-- AWARDS -- -- Copyright (C) 2013-2015 rubenwardy -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU Lesser General Public License as published by -- the Free Software Foundation; either version 2.1 of the License, or -- (at your option) any later version. -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU Lesser General Public License for more details. -- You should have received a copy of the GNU Lesser General Public License along -- with this program; if not, write to the Free Software Foundation, Inc., -- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. -- awards.register_trigger("chat", { type = "counted", progress = "@1/@2 chat messages", auto_description = { "Send a chat message", "Chat @1 times" }, }) minetest.register_on_chat_message(function(name, message) local player = minetest.get_player_by_name(name) if not player or string.find(message, "/") then return end awards.notify_chat(player) end) awards.register_trigger("join", { type = "counted", progress = "@1/@2 joins", auto_description = { "Join once", "Join @1 times" }, }) minetest.register_on_joinplayer(awards.notify_join) awards.register_trigger("death", { type = "counted_key", progress = "@1/@2 deaths", auto_description = { "Die once of @2", "Die @1 times of @2" }, auto_description_total = { "Die @1 times.", "Mine @1 times" }, get_key = function(self, def) return def.trigger.reason end, }) minetest.register_on_dieplayer(function(player, reason) if reason then reason = reason.type else reason = "unknown" end awards.notify_death(player, reason) end) awards.register_trigger("dig", { type = "counted_key", progress = "@1/@2 dug", auto_description = { "Mine: @2", "Mine: @1×@2" }, auto_description_total = { "Mine @1 block.", "Mine @1 blocks." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.node] or def.trigger.node end }) minetest.register_on_dignode(function(pos, node, player) if not player or not pos or not node then return end local node_name = node.name node_name = minetest.registered_aliases[node_name] or node_name awards.notify_dig(player, node_name) end) awards.register_trigger("place", { type = "counted_key", progress = "@1/@2 placed", auto_description = { "Place: @2", "Place: @1×@2" }, auto_description_total = { "Place @1 block.", "Place @1 blocks." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.node] or def.trigger.node end }) minetest.register_on_placenode(function(pos, node, player) if not player or not pos or not node then return end local node_name = node.name node_name = minetest.registered_aliases[node_name] or node_name awards.notify_place(player, node_name) end) awards.register_trigger("craft", { type = "counted_key", progress = "@1/@2 crafted", auto_description = { "Craft: @2", "Craft: @1×@2" }, auto_description_total = { "Craft @1 item", "Craft @1 items." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.item] or def.trigger.item end }) minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv) if not player or itemstack:is_empty() then return end local itemname = itemstack:get_name() itemname = minetest.registered_aliases[itemname] or itemname awards.notify_craft(player, itemname, itemstack:get_count()) end) awards.register_trigger("eat", { type = "counted_key", progress = "@1/@2 eaten", auto_description = { "Eat @2", "Eat @1×@2" }, auto_description_total = { "Eat @1 item", "Eat @1 items." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.item] or def.trigger.item end }) minetest.register_on_item_eat(function(_, _, itemstack, player, _) if not player or itemstack:is_empty() then return end local itemname = itemstack:get_name() itemname = minetest.registered_aliases[itemname] or itemname awards.notify_craft(player, itemname, itemstack:get_count()) end) -- trigger for killing entities with more than 1 point of health awards.register_trigger("kill_mob", { type = "counted_key", progress = "@1/@2 killed", auto_description = { "Kill @2", "Kill @1×@2" }, auto_description_total = { "Kill @1 mob", "Kill @1 mobs." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob end }) -- wait for all mobs to be registered minetest.after(0, function() local ents = minetest.registered_entities local mobs = {} for _, ent in pairs(ents) do if ent.hp_max ~= nil and ent.hp_max > 0 then table.insert(mobs,ent) end end for _, mob in pairs(mobs) do local old_func = mob.on_punch mob.on_punch = function(self, player, a, b, c, d) old_func(self, player, a, b, c, d) if player and player:is_player() then if self.health <= 0 then awards.notify_kill_mob(player, self.name) end end end end end) -- trigger for killing an entity awards.register_trigger("punch_entity", { type = "counted_key", progress = "@1/@2 punched", auto_description = { "Punch @2", "Punch @1×@2" }, auto_description_total = { "Punch @1 entity", "Punch @1 entities." }, get_key = function(self, def) return minetest.registered_aliases[def.trigger.mob] or def.trigger.mob end }) -- wait for all entities to be registered minetest.after(0, function() local ents = minetest.registered_entities for _, ent in pairs(ents) do if ent.hp_max == nil then local old_func = ent.on_punch ent.on_punch = function(self, player, a, b, c, d) old_func(self, player, a, b, c, d) if player and player:is_player() then awards.notify_punch_entity(player, self.name) end end end end end)