Integrate sound_api submodule, and make recipes configurable per game, but fallback to Minetest Game items otherwise.
This commit is contained in:
parent
d9e06980d3
commit
b0155af8a7
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@ -1,3 +0,0 @@
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[submodule "sound_api_core"]
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path = sound_api_core
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url = https://github.com/mt-mods/sound_api_core.git
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@ -20,11 +20,3 @@ mod that adds basic material nodes and items
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### Option 3: use git
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* `git clone https://github.com/mt-mods/basic_materials.git`
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* `cd basic_materials`
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* `git submodule init`
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* `git submodule update`
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to update please use the following commands starting inside the mod directory
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* `git submodule sync`
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* `git submodule update`
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176
crafts.lua
176
crafts.lua
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@ -9,7 +9,7 @@ minetest.register_craft({
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})
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minetest.register_craft({
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output = 'basic_materials:chain_steel 2',
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output = "basic_materials:chain_steel 2",
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recipe = {
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{"basic_materials:chainlink_steel"},
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{"basic_materials:chainlink_steel"},
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@ -18,7 +18,7 @@ minetest.register_craft({
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})
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minetest.register_craft({
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output = 'basic_materials:chain_brass 2',
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output = "basic_materials:chain_brass 2",
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recipe = {
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{"basic_materials:chainlink_brass"},
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{"basic_materials:chainlink_brass"},
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@ -102,22 +102,22 @@ minetest.register_craft({
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burntime = 30,
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})
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if minetest.get_modpath("default") then
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minetest.register_craft({
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output = 'basic_materials:concrete_block 6',
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output = "basic_materials:concrete_block 6",
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recipe = {
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{'group:sand', 'basic_materials:wet_cement', 'default:gravel'},
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{'basic_materials:steel_bar', 'basic_materials:wet_cement', 'basic_materials:steel_bar'},
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{'default:gravel', 'basic_materials:wet_cement', 'group:sand'},
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{"group:sand", "basic_materials:wet_cement", gameconfig_gravel},
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{"basic_materials:steel_bar", "basic_materials:wet_cement", "basic_materials:steel_bar"},
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{gameconfig_gravel, "basic_materials:wet_cement", "group:sand"},
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}
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})
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minetest.register_craft( {
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output = "basic_materials:motor 2",
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recipe = {
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{ "default:mese_crystal_fragment", "basic_materials:copper_wire", "basic_materials:plastic_sheet" },
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{ "default:copper_ingot", "default:steel_ingot", "default:steel_ingot" },
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{ "default:mese_crystal_fragment", "basic_materials:copper_wire", "basic_materials:plastic_sheet" }
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{ gameconfig_mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet" },
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{ gameconfig_copper_ingot, gameconfig_steel_ingot, gameconfig_steel_ingot },
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{ gameconfig_mese_crystal_fragment, "basic_materials:copper_wire", "basic_materials:plastic_sheet" }
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},
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replacements = {
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{ "basic_materials:copper_wire", "basic_materials:empty_spool" },
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@ -128,7 +128,7 @@ if minetest.get_modpath("default") then
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minetest.register_craft( {
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output = "basic_materials:heating_element 2",
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recipe = {
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{ "default:copper_ingot", "default:mese_crystal_fragment", "default:copper_ingot" }
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{ gameconfig_copper_ingot, gameconfig_mese_crystal_fragment, gameconfig_copper_ingot }
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},
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})
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@ -136,8 +136,8 @@ if minetest.get_modpath("default") then
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--type = "shapeless",
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output = "basic_materials:energy_crystal_simple 2",
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recipe = {
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{ "default:mese_crystal_fragment", "default:torch", "default:mese_crystal_fragment" },
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{ "default:diamond", "default:gold_ingot", "default:diamond" }
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{ gameconfig_mese_crystal_fragment, gameconfig_torch, gameconfig_mese_crystal_fragment },
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{ gameconfig_diamond, gameconfig_gold_ingot, gameconfig_diamond }
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},
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})
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@ -145,7 +145,7 @@ if minetest.get_modpath("default") then
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output = "basic_materials:copper_wire 2",
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type = "shapeless",
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recipe = {
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"default:copper_ingot",
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gameconfig_copper_ingot,
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"basic_materials:empty_spool",
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"basic_materials:empty_spool",
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},
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@ -155,7 +155,7 @@ if minetest.get_modpath("default") then
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output = "basic_materials:gold_wire 2",
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type = "shapeless",
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recipe = {
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"default:gold_ingot",
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gameconfig_gold_ingot,
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"basic_materials:empty_spool",
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"basic_materials:empty_spool",
