local S = minetest.get_translator("basic_materials") local chains_sbox = {type = "fixed",fixed = { -0.1, -0.5, -0.1, 0.1, 0.5, 0.1 }} local sound_api = loadfile(basic_materials.modpath .. "/sound_api_core/init.lua") if not sound_api then sound_api = {} local metatable = { __index = function(_, _) return function(input) minetest.log( "warning", "[basic_materials]: " .. "The sound api submodule for game agnostic sound loading could not be found at " .. basic_materials.modpath .. "/sound_api_core. " .. "documentation for using submodules can be found at https://git-scm.com/docs/git-submodule." .. "defaulting back to mod provided input or nil." ) if input then return input else return nil end end end, } setmetatable(sound_api, metatable) end minetest.register_node("basic_materials:cement_block", { description = S("Cement"), tiles = {"basic_materials_cement_block.png"}, is_ground_content = true, groups = {cracky=2, dig_stone = 1}, sounds = sound_api.node_sound_stone_defaults(), }) minetest.register_node("basic_materials:concrete_block", { description = S("Concrete Block"), tiles = {"basic_materials_concrete_block.png",}, groups = {cracky=1, concrete=1, dig_stone = 1}, sounds = sound_api.node_sound_stone_defaults(), }) minetest.register_node("basic_materials:chain_steel", { description = S("Chain (steel, hanging)"), drawtype = "mesh", mesh = "basic_materials_chains.obj", tiles = {"basic_materials_chain_steel.png"}, walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", inventory_image = "basic_materials_chain_steel_inv.png", groups = {cracky=3, dig_stone = 1}, selection_box = chains_sbox, }) minetest.register_node("basic_materials:chain_brass", { description = S("Chain (brass, hanging)"), drawtype = "mesh", mesh = "basic_materials_chains.obj", tiles = {"basic_materials_chain_brass.png"}, walkable = false, climbable = true, sunlight_propagates = true, paramtype = "light", inventory_image = "basic_materials_chain_brass_inv.png", groups = {cracky=3, dig_stone = 1}, selection_box = chains_sbox, }) minetest.register_node("basic_materials:brass_block", { description = S("Brass Block"), tiles = { "basic_materials_brass_block.png" }, is_ground_content = false, groups = {cracky=1, dig_stone = 1}, sounds = sound_api.node_sound_metal_defaults() })