +185,16 @@ end
* `secret` - boolean if this award is secret (i.e. showed on awards list)
* `sound` - `SimpleSoundSpec` table to play on unlock.
`false` to disable unlock sound.
* `icon` - the icon image, use default otherwise.
* `background` - the background image, use default otherwise.
* `icon` - the icon image. Defaults to `awards_unknown.png`.
* `hud_background` - the background image used in the HUD to contain the text and icon.
Defaults to `awards_bg_default.png`.
* `trigger` - trigger definition, see [Builtin Trigger Types](#builtin-trigger-types).
* `on_unlock(name, def)` - callback on unlock.
* `awards.registered_awards` - table of award name to definition.
* `awards.register_on_unlock(func(name, def))`
* `name` is the player name
* `def` is the award def.
* return true to cancel HUD
* return true to cancel HUD from appearing.
* `awards.unlock(player_name, award_name)`
* gives an award to a player
* `awards.get_award_states(player_name)`

View File

@ -95,7 +95,7 @@ function awards.unlock(name, award)
-- Get Notification Settings
local title = awdef.title or award
local desc = awdef.description or ""
local background = awdef.background or "awards_bg_default.png"
local background = awdef.hud_background or awdef.background or "awards_bg_default.png"
local icon = (awdef.icon or "awards_unknown.png") .. "^[resize:32x32"
local sound = awdef.sound
if sound == nil then
@ -127,6 +127,9 @@ function awards.unlock(name, award)
end
else
local player = minetest.get_player_by_name(name)
if not (player and player.is_player and player:is_player()) then
return
end
local one = player:hud_add({
hud_elem_type = "image",
name = "award_bg",

View File

@ -251,7 +251,7 @@ if minetest.get_modpath("default") then
title = S("Lava and Water"),
description = S("Mine your first obsidian."),
icon = "awards_lava_and_water.png^awards_level1.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
@ -265,7 +265,7 @@ if minetest.get_modpath("default") then
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "awards_obsessed_with_obsidian.png^awards_level2.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 1.5,
trigger = {
type = "dig",
@ -279,7 +279,7 @@ if minetest.get_modpath("default") then
title = S("Lava Miner"),
description = S("Mine any block while being very close to lava."),
icon = "awards_lava_miner.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 1,
})
awards.register_on_dig(function(player,data)
@ -386,7 +386,7 @@ if minetest.get_modpath("default") then
title = S("First Mese Find"),
description = S("Mine your first mese ore."),
icon = "awards_first_mese_find.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",
@ -401,7 +401,7 @@ if minetest.get_modpath("default") then
title = S("Mese Mastery"),
description = S("Mine a mese block."),
icon = "awards_mese_mastery.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 1.1,
trigger = {
type = "dig",
@ -415,7 +415,7 @@ if minetest.get_modpath("default") then
title = S("Youre a copper"),
description = S("Dig 1,000 copper ores."),
icon = "awards_youre_a_copper.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.2,
trigger = {
type = "dig",
@ -429,7 +429,7 @@ if minetest.get_modpath("default") then
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "awards_mini_miner.png^awards_level1.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
@ -443,7 +443,7 @@ if minetest.get_modpath("default") then
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks."),
icon = "awards_hardened_miner.png^awards_level2.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
@ -457,7 +457,7 @@ if minetest.get_modpath("default") then
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "awards_master_miner.png^awards_level3.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.02,
trigger = {
type = "dig",
@ -471,7 +471,7 @@ if minetest.get_modpath("default") then
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
icon = "awards_marchand_de_sable.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.05,
trigger = {
type = "dig",
@ -581,7 +581,7 @@ if minetest.get_modpath("default") then
title = S("First Gold Find"),
description = S("Mine your first gold ore."),
icon = "awards_first_gold_find.png^awards_level1.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
@ -594,7 +594,7 @@ if minetest.get_modpath("default") then
title = S("Gold Rush"),
description = S("Mine 45 gold ores."),
icon = "awards_gold_rush.png^awards_level2.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 0.9,
trigger = {
type = "dig",
@ -619,7 +619,7 @@ if minetest.get_modpath("default") then
title = S("Girl's Best Friend"),
description = S("Mine 18 diamond ores."),
icon = "awards_girls_best_friend.png^awards_level2.png",
background = "awards_bg_mining.png",
hud_background = "awards_bg_mining.png",
difficulty = 1,
trigger = {
type = "dig",