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},
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@ -165,7 +165,7 @@ if minetest.get_modpath("default") then
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output = "basic_materials:steel_wire 2",
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type = "shapeless",
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recipe = {
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"default:steel_ingot",
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gameconfig_steel_ingot,
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"basic_materials:empty_spool",
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"basic_materials:empty_spool",
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},
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@ -174,25 +174,25 @@ if minetest.get_modpath("default") then
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minetest.register_craft( {
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output = "basic_materials:steel_strip 12",
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recipe = {
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{ "", "default:steel_ingot", "" },
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{ "default:steel_ingot", "", "" },
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{ "", gameconfig_steel_ingot, "" },
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{ gameconfig_steel_ingot, "", "" },
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},
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})
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minetest.register_craft( {
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output = "basic_materials:copper_strip 12",
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recipe = {
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{ "", "default:copper_ingot", "" },
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{ "default:copper_ingot", "", "" },
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{ "", gameconfig_copper_ingot, "" },
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{ gameconfig_copper_ingot, "", "" },
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},
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})
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minetest.register_craft( {
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output = "basic_materials:steel_bar 6",
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recipe = {
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{ "", "", "default:steel_ingot" },
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{ "", "default:steel_ingot", "" },
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{ "default:steel_ingot", "", "" },
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{ "", "", gameconfig_steel_ingot },
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{ "", gameconfig_steel_ingot, "" },
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{ gameconfig_steel_ingot, "", "" },
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},
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})
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@ -200,104 +200,102 @@ if minetest.get_modpath("default") then
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output = "basic_materials:padlock 2",
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recipe = {
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{ "basic_materials:steel_bar" },
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{ "default:steel_ingot" },
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{ "default:steel_ingot" },
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{ gameconfig_steel_ingot },
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{ gameconfig_steel_ingot },
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},
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})
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minetest.register_craft({
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output = "basic_materials:chainlink_steel 12",
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recipe = {
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{"", "default:steel_ingot", "default:steel_ingot"},
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{ "default:steel_ingot", "", "default:steel_ingot" },
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{ "default:steel_ingot", "default:steel_ingot", "" },
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{"", gameconfig_steel_ingot, gameconfig_steel_ingot},
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{ gameconfig_steel_ingot, "", gameconfig_steel_ingot },
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{ gameconfig_steel_ingot, gameconfig_steel_ingot, "" },
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},
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})
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minetest.register_craft( {
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output = "basic_materials:gear_steel 6",
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recipe = {
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{ "", "default:steel_ingot", "" },
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{ "default:steel_ingot","basic_materials:chainlink_steel", "default:steel_ingot" },
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{ "", "default:steel_ingot", "" }
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{ "", gameconfig_steel_ingot, "" },
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{ gameconfig_steel_ingot,"basic_materials:chainlink_steel", gameconfig_steel_ingot },
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{ "", gameconfig_steel_ingot, "" }
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},
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})
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if minetest.get_modpath("bucket") then
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minetest.register_craft( {
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type = "shapeless",
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output = "basic_materials:terracotta_base 8",
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recipe = {
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"bucket:bucket_water",
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"default:clay_lump",
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"default:gravel",
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},
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replacements = { {"bucket:bucket_water", "bucket:bucket_empty"}, },
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})
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if minetest.get_modpath("dye") then
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minetest.register_craft({
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type = "shapeless",
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output = "basic_materials:wet_cement 3",
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recipe = {
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"default:dirt",
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"dye:dark_grey",
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"dye:dark_grey",
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"dye:dark_grey",
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"bucket:bucket_water"
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},
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replacements = {{'bucket:bucket_water', 'bucket:bucket_empty'},},
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})
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end
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end
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minetest.register_craft( {
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type = "shapeless",
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output = "basic_materials:terracotta_base 8",
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recipe = {
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gameconfig_water_bucket,
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gameconfig_clay_lump,
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gameconfig_gravel,
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},
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replacements = { {gameconfig_water_bucket, gameconfig_empty_bucket}, },
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})
