banners.power_per_banner = 10. -- items core.register_craftitem("banners:golden_finial", { groups = {}, description = "Golden finial", inventory_image = "gold_finial.png", }) core.register_craftitem("banners:silver_pole", { groups = {}, description = "Silver pole", inventory_image = "silver_pole.png" }) core.register_craftitem("banners:power_pole", { groups = {}, description = "Power pole", inventory_image = "power_pole.png" }) core.register_craftitem("banners:golden_sheet", { groups = {}, description = "Golden sheet", inventory_image = "golden_sheet.png" }) core.register_craftitem("banners:death_pole", { groups = {}, description = "Death pole", inventory_image = "death_pole.png" }) core.register_craftitem("banners:death_sheet", { groups = {}, description = "Death sheet", inventory_image = "death_sheet.png" }) core.register_craftitem("banners:death_base", { groups = {}, description = "Death base", inventory_image = "death_base.png" }) -- crafts -- silver flag pole core.register_craft({ output = "banners:silver_pole 1", recipe = { { "", "", "moreores:silver_ingot" }, { "", "moreores:silver_ingot", "" }, { "moreores:silver_ingot", "", "" } } }) -- death flag pole core.register_craft({ output = "banners:death_pole 1", recipe = { { "", "", "default:diamond" }, { "", "default:obsidian", "" }, { "default:obsidian", "", "" } } }) -- golden finial core.register_craft({ output = "banners:golden_finial", recipe = { { "", "default:gold_ingot", "default:gold_ingot" }, { "", "default:gold_ingot", "default:gold_ingot" }, { "default:gold_ingot", "", "" } } }) -- power flag pole core.register_craft({ output = "banners:power_pole 1", recipe = { { "", "", "" }, { "", "banners:golden_finial", "" }, { "banners:silver_pole", "", "" } } }) -- golden sheet core.register_craft({ output = "banners:golden_sheet 1", type = "shapeless", recipe = { "default:gold_ingot", "banners:banner_sheet" } }) -- death sheet core.register_craft({ output = "banners:death_sheet 1", type = "shapeless", recipe = { "default:obsidian", "banners:banner_sheet" } }) -- death sheet core.register_craft({ output = "banners:death_base 1", recipe = { { "", "", "" }, { "", "banners:steel_base", "" }, { "default:obsidian", "default:obsidian", "default:obsidian" } } }) -- power banner core.register_craft({ output = "banners:power_banner", recipe = { { "", "banners:golden_sheet", "" }, { "", "banners:power_pole", "" }, { "", "banners:steel_base", "" } } }) -- death banner core.register_craft({ output = "banners:death_banner", recipe = { { "", "banners:death_sheet", "" }, { "", "banners:death_pole", "" }, { "", "banners:death_base", "" } } }) -- nodes core.register_node("banners:power_banner", { drawtype = "mesh", mesh = "banner_support.x", tiles = { "gold_support.png" }, description = "Power Banner", groups = { cracky = 3 }, is_ground_content = false, diggable = true, stack_max = 1, paramtype = "light", paramtype2 = "facedir", after_place_node = function (pos, player, itemstack, pointed_thing) banners.after_powerbanner_placed(pos, player, itemstack, pointed_thing) end, on_destruct = function(pos) banners.banner_on_destruct(pos) end, on_dig = function(pos, n, p) if core.is_protected(pos, p:get_player_name()) then return end local meta = core.get_meta(pos) local facname = meta:get_string("faction") if facname then local faction = factions.factions[facname] if faction then faction:decrease_maxpower(banners.power_per_banner) end end banners.banner_on_dig(pos, n, p) end, }) core.register_node("banners:death_banner", { drawtype = "mesh", mesh = "banner_support.x", tiles = { "death_uv.png" }, description = "Death Banner", groups = { cracky = 3 }, is_ground_content = false, diggable = true, stack_max = 1, paramtype = "light", paramtype2 = "facedir", after_place_node = function (pos, player, itemstack, pointed_thing) banners.after_deathbanner_placed(pos, player, itemstack, pointed_thing) end, on_destruct = function(pos) banners.banner_on_destruct(pos) end, -- (pos, node, player) on_dig = function(pos, _, player) if core.is_protected(pos, player:get_player_name()) then return end local meta = core.get_meta(pos) local defending_facname = meta:get_string("faction") local parcelpos = factions.get_parcel_pos(pos) if defending_facname then local faction = factions.factions[defending_facname] if faction then faction:stop_attack(parcelpos) end end core.remove_node(pos) end, }) -- (pos, player, itemstack, pointed_thing) banners.after_powerbanner_placed = function(pos, player, _, pointed_thing) core.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing) local faction = factions.players[player:get_player_name()] if not faction then core.get_meta(pos):set_string("banner", "bg_white.png") else local banner_string = factions.factions[faction].banner core.get_meta(pos):set_string("banner", banner_string) core.get_meta(pos):set_string("faction", faction) factions.factions[faction]:increase_maxpower(banners.power_per_banner) end core.add_entity(pos, "banners:banner_ent") end -- (pos, player, itemstack, pointed_thing) banners.after_deathbanner_placed = function(pos, player, _, pointed_thing) core.get_node(pos).param2 = banners.determine_flag_direction(pos, pointed_thing) local attacking_faction = factions.players[player:get_player_name()] if attacking_faction then local parcelpos = factions.get_parcel_pos(pos) attacking_faction = factions.factions[attacking_faction] attacking_faction:attack_parcel(parcelpos) core.get_meta(pos):set_string("faction", attacking_faction.name) end core.get_meta(pos):set_string("banner", "death_uv.png") core.add_entity(pos, "banners:banner_ent") end