bakedclay/init.lua

89 lines
1.8 KiB
Lua

-- Baked Clay (0.4) by TenPlus1
local clay = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
minetest.register_craft({
type = "cooking",
output = "bakedclay:white",
recipe = "default:clay",
})
for _, row in pairs(clay) do
-- node definition
minetest.register_node("bakedclay:" .. row[1], {
description = row[2] .. " Baked Clay",
tiles = {"baked_clay_" .. row[1] ..".png"},
groups = {cracky = 3, bakedclay = 1},
sounds = default.node_sound_stone_defaults(),
})
-- craft from dye and any baked clay
minetest.register_craft({
type = "shapeless",
output = "bakedclay:" .. row[1],
recipe = {"dye:" .. row[1], "group:bakedclay"},
})
-- register stair and slab
if stairs and not stairs.mod then
stairs.register_stair_and_slab("bakedclay_".. row[1], "bakedclay:".. row[1],
{cracky=3},
{"baked_clay_" .. row[1] .. ".png"},
"Baked Clay " .. row[2] .. " Stair",
"Baked Clay " .. row[2] .. " Slab",
default.node_sound_stone_defaults())
end
end
-- register a few extra dye colour options
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_grey 3",
recipe = {
"dye:black", "dye:black", "dye:white",
},
})
minetest.register_craft( {
type = "shapeless",
output = "dye:grey 3",
recipe = {
"dye:black", "dye:white", "dye:white",
},
})
minetest.register_craft( {
type = "shapeless",
output = "dye:green 4",
recipe = {
"default:cactus",
},
})
minetest.register_craft( {
type = "shapeless",
output = "dye:black 4",
recipe = {
"default:coal_lump",
},
})