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if minetest.get_modpath("mesecons_materials") then
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minetest.register_craft( {
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output = "mesecons_materials:silicon 4",
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recipe = {
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{ "default:sand", "default:sand" },
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{ "default:sand", "default:steel_ingot" },
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},
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})
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minetest.register_craft( {
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output = "basic_materials:ic 4",
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recipe = {
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{ "mesecons_materials:silicon", "mesecons_materials:silicon" },
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{ "mesecons_materials:silicon", "default:copper_ingot" },
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},
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})
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end
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minetest.register_craft({
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type = "shapeless",
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output = "basic_materials:wet_cement 3",
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recipe = {
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gameconfig_dirt,
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gameconfig_dye_dark_grey,
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gameconfig_dye_dark_grey,
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gameconfig_dye_dark_grey,
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gameconfig_water_bucket
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},
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replacements = {{gameconfig_water_bucket, gameconfig_empty_bucket},},
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})
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minetest.register_craft( {
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output = "basic_materials:silicon 4",
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recipe = {
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{ gameconfig_sand, gameconfig_sand },
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{ gameconfig_sand, gameconfig_steel_ingot },
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},
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})
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minetest.register_craft( {
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output = "basic_materials:ic 4",
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recipe = {
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{ "basic_materials:silicon", "basic_materials:silicon" },
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{ "basic_materials:silicon", gameconfig_copper_ingot },
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},
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})
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if not minetest.get_modpath("moreores") then
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-- Without moreores, there still should be a way to create brass.
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minetest.register_craft( {
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output = "basic_materials:brass_ingot 9",
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recipe = {
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{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
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{"default:gold_ingot", "default:copper_ingot", "default:gold_ingot"},
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{"default:copper_ingot", "default:tin_ingot", "default:copper_ingot"},
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},
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})
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elseif minetest.get_modpath("moreores") then
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minetest.register_craft( {
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output = "basic_materials:silver_wire 2",
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type = "shapeless",
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recipe = {
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"moreores:silver_ingot",
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"basic_materials:empty_spool",
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"basic_materials:empty_spool",
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{gameconfig_copper_ingot, gameconfig_tin_ingot, gameconfig_copper_ingot},
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{gameconfig_gold_ingot, gameconfig_copper_ingot, gameconfig_gold_ingot},
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{gameconfig_copper_ingot, gameconfig_tin_ingot, gameconfig_copper_ingot},
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},
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})
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minetest.register_craft( {
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output = "basic_materials:silver_wire 2",
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type = "shapeless",
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recipe = {
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gameconfig_silver_ingot,
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"basic_materials:empty_spool",
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"basic_materials:empty_spool",
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},
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})
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elseif minetest.get_modpath("moreores") then
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minetest.register_craft( {
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type = "shapeless",
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output = "basic_materials:brass_ingot 3",
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recipe = {
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"default:copper_ingot",
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"default:copper_ingot",
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gameconfig_copper_ingot,
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gameconfig_copper_ingot,
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"moreores:silver_ingot",
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},
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})
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end
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end
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@ -0,0 +1,334 @@
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-- Craft ingredients
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-- MineClone2 support
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local mod_mcl_core = minetest.get_modpath("mcl_core") ~= nil
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if mod_mcl_core then
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gameconfig_dirt = "mcl_core:dirt"
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gameconfig_sand = "mcl_core:sand"
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gameconfig_gravel = "mcl_core:gravel"
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gameconfig_steel_ingot = "mcl_core:iron_ingot"
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gameconfig_gold_ingot = "mcl_core:gold_ingot"
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gameconfig_mese_crystal_fragment = "mesecons:redstone"
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gameconfig_torch = "mcl_torches:torch"
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gameconfig_diamond = "mcl_core:diamond"
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gameconfig_clay_lump = "mcl_core:clay_lump"
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gameconfig_water_bucket = "mcl_buckets:bucket_water"
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gameconfig_empty_bucket = "mcl_buckets:bucket_empty"
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gameconfig_dye_dark_grey = "mcl_dye:dark_grey"
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-- No current equivalent so default to iron ingot instead.
