bakedclay/init.lua

252 lines
6.2 KiB
Lua

-- Baked Clay by TenPlus1
local clay = {
{"white", "White"},
{"grey", "Grey"},
{"black", "Black"},
{"red", "Red"},
{"yellow", "Yellow"},
{"green", "Green"},
{"cyan", "Cyan"},
{"blue", "Blue"},
{"magenta", "Magenta"},
{"orange", "Orange"},
{"violet", "Violet"},
{"brown", "Brown"},
{"pink", "Pink"},
{"dark_grey", "Dark Grey"},
{"dark_green", "Dark Green"},
}
for _, clay in pairs(clay) do
-- node definition
minetest.register_node("bakedclay:" .. clay[1], {
description = clay[2] .. " Baked Clay",
tiles = {"baked_clay_" .. clay[1] ..".png"},
groups = {cracky = 3, bakedclay = 1},
sounds = default.node_sound_stone_defaults(),
})
-- craft from dye and any baked clay
minetest.register_craft({
output = "bakedclay:" .. clay[1] .. " 8",
recipe = {
{"group:bakedclay", "group:bakedclay", "group:bakedclay"},
{"group:bakedclay", "dye:" .. clay[1], "group:bakedclay"},
{"group:bakedclay", "group:bakedclay", "group:bakedclay"}
},
})
-- register stairsplus stairs if found
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("bakedclay", "baked_clay_" .. clay[1], "bakedclay:" .. clay[1], {
description = clay[2] .. " Baked Clay",
tiles = {"baked_clay_" .. clay[1] .. ".png"},
groups = {cracky = 3},
sounds = default.node_sound_stone_defaults(),
})
stairsplus:register_alias_all("bakedclay", clay[1], "bakedclay", "baked_clay_" .. clay[1])
minetest.register_alias("stairs:slab_bakedclay_".. clay[1], "bakedclay:slab_baked_clay_" .. clay[1])
minetest.register_alias("stairs:stair_bakedclay_".. clay[1], "bakedclay:stair_baked_clay_" .. clay[1])
-- register stair and slab (unless stairs redo active)
elseif stairs and not stairs.mod then
stairs.register_stair_and_slab("bakedclay_".. clay[1], "bakedclay:".. clay[1],
{cracky = 3},
{"baked_clay_" .. clay[1] .. ".png"},
clay[2] .. " Baked Clay Stair",
clay[2] .. " Baked Clay Slab",
default.node_sound_stone_defaults())
end
end
-- cook clay block into white baked clay
minetest.register_craft({
type = "cooking",
output = "bakedclay:white",
recipe = "default:clay",
})
-- register a few extra dye colour options
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_grey 3",
recipe = {"dye:black", "dye:black", "dye:white"}
})
minetest.register_craft( {
type = "shapeless",
output = "dye:grey 3",
recipe = {"dye:black", "dye:white", "dye:white"}
})
minetest.register_craft( {
type = "shapeless",
output = "dye:green 4",
recipe = {"default:cactus"}
})
minetest.register_craft( {
type = "shapeless",
output = "dye:black 4",
recipe = {"default:coal_lump"}
})
minetest.register_craft( {
type = "shapeless",
output = "dye:brown 4",
recipe = {"default:dry_shrub"}
})
-- 2x2 red bakedclay makes 16x clay brick
minetest.register_craft( {
output = "default:clay_brick 16",
recipe = {
{"bakedclay:red", "bakedclay:red"},
{"bakedclay:red", "bakedclay:red"},
}
})
-- register some new flowers to fill in missing dye colours
-- flower registration (borrowed from default game)
local function add_simple_flower(name, desc, box, f_groups)
f_groups.snappy = 3
f_groups.flower = 1
f_groups.flora = 1
f_groups.attached_node = 1
minetest.register_node("bakedclay:" .. name, {
description = desc,
drawtype = "plantlike",
waving = 1,
tiles = {"baked_clay_" .. name .. ".png"},
inventory_image = "baked_clay_" .. name .. ".png",
wield_image = "baked_clay_" .. name .. ".png",
sunlight_propagates = true,
paramtype = "light",
walkable = false,
buildable_to = true,
stack_max = 99,
groups = f_groups,
sounds = default.node_sound_leaves_defaults(),
selection_box = {
type = "fixed",
fixed = box
}
})
end
local flowers = {
{"delphinium", "Blue Delphinium", {-0.15, -0.5, -0.15, 0.15, 0.3, 0.15}, {color_cyan = 1}},
{"thistle", "Thistle", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_magenta = 1}},
{"lazarus", "Lazarus Bell", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_pink = 1}},
{"mannagrass", "Reed Mannagrass", {-0.15, -0.5, -0.15, 0.15, 0.2, 0.15}, {color_dark_green = 1}},
}
for _,item in pairs(flowers) do
add_simple_flower(unpack(item))
end
-- mapgen for new flowers
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.004,
spread = {x = 100, y = 100, z = 100},
seed = 7133,
octaves = 3,
persist = 0.6
},
y_min = 10,
y_max = 90,
decoration = "bakedclay:delphinium",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:dirt_with_dry_grass"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.004,
spread = {x = 100, y = 100, z = 100},
seed = 7134,
octaves = 3,
persist = 0.6
},
y_min = 15,
y_max = 90,
decoration = "bakedclay:thistle",
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:dirt_with_rainforest_litter"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.01,
spread = {x = 100, y = 100, z = 100},
seed = 7135,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 90,
decoration = "bakedclay:lazarus",
spawn_by = "default:jungletree",
num_spawn_by = 1,
})
minetest.register_decoration({
deco_type = "simple",
place_on = {"default:dirt_with_grass", "default:sand"},
sidelen = 16,
noise_params = {
offset = 0,
scale = 0.009,
spread = {x = 100, y = 100, z = 100},
seed = 7136,
octaves = 3,
persist = 0.6
},
y_min = 1,
y_max = 15,
decoration = "bakedclay:mannagrass",
spawn_by = "group:water",
num_spawn_by = 1,
})
-- add lucky blocks
if minetest.get_modpath("lucky_block") then
local p = "bakedclay:"
lucky_block:add_blocks({
{"dro", {"bakedclay:"}, 10, true},
{"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green",
p.."dark_grey", p.."green", p.."grey", p.."magenta", p.."orange",
p.."pink", p.."red", p.."violet", p.."white", p.."yellow"}, 0},
{"fal", {p.."black", p.."blue", p.."brown", p.."cyan", p.."dark_green",
p.."dark_grey", p.."green", p.."grey", p.."magenta", p.."orange",
p.."pink", p.."red", p.."violet", p.."white", p.."yellow"}, 0, true},
{"dro", {p.."delphinium", p.."lazarus", p.."mannagrass"}, 6},
})
end
print ("[MOD] Baked Clay loaded")