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https://github.com/mt-mods/basic_signs.git
synced 2024-11-14 06:20:38 +01:00
allow placing signs on horizontal poles
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parent
7f4bf6daf1
commit
2f6943495a
16
init.lua
16
init.lua
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@ -35,11 +35,13 @@ function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
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not placer:get_player_control().sneak then
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return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing)
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elseif signs_lib.check_for_pole(pos, pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
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elseif signs_lib.check_for_horizontal_pole(pos, pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole_horiz", param2 = node.param2})
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elseif signs_lib.check_for_ceiling(pointed_thing) then
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minetest.swap_node(pos, {name = "default:sign_wall_wood_hanging", param2 = newparam2})
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minetest.swap_node(pos, {name = "default:sign_wall_wood_hanging", param2 = newparam2})
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elseif basic_signs.check_for_floor(pointed_thing) then
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minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
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minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
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end
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signs_lib.update_sign(pos)
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@ -71,7 +73,8 @@ signs_lib.register_sign("basic_signs:sign_wall_locked", {
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locked = true,
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entity_info = "standard",
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allow_hanging = true,
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allow_widefont = true
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allow_widefont = true,
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allow_onpole_horizontal = true
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})
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signs_lib.register_sign("basic_signs:sign_wall_glass", {
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@ -88,6 +91,7 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", {
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groups = {cracky = 3, oddly_breakable_by_hand = 3},
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allow_hanging = true,
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allow_widefont = true,
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allow_onpole_horizontal = true,
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use_texture_alpha = true,
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})
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@ -105,6 +109,7 @@ signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", {
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groups = {cracky = 3},
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allow_hanging = true,
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allow_widefont = true,
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allow_onpole_horizontal = true,
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use_texture_alpha = true,
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})
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@ -145,7 +150,8 @@ for i, color in ipairs(sign_colors) do
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yaw = signs_lib.standard_yaw
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},
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allow_hanging = true,
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allow_widefont = true
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allow_widefont = true,
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allow_onpole_horizontal = true
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})
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table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1])
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