From d57d8e87b1e9632484d1ac50aa350074374ec1a2 Mon Sep 17 00:00:00 2001 From: Vanessa Dannenberg Date: Thu, 26 Sep 2019 14:26:03 -0400 Subject: [PATCH] glass signs aren't supposed to be "locked" also, fix textures on "sticks" on back of yard model --- init.lua | 4 ---- 1 file changed, 4 deletions(-) diff --git a/init.lua b/init.lua index 18b6e13..f85d514 100644 --- a/init.lua +++ b/init.lua @@ -33,12 +33,10 @@ signs_lib.register_sign("basic_signs:sign_wall_glass", { "basic_signs_sign_wall_glass_edges.png", "basic_signs_pole_mount_glass.png", nil, - nil, "default_steel_block.png" -- the sticks on back of the yard sign model }, inventory_image = "basic_signs_sign_wall_glass_inv.png", default_color = "c", - locked = true, entity_info = "standard", sounds = default.node_sound_glass_defaults(), groups = {cracky = 3, oddly_breakable_by_hand = 3}, @@ -58,12 +56,10 @@ signs_lib.register_sign("basic_signs:sign_wall_obsidian_glass", { "basic_signs_sign_wall_obsidian_glass_edges.png", "basic_signs_pole_mount_obsidian_glass.png", nil, - nil, "default_steel_block.png" -- the sticks on back of the yard sign model }, inventory_image = "basic_signs_sign_wall_obsidian_glass_inv.png", default_color = "c", - locked = true, entity_info = "standard", sounds = default.node_sound_glass_defaults(), groups = {cracky = 3},