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add chatcommand banners_fix
fixes #7 provides a work-around for the engine problem with entities.
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parent
767a49a432
commit
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@ -8,5 +8,7 @@ read_globals = {
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"dump",
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"dump",
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"factions",
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"factions",
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"inventory_plus",
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"inventory_plus",
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"table" = { "insert_all" },
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"unified_inventory",
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"unified_inventory",
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"vector",
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}
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}
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53
chatcommands.lua
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53
chatcommands.lua
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@ -0,0 +1,53 @@
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-- Due to some engine troubles there are sometimes stray
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-- banner entities and more rarely there are banner nodes without entities.
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-- Calling this command fixes both situations.
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core.register_chatcommand("banners_fix", {
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description = "recreates the banner-visuals in your area",
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func = function(name)
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local player = core.get_player_by_name(name)
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if not player then
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return
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end
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local pos = player:get_pos()
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local t1 = core.get_us_time()
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local radius = 10
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local entity_count = 0
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local objects = core.get_objects_inside_radius(pos, radius)
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for _, v in ipairs(objects) do
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local e = v:get_luaentity()
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if e and e.name == "banners:banner_ent" then
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entity_count = entity_count + 1
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v:remove()
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end
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end
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local pos1 = vector.subtract(pos, radius)
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local pos2 = vector.add(pos, radius)
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local nodes = {
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"banners:wooden_banner",
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"banners:steel_banner",
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}
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if core.get_modpath("factions") then
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table.insert_all(nodes, {
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"banners:power_banner",
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"banners:death_banner",
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})
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end
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local pos_list = core.find_nodes_in_area(pos1, pos2, nodes)
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for _, node_pos in ipairs(pos_list) do
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core.add_entity(node_pos, "banners:banner_ent")
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end
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local t2 = core.get_us_time()
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local diff = t2 - t1
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local millis = diff / 1000
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return true, "Removed " .. entity_count .. " banner entities and restored "
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.. #pos_list .. " banners in " .. millis .. " ms"
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end
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})
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