mirror of
https://gitlab.com/rubenwardy/awards.git
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152 lines
4.7 KiB
Lua
152 lines
4.7 KiB
Lua
-- AWARDS
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--
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-- Copyright (C) 2013-2015 rubenwardy
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-- This program is free software; you can redistribute it and/or modify
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-- it under the terms of the GNU Lesser General Public License as published by
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-- the Free Software Foundation; either version 2.1 of the License, or
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-- (at your option) any later version.
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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-- GNU Lesser General Public License for more details.
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-- You should have received a copy of the GNU Lesser General Public License along
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-- with this program; if not, write to the Free Software Foundation, Inc.,
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-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--
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-- Don't actually use translator here. We define empty S() to fool the update_translations script
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-- into extracting those strings for the templates. Actual translation is done in api_triggers.lua.
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local S = function (str)
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return str
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end
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-- Check if a player object is valid for awards.
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local function player_ok(player)
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return player and player.is_player and player:is_player() and not player.is_fake_player
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end
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awards.register_trigger("chat", {
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type = "counted",
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progress = S("@1/@2 chat messages"),
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auto_description = { S("Send a chat message"), S("Chat @1 times") },
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})
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minetest.register_on_chat_message(function(name, message)
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local player = minetest.get_player_by_name(name)
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if not player_ok(player) or string.find(message, "/") then
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return
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end
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awards.notify_chat(player)
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end)
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awards.register_trigger("join", {
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type = "counted",
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progress = S("@1/@2 joins"),
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auto_description = { S("Join once"), S("Join @1 times") },
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})
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minetest.register_on_joinplayer(awards.notify_join)
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awards.register_trigger("death", {
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type = "counted_key",
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progress = S("@1/@2 deaths"),
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auto_description = { S("Die once of @2"), S("Die @1 times of @2") },
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auto_description_total = { S("Die @1 times."), S("Mine @1 times") },
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get_key = function(self, def)
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return def.trigger.reason
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end,
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})
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minetest.register_on_dieplayer(function(player, reason)
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if reason then
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reason = reason.type
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else
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reason = "unknown"
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end
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awards.notify_death(player, reason)
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end)
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awards.register_trigger("dig", {
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type = "counted_key",
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progress = S("@1/@2 dug"),
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auto_description = { S("Mine: @2"), S("Mine: @1×@2") },
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auto_description_total = { S("Mine @1 block."), S("Mine @1 blocks.") },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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end,
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key_is_item = true,
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})
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minetest.register_on_dignode(function(pos, node, player)
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if not player_ok(player) or not pos or not node then
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return
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end
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local node_name = node.name
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node_name = minetest.registered_aliases[node_name] or node_name
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awards.notify_dig(player, node_name)
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end)
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awards.register_trigger("place", {
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type = "counted_key",
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progress = S("@1/@2 placed"),
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auto_description = { S("Place: @2"), S("Place: @1×@2") },
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auto_description_total = { S("Place @1 block."), S("Place @1 blocks.") },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.node] or def.trigger.node
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end,
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key_is_item = true,
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})
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minetest.register_on_placenode(function(pos, node, player)
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if not player_ok(player) or not pos or not node then
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return
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end
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local node_name = node.name
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node_name = minetest.registered_aliases[node_name] or node_name
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awards.notify_place(player, node_name)
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end)
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awards.register_trigger("craft", {
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type = "counted_key",
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progress = S("@1/@2 crafted"),
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auto_description = { S("Craft: @2"), S("Craft: @1×@2") },
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auto_description_total = { S("Craft @1 item"), S("Craft @1 items.") },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.item] or def.trigger.item
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end,
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key_is_item = true,
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})
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minetest.register_on_craft(function(itemstack, player, old_craft_grid, craft_inv)
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if not player_ok(player) or itemstack:is_empty() then
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return
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end
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local itemname = itemstack:get_name()
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itemname = minetest.registered_aliases[itemname] or itemname
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awards.notify_craft(player, itemname, itemstack:get_count())
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end)
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awards.register_trigger("eat", {
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type = "counted_key",
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progress = S("@1/@2 eaten"),
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auto_description = { S("Eat @2"), S("Eat @1×@2") },
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auto_description_total = { S("Eat @1 item"), S("Eat @1 items.") },
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get_key = function(self, def)
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return minetest.registered_aliases[def.trigger.item] or def.trigger.item
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end,
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key_is_item = true,
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})
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minetest.register_on_item_eat(function(_, _, itemstack, player, _)
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if not player_ok(player) or itemstack:is_empty() then
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return
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end
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local itemname = itemstack:get_name()
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itemname = minetest.registered_aliases[itemname] or itemname
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awards.notify_eat(player, itemname)
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end)
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