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banners/factions.lua

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Lua
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banners.power_per_banner = 10.
-- items
minetest.register_craftitem("banners:golden_finial", {
groups = {},
description = "Golden finial",
inventory_image = "gold_finial.png",
})
minetest.register_craftitem("banners:silver_pole", {
groups = {},
description = "Silver pole",
inventory_image = "silver_pole.png"
})
minetest.register_craftitem("banners:power_pole", {
groups = {},
description = "Power pole",
inventory_image = "power_pole.png"
})
minetest.register_craftitem("banners:golden_sheet", {
groups = {},
description = "Golden sheet",
inventory_image = "golden_sheet.png"
})
minetest.register_craftitem("banners:death_pole", {
groups = {},
description = "Death pole",
inventory_image = "death_pole.png"
})
minetest.register_craftitem("banners:death_sheet", {
groups = {},
description = "Death sheet",
inventory_image = "death_sheet.png"
})
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minetest.register_craftitem("banners:death_base", {
groups = {},
description = "Death base",
inventory_image = "death_base.png"
})
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-- crafts
minetest.register_craft( -- silver flag pole
{
output = "banners:silver_pole 1",
recipe = {
{"", "", "moreores:silver_ingot"},
{"", "moreores:silver_ingot", ""},
{"moreores:silver_ingot", "", ""}
}
}
)
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minetest.register_craft( -- death flag pole
{
output = "banners:death_pole 1",
recipe = {
{"", "", "default:diamond"},
{"", "default:obsidian", ""},
{"default:obsidian", "", ""}
}
}
)
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minetest.register_craft( -- golden finial
{
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output = "banners:golden_finial",
recipe = {
{"", "default:gold_ingot", "default:gold_ingot"},
{"", "default:gold_ingot", "default:gold_ingot"},
{"default:gold_ingot", "", ""}
}
}
)
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minetest.register_craft( -- power flag pole
{
output = "banners:power_pole 1",
recipe = {
{"", "", ""},
{"", "banners:golden_finial", ""},
{"banners:silver_pole", "", ""}
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}
}
)
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minetest.register_craft( -- golden sheet
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{
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output = "banners:golden_sheet 1",
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type = "shapeless",
recipe = { "default:gold_ingot", "banners:banner_sheet"}
}
)
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minetest.register_craft( -- death sheet
{
output = "banners:death_sheet 1",
type = "shapeless",
recipe = { "default:obsidian", "banners:banner_sheet"}
}
)
minetest.register_craft( -- death sheet
{
output = "banners:death_base 1",
recipe = {
{"", "", ""},
{"", "banners:steel_base", ""},
{"default:obsidian", "default:obsidian", "default:obsidian"}
}
}
)
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minetest.register_craft( -- power banner
{
output = "banners:power_banner",
recipe = {
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{"", "banners:golden_sheet", ""},
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{"", "banners:power_pole", ""},
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{"", "banners:steel_base", ""}
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}
}
)
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minetest.register_craft( -- death banner
{
output = "banners:death_banner",
recipe = {
{"", "banners:death_sheet", ""},
{"", "banners:death_pole", ""},
{"", "banners:death_base", ""}
}
}
)
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-- nodes
minetest.register_node("banners:power_banner", {
drawtype = "mesh",
mesh = "banner_support.x",
tiles = {"gold_support.png"},
description = "Power Banner",
groups = {cracky=3},
is_ground_content = false,
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diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.after_powerbanner_placed(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
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on_dig = function(pos, n, p)
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if minetest.is_protected(pos, p:get_player_name()) then
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return
end
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local meta = minetest.get_meta(pos)
local facname = meta:get_string("faction")
if facname then
local faction = factions.factions[facname]
if faction then
faction:decrease_maxpower(banners.power_per_banner)
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end
end
banners.banner_on_dig(pos, n, p)
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end,
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})
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minetest.register_node("banners:death_banner", {
drawtype = "mesh",
mesh = "banner_support.x",
tiles = {"death_uv.png"},
description = "Death Banner",
groups = {cracky=3},
is_ground_content = false,
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diggable = true,
stack_max = 1,
paramtype = "light",
paramtype2 = "facedir",
after_place_node = function (pos, player, itemstack, pointed_thing)
banners.after_deathbanner_placed(pos, player, itemstack, pointed_thing)
end,
on_destruct = function(pos)
banners.banner_on_destruct(pos)
end,
on_dig = function(pos, n, p)
if minetest.is_protected(pos, p:get_player_name()) then
return
end
local meta = minetest.get_meta(pos)
local defending_facname = meta:get_string("faction")
local parcelpos = factions.get_parcel_pos(pos)
if defending_facname then
local faction = factions.factions[defending_facname]
if faction then
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faction:stop_attack(parcelpos)
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end
end
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minetest.remove_node(pos)
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end,
})
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banners.after_powerbanner_placed = function(pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
local faction = factions.players[player:get_player_name()]
if not faction then
minetest.get_meta(pos):set_string("banner", "bg_white.png")
else
local banner_string = factions.factions[faction].banner
minetest.get_meta(pos):set_string("banner", banner_string)
minetest.get_meta(pos):set_string("faction", faction)
factions.factions[faction]:increase_maxpower(banners.power_per_banner)
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end
minetest.add_entity(pos, "banners:banner_ent")
end
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banners.after_deathbanner_placed = function(pos, player, itemstack, pointed_thing)
minetest.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing)
local attacking_faction = factions.players[player:get_player_name()]
if attacking_faction then
local parcelpos = factions.get_parcel_pos(pos)
attacking_faction = factions.factions[attacking_faction]
attacking_faction:attack_parcel(parcelpos)
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minetest.get_meta(pos):set_string("faction", attacking_faction.name)
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end
minetest.get_meta(pos):set_string("banner", "death_uv.png")
minetest.add_entity(pos, "banners:banner_ent")
end
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