awards/init.lua

411 lines
9.2 KiB
Lua

-- AWARDS
--
-- Copyright (C) 2013-2015 rubenwardy
-- This program is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
-- You should have received a copy of the GNU Lesser General Public License along
-- with this program; if not, write to the Free Software Foundation, Inc.,
-- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--
local S
if (intllib) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
dofile(minetest.get_modpath("awards").."/api.lua")
dofile(minetest.get_modpath("awards").."/chat_commands.lua")
dofile(minetest.get_modpath("awards").."/triggers.lua")
awards.set_intllib(S)
-- Light it up
awards.register_achievement("award_lightitup",{
title = S("Light It Up"),
description = S("Place 100 torches."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
target = 100
}
})
-- Light ALL the things!
awards.register_achievement("award_well_lit",{
title = S("Well Lit"),
description = S("Place 1,000 torches."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:torch",
target = 1000
}
})
-- Saint-Maclou
if minetest.get_modpath("moreblocks") then
awards.register_achievement("award_saint_maclou",{
title = S("Saint-Maclou"),
description = S("Place 20 coal checkers."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:coal_checker",
target = 20
}
})
-- Castorama
awards.register_achievement("award_castorama",{
title = S("Castorama"),
description = S("Place 20 iron checkers."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:iron_checker",
target = 20
}
})
-- Sam the Trapper
awards.register_achievement("award_sam_the_trapper",{
title = S("Sam the Trapper"),
description = S("Place 2 trap stones."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "moreblocks:trap_stone",
target = 2
}
})
end
-- Obsessed with Obsidian
awards.register_achievement("award_obsessed_with_obsidian",{
title = S("Obsessed with Obsidian"),
description = S("Mine 50 obsidian."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:obsidian",
target = 50
}
})
-- On the way
awards.register_achievement("award_on_the_way", {
title = S("On The Way"),
description = S("Place 100 rails."),
icon = "novicebuilder.png",
trigger = {
type = "place",
node = "default:rail",
target = 100
}
})
-- Lumberjack
awards.register_achievement("award_lumberjack", {
title = S("Lumberjack"),
description = S("Dig 100 tree blocks."),
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 100
}
})
-- Semi-pro Lumberjack
awards.register_achievement("award_lumberjack_semipro", {
title = S("Semi-pro Lumberjack"),
description = S("Dig 1,000 tree blocks."),
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 1000
}
})
-- Professional Lumberjack
awards.register_achievement("award_lumberjack_professional", {
title = S("Professional Lumberjack"),
description = S("Dig 10,000 tree blocks."),
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 10000
}
})
-- L33T Lumberjack
awards.register_achievement("award_lumberjack_leet", {
title = S("L33T Lumberjack"),
description = S("Dig 100,000 tree blocks."),
icon = "default_tree.png",
trigger = {
type = "dig",
node = "default:tree",
target = 100000
}
})
-- Junglebaby
awards.register_achievement("award_junglebaby", {
title = S("Junglebaby"),
description = S("Dig 100 jungle tree blocks."),
icon = "default_jungletree.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 100
}
})
-- Jungleman
awards.register_achievement("award_jungleman", {
title = S("Jungleman"),
description = S("Dig 1,000 jungle tree blocks."),
icon = "default_jungletree.png",
trigger = {
type = "dig",
node = "default:jungletree",
target = 1000
}
})
-- Found some Mese!
awards.register_achievement("award_mesefind", {
title = S("First Mese Find"),
description = S("Find some Mese."),
icon = "default_mese_block.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_mese",
target = 1
}
})
-- You're a copper
awards.register_achievement("award_youre_a_copper", {
title = S("You're a copper"),
description = S("Dig 1,000 copper ores."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone_with_copper",
target = 1000
}
})
-- Found a Nyan cat!
awards.register_achievement("award_nyanfind", {
title = S("OMG, Nyan Cat!"),
description = S("Find a nyan cat."),
icon = "nyancat_front.png",
trigger = {
type = "dig",
node = "default:nyancat",
target = 1
}
})
-- Mini Miner
awards.register_achievement("award_mine2", {
title = S("Mini Miner"),
description = S("Dig 100 stone blocks."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 100
}
})
-- Hardened Miner
awards.register_achievement("award_mine3", {
title = S("Hardened Miner"),
description = S("Dig 1,000 stone blocks"),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 1000
}
})
-- Master Miner
awards.register_achievement("award_mine4", {
title = S("Master Miner"),
description = S("Dig 10,000 stone blocks."),
icon = "miniminer.png",
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:stone",
target = 10000
}
})
-- Marchand de sable
awards.register_achievement("award_marchand_de_sable", {
title = S("Marchand De Sable"),
description = S("Dig 1,000 sand."),
background = "bg_mining.png",
trigger = {
type = "dig",
node = "default:sand",
target = 1000
}
})
awards.register_achievement("awards_crafter_of_sticks", {
title = S("Crafter of Sticks"),
description = S("Create 100 Sticks"),
trigger = {
type = "craft",
item = "default:stick",
target = 100
}
})
-- Join
awards.register_achievement("award_join2", {
title = S("Frequent Visitor"),
description = S("Connect to the server 50 times."),
trigger = {
type = "join",
target = 50
},
secret = true
})
-- Dying Spree
awards.register_achievement("award_dying_spree", {
title = S("Dying Spree"),
description = S("Die 5 times."),
trigger = {
type = "death",
target = 5
}
})
-- Bot-like
awards.register_achievement("award_bot_like", {
title = S("Bot-like"),
description = S("Die 10 times."),
trigger = {
type = "death",
target = 10
}
})
-- You Suck!
awards.register_achievement("award_you_suck", {
title = S("You Suck!"),
description = S("Die 100 times."),
trigger = {
type = "death",
target = 100
},
secret = true
})
-- Burned to death
awards.register_achievement("award_burn", {
title = S("You're a witch!"),
description = S("Burn to death in a fire.")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "fire:basic_flame") ~= nil then
return "award_burn"
end
return nil
end)
-- Died in flowing lava
awards.register_achievement("award_in_the_flow", {
title = S("In the Flow"),
description = S("Die in flowing lava.")
})
awards.register_onDeath(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 2, "default:lava_flowing") ~= nil then
return "award_in_the_flow"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_this_is_sad", {
title = S("This is Sad"),
description = S("Die near diamond ore.")
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "default:stone_with_diamond") ~= nil then
return "award_this_is_sad"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_the_stack", {
title = S("The Stack"),
description = S("Die near bones.")
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and minetest.find_node_near(pos, 5, "bones:bones") ~= nil then
return "award_the_stack"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_deep_down", {
title = S("Deep Down"),
description = S("Die below -10000"),
secret = true
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and pos.y < -10000 then
return "award_deep_down"
end
return nil
end)
-- Die near diamond ore
awards.register_achievement("award_no_screen", {
title = S("In space, no one can hear you scream"),
description = S("Die above 10000"),
secret = true
})
awards.register_on_death(function(player,data)
local pos = player:getpos()
if pos and pos.y > 10000 then
return "award_no_screen"
end
return nil
end)