mirror of
https://github.com/pandorabox-io/banners.git
synced 2025-06-30 15:20:40 +02:00
On move support aka jumpdrive compat (#9)
* whitespace and minetest. -> core. - use same whitespace style throughout and fix some indents. - change from minetest. to core. namespace. * Update Readme: Minetest -> Luanti * add luacheck * update optional depends * luacheck cleanups - unused arguments - shaddowed vars - var redeclarations - some whitespace involved in above lines * clean close of file after reading * avoid duplicate code save some lines and some extra method calls. * avoid error: "unknown global" * stray whitespace fixups * whitespace: switch all files to same indent character tabs -> spaces * refactor weird declaration * whitespace: two stray spaces ...that slipped through the cracks on previous whitespace edit * fix shaddowing global table * reduce amount of times transformation string is calculated * use ipairs feature or use the faster repeat-until-loop * cap max amount of layers fixes #5 * fix #5 make transform history non-global fixes #5 transformation history was shared by all users and kept growing as it was never truely reset. Every time a user used a banner a white background was dumped on top of the stack making it possible to crash the server through an overflow to core.serialize() function. * minimize metadata size also changed banners.max_transformations to banners.max_undo_levels and lowered the value substantially. * add versioning * add recoverable per player history with saved colour * rename update_all -> update_preview_inv since it isn't updating everything, only the preview and the inventory item * dynamically update masks to reflect the currently selected colour. * banner always exists even if only "" it exists and there isn't an error. not adding "" or texture string, causes a non critical error. * use same function declaration style throughout * remove set_banner_texture() only used once and is easy enough to have inline * preserve player undo-history over joins player could have timed-out and thus lost their history. It isn't crucial to remove their history, so let's give them this feature. * refactor: reusable transformation string creation unfortunately the git diff is a bit messy on this one. Nothing changed with: - banners.Banner - banners.Banner:new - banners.Banner:push_transform - banners.Banner:pop_transform content of banners.Banner:get_transform_string was moved to banners.transform_table_to_string with very few changes * add transform_string_to_table allows us to add more features such as: - clean existing banners to slim down data - read transforms from items in inventory -> allow players to change existing patterns without having to start from scratch. * cleanup old banners when their entities are generated * read item meta allowing players to edit existing banners * version bump * oopsie fixes * remove stray debug point * add chatcommand banners_fix fixes #7 provides a work-around for the engine problem with entities. * sensitive github luacheck syntax * version bump * cleanup: compact node definitions * adds [jumpdrive] compat github.com/mt-mods/jumpdrive closes https://github.com/mt-mods/jumpdrive/issues/90 * also make factions banners jump-able just for completeness sake
This commit is contained in:
committed by
GitHub
parent
8cc1c82717
commit
ea0a0fe6c4
53
chatcommands.lua
Normal file
53
chatcommands.lua
Normal file
@ -0,0 +1,53 @@
|
||||
-- Due to some engine troubles there are sometimes stray
|
||||
-- banner entities and more rarely there are banner nodes without entities.
|
||||
-- Calling this command fixes both situations.
|
||||
core.register_chatcommand("banners_fix", {
|
||||
description = "recreates the banner-visuals in your area",
|
||||
func = function(name)
|
||||
local player = core.get_player_by_name(name)
|
||||
if not player then
|
||||
return
|
||||
end
|
||||
|
||||
local pos = player:get_pos()
|
||||
local t1 = core.get_us_time()
|
||||
|
||||
local radius = 10
|
||||
local entity_count = 0
|
||||
local objects = core.get_objects_inside_radius(pos, radius)
|
||||
for _, v in ipairs(objects) do
|
||||
local e = v:get_luaentity()
|
||||
if e and e.name == "banners:banner_ent" then
|
||||
entity_count = entity_count + 1
|
||||
v:remove()
|
||||
end
|
||||
end
|
||||
|
||||
local pos1 = vector.subtract(pos, radius)
|
||||
local pos2 = vector.add(pos, radius)
|
||||
local nodes = {
|
||||
"banners:wooden_banner",
|
||||
"banners:steel_banner",
|
||||
}
|
||||
if core.get_modpath("factions") then
|
||||
table.insert_all(nodes, {
|
||||
"banners:power_banner",
|
||||
"banners:death_banner",
|
||||
|
||||
})
|
||||
end
|
||||
local pos_list = core.find_nodes_in_area(pos1, pos2, nodes)
|
||||
|
||||
for _, node_pos in ipairs(pos_list) do
|
||||
core.add_entity(node_pos, "banners:banner_ent")
|
||||
end
|
||||
|
||||
local t2 = core.get_us_time()
|
||||
local diff = t2 - t1
|
||||
local millis = diff / 1000
|
||||
|
||||
return true, "Removed " .. entity_count .. " banner entities and restored "
|
||||
.. #pos_list .. " banners in " .. millis .. " ms"
|
||||
end
|
||||
})
|
||||
|
Reference in New Issue
Block a user