-- Table Save Load Functions function save_playerD() local file = io.open(minetest.get_worldpath().."/awards.txt", "w") if file then file:write(minetest.serialize(player_data)) file:close() end end local function load_playerD() local file = io.open(minetest.get_worldpath().."/awards.txt", "r") if file then local table = minetest.deserialize(file:read("*all")) if type(table) == "table" then return table end end return {} end -- The global award namespace awards={} player_data=load_playerD() -- A table of award definitions awards.def={} -- Load files dofile(minetest.get_modpath("awards").."/triggers.lua") dofile(minetest.get_modpath("awards").."/config.txt") -- API Functions function awards.register_achievement(name,data_table) -- see if a trigger is defined in the achievement definition if data_table['trigger'] and data_table['trigger']['type'] then if data_table['trigger']['type']=="dig" then local tmp={ award=name, node=data_table['trigger']['node'], target=data_table['trigger']['target'], } table.insert(awards.onDig,tmp) elseif data_table['trigger']['type']=="place" then local tmp={ award=name, node=data_table['trigger']['node'], target=data_table['trigger']['target'], } table.insert(awards.onPlace,tmp) elseif data_table['trigger']['type']=="death" then local tmp={ award=name, target=data_table['trigger']['target'], } table.insert(awards.onDeath,tmp) end end -- check icon, background and custom_announce data if data_table['icon'] == nil or data_table['icon'] == "" then data_table['icon'] = "unknown.png" end if data_table['background'] == nil or data_table['background'] == "" then data_table['background'] = "bg_default.png" end if data_table['custom_announce'] == nil or data_table['custom_announce'] == "" then data_table['custom_announce'] = "Achievement Unlocked:" end -- add the achievement to the definition table awards['def'][name] = data_table end -- this function adds a trigger function or table to the ondig table function awards.register_onDig(func) table.insert(awards.onDig,func); end -- this function adds a trigger function or table to the ondig table function awards.register_onPlace(func) table.insert(awards.onPlace,func); end -- this function adds a trigger function or table to the ondeath table function awards.register_onDeath(func) table.insert(awards.onDeath,func); end -- This function is called whenever a target condition is met. -- It checks if a player already has that achievement, and if they do not, -- it gives it to them ---------------------------------------------- --awards.give_achievement(name,award) -- name - the name of the player -- award - the name of the award to give function awards.give_achievement(name,award) -- load the player's data table local data=player_data[name] -- check if the table that holds a player's achievements exists if not data['unlocked'] then data['unlocked']={} end -- check to see if the player does not already have that achievement if not data['unlocked'][award] or data['unlocked'][award]~=award then -- save the achievement to the player_data table data['unlocked'][award]=award -- define local variables, so award data can be saved local title = award local desc = "" -- check definition table to get values if awards['def'][award] and awards['def'][award]['title'] and awards['def'][award]['custom_announce'] and awards['def'][award]['background'] and awards['def'][award]['icon'] then title=awards['def'][award]['title'] background=awards['def'][award]['background'] icon=awards['def'][award]['icon'] custom_announce=awards['def'][award]['custom_announce'] end -- check definition table to get description if awards['def'][award] and awards['def'][award]['description'] then desc=awards['def'][award]['description'] end -- send the won award message to the player if Use_Formspec == true then -- use a formspec to send it minetest.show_formspec(name, "achievements:unlocked", "size[4,2]".. "image_button_exit[0,0;4,2;"..background..";close1; ]".. "image_button_exit[0.2,0.8;1,1;"..icon..";close2; ]".. "label[1.1,1;"..title.."]".. "label[0.3,0.1;"..custom_announce.."]") else -- use the chat console to send it minetest.chat_send_player(name, "Achievement Unlocked: "..title) if desc~="" then minetest.chat_send_player(name, desc) end end -- record this in the log print(name.." Has unlocked"..title..".") -- save playertable save_playerD() end end -- List a player's achievements minetest.register_chatcommand("list_awards", { params = "", description = "list_awards: list your awards", func = function(name, param) minetest.chat_send_player(name, name.."'s awards:"); for _, str in pairs(player_data[name].unlocked) do minetest.chat_send_player(name, str); end end, })