View File

@ -2,28 +2,39 @@
local S = awards.gettext
minetest.register_privilege("awards_admin", { description = "Can manage awards of given player" })
minetest.register_chatcommand("awards", {
params = S("[c|clear|disable|enable]"),
description = S("Show, clear, disable or enable your awards"),
params = "[c|clear|disable|enable] [player_name]",
description = "Show, clear, disable or enable player's awards",
func = function(name, param)
if param == "clear" then
awards.clear_player(name)
minetest.chat_send_player(name,
if not minetest.check_player_privs(name, { awards_admin = true }) then
return false, "You need awards_admin privilege!"
end
local action, playern = param:split(" ")[1], param:split(" ")[2] or name
if action == "clear" then
awards.clear_player(playern)
minetest.chat_send_player(playern,
S("All your awards and statistics have been cleared. You can now start again."))
elseif param == "disable" then
awards.disable(name)
minetest.chat_send_player(name, S("You have disabled awards."))
elseif param == "enable" then
awards.enable(name)
minetest.chat_send_player(name, S("You have enabled awards."))
elseif param == "c" then
awards.show_to(name, name, nil, true)
else
minetest.chat_send_player(name, "All awards and statistics of "..playern.." have been cleared.")
elseif action == "disable" then
awards.disable(playern)
minetest.chat_send_player(playern, "Your awards are disabled.")
minetest.chat_send_player(name, "You have disabled awards of "..playern..".")
elseif action == "enable" then
awards.enable(playern)
minetest.chat_send_player(playern, "Your awards are enabled.")
minetest.chat_send_player(name, "You have enabled awards of "..playern..".")
elseif action == "c" then
awards.show_to(playern, name, nil, true)
elseif not action then
awards.show_to(name, name, nil, false)
else
awards.show_to(action, name, nil, true)
end
if (param == "disable" or param == "enable") and minetest.global_exists("sfinv") then
local player = minetest.get_player_by_name(name)
if (action == "disable" or action == "enable") and minetest.global_exists("sfinv") and not minetest.get_modpath("unified_inventory") then
local player = minetest.get_player_by_name(playern)
if player then
sfinv.set_player_inventory_formspec(player)
end

View File

@ -80,7 +80,8 @@ function awards.load()
os.rename(old_save_path, minetest.get_worldpath().."/awards.bk.txt")
awards.save()
else
__player_data = minetest.parse_json(storage:get_string("player_data")) or {}
local json = storage:get("player_data")
__player_data = json and minetest.parse_json(json) or {}
end
end

View File

@ -101,7 +101,7 @@ function awards.show_to(name, to, sid, text)
if name == "" or name == nil then
name = to
end
local data = awards.player(to)
local data = awards.player(name)
if name == to and data.disabled then
minetest.chat_send_player(name, S("You've disabled awards. Type /awards enable to reenable."))
return

View File

@ -99,6 +99,10 @@ minetest.register_on_placenode(function(pos, node, player)
local node_name = node.name
node_name = minetest.registered_aliases[node_name] or node_name
if string.match(node_name, "default:torch_") then -- NALC: fix torch name change on wall place
node_name = "default:torch"
end
awards.notify_place(player, node_name)
end)
@ -113,15 +117,15 @@ awards.register_trigger("craft", {
end,
key_is_item = true,
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
if not player_ok(player) or itemstack:is_empty() then
return
end
local itemname = itemstack:get_name()
itemname = minetest.registered_aliases[itemname] or itemname
awards.notify_craft(player, itemname, itemstack:get_count())
end)
--minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
-- if not player_ok(player) or itemstack:is_empty() then
-- return
-- end
--
-- local itemname = itemstack:get_name()
-- itemname = minetest.registered_aliases[itemname] or itemname
-- awards.notify_craft(player, itemname, itemstack:get_count())
--end)
awards.register_trigger("eat", {