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mirror of https://github.com/mt-mods/basic_signs.git synced 2024-11-14 06:20:38 +01:00

allow placing signs on horizontal poles

This commit is contained in:
Vanessa Dannenberg 2019-09-21 15:52:59 -04:00
parent 7f4bf6daf1
commit 2f6943495a

View File

@ -35,11 +35,13 @@ function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
not placer:get_player_control().sneak then
return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing)
elseif signs_lib.check_for_pole(pos, pointed_thing) then
minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
elseif signs_lib.check_for_horizontal_pole(pos, pointed_thing) then
minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole_horiz", param2 = node.param2})
elseif signs_lib.check_for_ceiling(pointed_thing) then
minetest.swap_node(pos, {name = "default:sign_wall_wood_hanging", param2 = newparam2})
minetest.swap_node(pos, {name = "default:sign_wall_wood_hanging", param2 = newparam2})
elseif basic_signs.check_for_floor(pointed_thing) then
minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
end
signs_lib.update_sign(pos)
@ -71,7 +73,8 @@ signs_lib.register_sign("basic_signs:sign_wall_locked", {
locked = true,
entity_info = "standard",
allow_hanging = true,
allow_widefont = true
allow_widefont = true,
allow_onpole_horizontal = true
})
signs_lib.register_sign("basic_signs:sign_wall_glass", {
@ -88,6 +91,7 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
groups = {cracky = 3, oddly_breakable_by_hand = 3},
allow_hanging = true,
allow_widefont = true,
allow_onpole_horizontal = true,
use_texture_alpha = true,
})
@ -105,6 +109,7 @@ signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", {
groups = {cracky = 3},
allow_hanging = true,
allow_widefont = true,
allow_onpole_horizontal = true,
use_texture_alpha = true,
})
@ -145,7 +150,8 @@ for i, color in ipairs(sign_colors) do
yaw = signs_lib.standard_yaw
},
allow_hanging = true,
allow_widefont = true
allow_widefont = true,
allow_onpole_horizontal = true
})
table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1])