-- AWARDS -- by Rubenwardy ------------------------------------------------------- -- this is the init file for the award mod ------------------------------------------------------- local S if (intllib) then dofile(minetest.get_modpath("intllib").."/intllib.lua") S = intllib.Getter(minetest.get_current_modname()) else S = function ( s ) return s end end dofile(minetest.get_modpath("awards").."/api.lua") -- Light it up awards.register_achievement("award_lightitup",{ title = S("Light It Up"), description = S("Place 100 torches."), icon = "novicebuilder.png", trigger = { type = "place", node = "default:torch", target = 100 } }) -- Light ALL the things! awards.register_achievement("award_light_all_the_things",{ title = S("Light ALL The Things!"), description = S("Place 1,000 torches."), icon = "novicebuilder.png", trigger = { type = "place", node = "default:torch", target = 1000 } }) -- Saint-Maclou if minetest.get_modpath("moreblocks") then awards.register_achievement("award_saint_maclou",{ title = S("Saint-Maclou"), description = S("Place 20 coal checkers."), icon = "novicebuilder.png", trigger = { type = "place", node = "moreblocks:coal_checker", target = 20 } }) -- Castorama awards.register_achievement("award_castorama",{ title = S("Castorama"), description = S("Place 20 iron checkers."), icon = "novicebuilder.png", trigger = { type = "place", node = "moreblocks:iron_checker", target = 20 } }) -- Sam the Trapper awards.register_achievement("award_sam_the_trapper",{ title = S("Sam the Trapper"), description = S("Place 2 trap stones."), icon = "novicebuilder.png", trigger = { type = "place", node = "moreblocks:trap_stone", target = 2 } }) end -- Obsessed with Obsidian awards.register_achievement("award_obsessed_with_obsidian",{ title = S("Obsessed with Obsidian"), description = S("Mine 50 obsidian."), icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:obsidian", target = 50 } }) -- On the way awards.register_achievement("award_on_the_way",{ title = S("On The Way"), description = S("Place 100 rails."), icon = "novicebuilder.png", trigger = { type = "place", node = "default:rail", target = 100 } }) -- Lumberjack awards.register_achievement("award_lumberjack",{ title = S("Lumberjack"), description = S("Dig 100 tree blocks."), icon = "default_tree.png", trigger = { type = "dig", node = "default:tree", target = 100 } }) -- Semi-pro Lumberjack awards.register_achievement("award_lumberjack_semipro",{ title = S("Semi-pro Lumberjack"), description = S("Dig 1,000 tree blocks."), icon = "default_tree.png", trigger = { type = "dig", node = "default:tree", target = 1000 } }) -- Professional Lumberjack awards.register_achievement("award_lumberjack_professional",{ title = S("Professional Lumberjack"), description = S("Dig 10,000 tree blocks."), icon = "default_tree.png", trigger = { type = "dig", node = "default:tree", target = 10000 } }) -- L33T Lumberjack awards.register_achievement("award_lumberjack_leet",{ title = S("L33T Lumberjack"), description = S("Dig 100,000 tree blocks."), icon = "default_tree.png", trigger = { type = "dig", node = "default:tree", target = 100000 } }) -- Junglebaby awards.register_achievement("award_junglebaby",{ title = S("Junglebaby"), description = S("Dig 100 jungle tree blocks."), icon = "default_jungletree.png", trigger = { type = "dig", node = "default:jungletree", target = 100 } }) -- Jungleman awards.register_achievement("award_jungleman",{ title = S("Jungleman"), description = S("Dig 1,000 jungle tree blocks."), icon = "default_jungletree.png", trigger = { type = "dig", node = "default:jungletree", target = 1000 } }) -- Found some Mese! awards.register_achievement("award_mesefind",{ title = S("First Mese Find"), description = S("Find some Mese."), icon = "default_mese_block.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone_with_mese", target = 1 } }) -- You're a copper awards.register_achievement("award_youre_a_copper",{ title = S("You're a copper"), description = S("Dig 1,000 copper ores."), icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone_with_copper", target = 1000 } }) -- You're winner awards.register_achievement("award_youre_winner",{ title = S("YOU'RE A WINNER!"), description = S("Dig 1 mossy cobblestone."), icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:mossycobble", target = 1 }, secret = true, }) -- Found a Nyan cat! awards.register_achievement("award_nyanfind",{ title = S("OMG, Nyan Cat!"), description = S("Find a nyan cat."), icon = "default_nc_rb.png", trigger = { type = "dig", node = "default:nyancat", target = 1 } }) -- Mini Miner awards.register_achievement("award_mine2",{ title = S("Mini Miner"), description = S("Dig 100 stone blocks."), icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone", target = 100 } }) -- Hardened Miner awards.register_achievement("award_mine3",{ title = S("Hardened Miner"), description = S("Dig 1,000 stone blocks"), icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone", target = 1000 } }) -- Master Miner awards.register_achievement("award_mine4",{ title = S("Master Miner"), description = S("Dig 10,000 stone blocks."), icon = "miniminer.png", background = "bg_mining.png", trigger = { type = "dig", node = "default:stone", target = 10000 } }) -- Marchand de sable awards.register_achievement("award_marchand_de_sable",{ title = S("Marchand De Sable"), description = S("Dig 1,000 sand."), background = "bg_mining.png", trigger = { type = "dig", node = "default:sand", target = 1000 } }) -- Join awards.register_achievement("award_join2",{ title = S("Frequent Visitor"), description = S("Connect to the server 50 times."), trigger = { type = "join", target = 50 }, secret = true }) -- Dying Spree awards.register_achievement("award_dying_spree",{ title = S("Dying Spree"), description = S("Die 5 times."), trigger = { type = "death", target = 5 } }) -- Bot-like awards.register_achievement("award_bot_like",{ title = S("Bot-like"), description = S("Die 10 times."), trigger = { type = "death", target = 10 } }) -- You Suck! awards.register_achievement("award_you_suck",{ title = S("You Suck!"), description = S("Die 100 times."), trigger = { type = "death", target = 100 }, secret = true }) -- Burned to death awards.register_achievement("award_burn",{ title = S("You're a witch!"), description = S("Burn to death in a fire.") }) awards.register_onDeath(function(player,data) local pos = player:getpos() if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then return "award_burn" end return nil end) -- Died in flowing lava awards.register_achievement("award_in_the_flow",{ title = S("In the Flow"), description = S("Die in flowing lava.") }) awards.register_onDeath(function(player,data) local pos = player:getpos() if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then return "award_in_the_flow" end return nil end) -- Die near diamond ore awards.register_achievement("award_this_is_sad",{ title = S("This is Sad"), description = S("Die near diamond ore.") }) awards.register_onDeath(function(player,data) local pos = player:getpos() if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then return "award_this_is_sad" end return nil end) -- Die near diamond ore awards.register_achievement("award_the_stack",{ title = S("The Stack"), description = S("Die near bones.") }) awards.register_onDeath(function(player,data) local pos = player:getpos() if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then return "award_the_stack" end return nil end)