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gameconfig_copper_ingot = "mcl_core:iron_ingot"
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gameconfig_tin_ingot = "mcl_core:iron_ingot"
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gameconfig_silver_ingot = "mcl_core:iron_ingot"
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--[[
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elseif
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gameconfig_dirt =
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gameconfig_sand =
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gameconfig_gravel =
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gameconfig_copper_ingot =
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gameconfig_steel_ingot =
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gameconfig_silver_ingot =
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gameconfig_gold_ingot =
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gameconfig_tin_ingot =
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gameconfig_mese_crystal_fragment =
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gameconfig_torch =
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gameconfig_diamond =
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gameconfig_clay_lump =
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gameconfig_water_bucket =
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gameconfig_empty_bucket =
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gameconfig_dye_dark_grey =
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--]]
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else --fallback to Minetest Game's items.
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gameconfig_dirt = "default:dirt"
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gameconfig_sand = "default:sand"
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gameconfig_gravel = "default:gravel"
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gameconfig_copper_ingot = "default:copper_ingot"
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gameconfig_steel_ingot = "default:steel_ingot"
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gameconfig_gold_ingot = "default:gold_ingot"
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gameconfig_tin_ingot = "default:tin_ingot"
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gameconfig_mese_crystal_fragment = "default:mese_crystal_fragment"
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gameconfig_torch = "default:torch"
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gameconfig_diamond = "default:diamond"
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gameconfig_clay_lump = "default:clay_lump"
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gameconfig_water_bucket = "bucket:bucket_water"
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gameconfig_empty_bucket = "bucket:bucket_empty"
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gameconfig_dye_dark_grey = "dye:dark_grey"
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-- No current equivalent so default to copper ingot instead.
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gameconfig_silver_ingot = "default:copper_ingot"
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end
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-- Sounds
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-- Integrate wsor4035's MIT licensed sound_api
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--[[
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MIT Copyright 2021 wsor4035
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
|
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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the Software, and to permit persons to whom the Software is furnished to do so,
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subject to the following conditions:
|
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||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
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FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
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COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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--]]
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local sound_api = {}
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--convert some games for api usage
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--ks_sounds conversion
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--currently loggy and bedrock are ignored
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local ks = {}
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function ks.node_sound_defaults(table)
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table = table or {}
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table.footstep = table.footstep or ks_sounds.generalnode_sounds.footstep
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table.dug = table.dug or ks_sounds.generalnode_sounds.dug
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table.dig = table.dig or ks_sounds.generalnode_sounds.dig
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table.place = table.place or ks_sounds.generalnode_sounds.place
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return table
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end
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function ks.node_sound_wood_defaults(table)
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table = table or {}
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table.footstep = table.footstep or ks_sounds.woodennode_sounds.footstep
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table.dug = table.dug or ks_sounds.woodennode_sounds.dug
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table.dig = table.dig or ks_sounds.woodennode_sounds.dig
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table.place = table.place or ks_sounds.woodennode_sounds.place
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ks.node_sound_defaults(table)
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return table
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end
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function ks.node_sound_leaves_defaults(table)
