-- Table Save Load Functions local function save_playerD() local file = io.open(minetest.get_worldpath().."/awards.txt", "w") if file then file:write(minetest.serialize(player_data)) file:close() end end local function load_playerD() local file = io.open(minetest.get_worldpath().."/awards.txt", "r") if file then local table = minetest.deserialize(file:read("*all")) if type(table) == "table" then return table end end return {} end -- The global award namespace awards={} player_data=load_playerD() -- A table of award definitions awards.def={} -- Load files dofile(minetest.get_modpath("awards").."/triggers.lua") -- API Functions function awards.register_achievement(name,data_table) if data_table['trigger'] and data_table['trigger']['type'] then if data_table['trigger']['type']=="dig" then local tmp={ award=name, node=data_table['trigger']['node'], target=data_table['trigger']['target'], } table.insert(awards.onDig,tmp) elseif data_table['trigger']['type']=="place" then local tmp={ award=name, node=data_table['trigger']['node'], target=data_table['trigger']['target'], } table.insert(awards.onPlace,tmp) elseif data_table['trigger']['type']=="death" then local tmp={ award=name, target=data_table['trigger']['target'], } table.insert(awards.onDeath,tmp) end end awards['def'][name] = data_table end function awards.register_onDig(func) table.insert(awards.onDig,func); end function awards.register_onPlace(func) table.insert(awards.onPlace,func); end function awards.register_onDeath(func) table.insert(awards.onDeath,func); end function awards.give_achievement(name,award) local data=player_data[name] if not data['unlocked'] then data['unlocked']={} end if not data['unlocked'][award] or data['unlocked'][award]~=award then -- set player_data table data['unlocked'][award]=award -- define local award data local title = award local desc = "" -- check definition table if awards['def'][award] and awards['def'][award]['title'] then title=awards['def'][award]['title'] end if awards['def'][award] and awards['def'][award]['description'] then desc=awards['def'][award]['description'] end -- send award header minetest.chat_send_player(name, "Achievement Unlocked: "..title) -- send award content if desc~="" then minetest.chat_send_player(name, desc) end -- save playertable save_playerD() end end -- List a player's achievements minetest.register_chatcommand("list_awards", { params = "", description = "list_awards: list your awards", func = function(name, param) minetest.chat_send_player(name, name.."'s awards:"); for _, str in pairs(player_data[name].unlocked) do minetest.chat_send_player(name, str); end end, })