-- Baked Clay by TenPlus1 local clay = { {"white", "White"}, {"grey", "Grey"}, {"black", "Black"}, {"red", "Red"}, {"yellow", "Yellow"}, {"green", "Green"}, {"cyan", "Cyan"}, {"blue", "Blue"}, {"magenta", "Magenta"}, {"orange", "Orange"}, {"violet", "Violet"}, {"brown", "Brown"}, {"pink", "Pink"}, {"dark_grey", "Dark Grey"}, {"dark_green", "Dark Green"}, } for _, clay in pairs(clay) do -- node definition minetest.register_node("bakedclay:" .. clay[1], { description = clay[2] .. " Baked Clay", tiles = {"baked_clay_" .. clay[1] ..".png"}, groups = {cracky = 3, bakedclay = 1}, sounds = default.node_sound_stone_defaults(), }) -- craft from dye and any baked clay minetest.register_craft({ output = "bakedclay:" .. clay[1] .. " 8", recipe = { {"group:bakedclay", "group:bakedclay", "group:bakedclay"}, {"group:bakedclay", "dye:" .. clay[1], "group:bakedclay"}, {"group:bakedclay", "group:bakedclay", "group:bakedclay"} }, }) -- register stairsplus stairs if found if minetest.get_modpath("moreblocks") then stairsplus:register_all("bakedclay", "baked_clay_" .. clay[1], "bakedclay:" .. clay[1], { description = clay[2] .. " Baked Clay", tiles = {"baked_clay_" .. clay[1] .. ".png"}, groups = {cracky = 3}, sounds = default.node_sound_stone_defaults(), }) stairsplus:register_alias_all("bakedclay", clay[1], "bakedclay", "baked_clay_" .. clay[1]) -- register stair and slab (unless stairs redo active) elseif stairs and not stairs.mod then stairs.register_stair_and_slab("bakedclay_".. clay[1], "bakedclay:".. clay[1], {cracky = 3}, {"baked_clay_" .. clay[1] .. ".png"}, clay[2] .. " Baked Clay Stair", clay[2] .. " Baked Clay Slab", default.node_sound_stone_defaults()) end end -- cook clay block into white baked clay minetest.register_craft({ type = "cooking", output = "bakedclay:white", recipe = "default:clay", }) -- register a few extra dye colour options minetest.register_craft( { type = "shapeless", output = "dye:dark_grey 3", recipe = {"dye:black", "dye:black", "dye:white"} }) minetest.register_craft( { type = "shapeless", output = "dye:grey 3", recipe = {"dye:black", "dye:white", "dye:white"} }) minetest.register_craft( { type = "shapeless", output = "dye:green 4", recipe = {"default:cactus"} }) minetest.register_craft( { type = "shapeless", output = "dye:black 4", recipe = {"default:coal_lump"} }) minetest.register_craft( { type = "shapeless", output = "dye:brown 4", recipe = {"default:dry_shrub"} }) -- 2x2 red bakedclay makes 16x clay brick minetest.register_craft( { output = "default:clay_brick 16", recipe = { {"bakedclay:red", "bakedclay:red"}, {"bakedclay:red", "bakedclay:red"}, } }) -- register some new flowers to fill in missing dye colours -- flower registration (borrowed from default game) local function add_simple_flower(name, desc, box, f_groups) f_groups.snappy = 3 f_groups.flower = 1 f_groups.flora = 1 f_groups.attached_node = 1 minetest.register_node("bakedclay:" .. name, { description = desc, drawtype = "plantlike", waving = 1, tiles = {"baked_clay_" .. name .. ".png"}, inventory_image = "baked_clay_" .. name .. ".png", wield_image = "baked_clay_" .. name .. ".png", sunlight_propagates = true, paramtype = "light", walkable = false, buildable_to = true, stack_max = 99, groups = f_groups, sounds = default.node_sound_leaves_defaults(), selection_box = { type = "fixed", fixed = box } }) end local flowers = { {"delphinium", "Blue Delphinium", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_cyan = 1}}, {"thistle", "Thistle", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_magenta = 1}}, {"lazarus", "Lazarus Bell", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_pink = 1}}, {"mannagrass", "Reed Mannagrass", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_dark_green = 1}}, } for _,item in pairs(flowers) do add_simple_flower(unpack(item)) end -- mapgen for new flowers minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.004, spread = {x = 100, y = 100, z = 100}, seed = 7133, octaves = 3, persist = 0.6 }, y_min = 10, y_max = 90, decoration = "bakedclay:delphinium", }) minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"}, sidelen = 16, noise_params = { offset = 0, scale = 0.004, spread = {x = 100, y = 100, z = 100}, seed = 7134, octaves = 3, persist = 0.6 }, y_min = 15, y_max = 90, decoration = "bakedclay:thistle", }) minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass", "default:dirt_with_rainforest_litter"}, sidelen = 16, noise_params = { offset = 0, scale = 0.01, spread = {x = 100, y = 100, z = 100}, seed = 7135, octaves = 3, persist = 0.6 }, y_min = 1, y_max = 90, decoration = "bakedclay:lazarus", spawn_by = "default:jungletree", num_spawn_by = 1, }) minetest.register_decoration({ deco_type = "simple", place_on = {"default:dirt_with_grass", "default:sand"}, sidelen = 16, noise_params = { offset = 0, scale = 0.009, spread = {x = 100, y = 100, z = 100}, seed = 7136, octaves = 3, persist = 0.6 }, y_min = 1, y_max = 15, decoration = "bakedclay:mannagrass", spawn_by = "group:water", num_spawn_by = 1, }) -- add lucky blocks if minetest.get_modpath("lucky_block") then local p = "bakedclay:" lucky_block:add_blocks({ {"dro", {"bakedclay:"}, 10, true}, {"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green", p.."dark_grey", p.."green", p.."grey", p.."magenta", p.."orange", p.."pink", p.."red", p.."violet", p.."white", p.."yellow"}, 0}, {"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green", p.."dark_grey", p.."green", p.."grey", p.."magenta", p.."orange", p.."pink", p.."red", p.."violet", p.."white", p.."yellow"}, 0, true}, {"dro", {p.."delphinium", p.."lazarus", p.."mannagrass"}, 6}, }) end print ("[MOD] Baked Clay loaded")