-- AWARDS -- by Rubenwardy, CC-BY-SA ------------------------------------------------------- -- this is the init file for the award mod ------------------------------------------------------- dofile(minetest.get_modpath("awards").."/api.lua") -- Light it up awards.register_achievement("award_lightitup",{ title = "Light It Up", description = "You have placed 100 torches", icon = "novicebuilder.png", trigger={ type="place", node="default:torch", target=100, }, }) -- Lumber Jack awards.register_achievement("award_lumberjack",{ title = "Lumber Jack", description = "You have dug 100 tree blocks", trigger={ type="dig", node="default:tree", target=100, }, }) -- Found some Mese! awards.register_achievement("award_mesefind",{ title = "First Mese Find", description = "Found some Mese!", icon = "mese.png", background = "bg_mining.png", trigger={ type="dig", node="default:stone_with_mese", target=100, }, }) -- Found a Nyan cat! awards.register_achievement("award_nyanfind",{ title = "OMG, Nyan Cat!", description = "Find a nyan cat", trigger={ type="dig", node="default:nyancat", target=1, }, }) -- Just entered the mine awards.register_achievement("award_mine1",{ title = "Entering the mine", description = "You have dug 10 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger={ type="dig", node="default:stone", target=10, }, }) -- Mini Miner awards.register_achievement("award_mine2",{ title = "Mini Miner", description = "You have dug 100 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger={ type="dig", node="default:stone", target=100, }, }) -- Hardened Miner awards.register_achievement("award_mine3",{ title = "Hardened Miner", description = "You have dug 1000 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger={ type="dig", node="default:stone", target=1000, }, }) -- Master Miner awards.register_achievement("award_mine4",{ title = "Master Miner", description = "You have dug 10000 stone blocks", icon = "miniminer.png", background = "bg_mining.png", trigger={ type="dig", node="default:stone", target=10000, }, }) -- First Death awards.register_achievement("award_death1",{ title = "First Death", description = "Oh well, it does not matter you have more lives than a cat", trigger={ type="death", target=1, }, }) -- Burned to death awards.register_achievement("award_burn",{ title = "you're a witch!", description = "Burn to death in a fire", }) awards.register_onDeath(function(player,data) print ("running on death function") local pos=player:getpos() if pos and minetest.env:find_node_near(pos, 1, "fire:basic_flame")~=nil then return "award_burn" end return nil end)