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table = table or {}
|
||||
table.footstep = table.footstep or ks_sounds.leafynode_sounds.footstep
|
||||
table.dug = table.dug or ks_sounds.leafynode_sounds.dug
|
||||
table.dig = table.dig or ks_sounds.leafynode_sounds.dig
|
||||
table.place = table.place or ks_sounds.leafynode_sounds.place
|
||||
ks.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function ks.node_sound_snow_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or ks_sounds.snowynode_sounds.footstep
|
||||
table.dug = table.dug or ks_sounds.snowynode_sounds.dug
|
||||
table.dig = table.dig or ks_sounds.snowynode_sounds.dig
|
||||
table.place = table.place or ks_sounds.snowynode_sounds.place
|
||||
ks.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
|
||||
--api
|
||||
function sound_api.node_sound_default(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_defaults(table)
|
||||
elseif minetest.get_modpath("ks_sounds") then
|
||||
return ks.node_sound_default(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_default(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_stone_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_stone_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_stone_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_stone_defaults(table)
|
||||
elseif minetest.get_modpath("fl_stone") then
|
||||
return fl_stone.sounds.stone(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_dirt_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_dirt_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_dirt_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_dirt_defaults(table)
|
||||
--s/dirt/grass
|
||||
elseif minetest.get_modpath("fl_topsoil") then
|
||||
return fl_topsoil.sounds.grass(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
--return dirt as some games use dirt vs grass
|
||||
function sound_api.node_sound_grass_defaults(table)
|
||||
return sound_api.node_sound_dirt_defaults(table)
|
||||
end
|
||||
|
||||
function sound_api.node_sound_sand_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_sand_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_sand_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_sand_defaults(table)
|
||||
elseif minetest.get_modpath("fl_stone") then
|
||||
return fl_stone.sounds.sand(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_gravel_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_gravel_defaults(table)
|
||||
--s/gravel/sand
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_sand_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_gravel_defaults(table)
|
||||
elseif minetest.get_modpath("fl_topsoil") then
|
||||
return fl_topsoil.sounds.gravel(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wood_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_wood_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_wood_defaults(table)
|
||||
elseif minetest.get_modpath("ks_sounds") then
|
||||
return ks.node_sound_wood_default(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_wood_defaults(table)
|
||||
elseif minetest.get_modpath("fl_trees") then
|
||||
return fl_trees.sounds.wood(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_leaves_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_leaves_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_leaves_defaults(table)
|
||||
elseif minetest.get_modpath("ks_sounds") then
|
||||
return ks.node_sound_leaves_default(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_leaves_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_glass_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_glass_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_glass_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_glass_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function sound_api.node_sound_ice_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_ice_defaults(table)
|
||||
--s/ice/glass
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_glass_defaults(table)
|
||||
--s/ice/glass
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_glass_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_metal_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_metal_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_metal_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_water_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_water_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_water_defaults(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_water_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_lava_defaults(table)
|
||||
--s/lava/water
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_water_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_lava_defaults(table)
|
||||
--s/lava/water
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_water_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_snow_defaults(table)
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_snow_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_snow_defaults(table)
|
||||
elseif minetest.get_modpath("ks_sounds") then
|
||||
return ks.node_sound_snow_default(table)
|
||||
elseif minetest.get_modpath("nodes_nature") then
|
||||
return nodes_nature.node_sound_snow_defaults(table)
|
||||
elseif minetest.get_modpath("fl_topsoil") then
|
||||
return fl_topsoil.sounds.snow(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
function sound_api.node_sound_wool_defaults(table)
|
||||
--s/wool/default
|
||||
if minetest.get_modpath("default") then
|
||||
return default.node_sound_defaults(table)
|
||||
elseif minetest.get_modpath("mcl_sounds") then
|
||||
return mcl_sounds.node_sound_wool_defaults(table)
|
||||
else
|
||||
return table
|
||||
end
|
||||
end
|
||||
|
||||
return sound_api
|
|
@ -1,7 +1,8 @@
|
|||
local S = minetest.get_translator("basic_materials")
|
||||
local sound_api = dofile(basic_materials.modpath .. "/sound_api_core/init.lua")
|
||||
local sound_api = dofile(basic_materials.modpath .. "/gameconfig.lua")
|
||||
local chains_sbox = {type = "fixed",fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }}
|
||||
|
||||
|
||||
minetest.register_node("basic_materials:cement_block", {
|
||||
description = S("Cement"),
|
||||
tiles = {"basic_materials_cement_block.png"},
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
Subproject commit 87bd12dd0facb4c58f8643b10f98a27dd112b21a
|
Loading…
Reference in New Issue