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mirror of https://github.com/mt-mods/basic_signs.git synced 2025-06-28 14:36:05 +02:00

6 Commits

Author SHA1 Message Date
9317f1563a add wide font variant of all signs
(with full yard/hanging/pole/wall detection as appropriate)
2019-09-15 03:19:10 -04:00
486423286a allow steel and locked signs to hang from a ceiling 2019-09-15 01:47:29 -04:00
2ccb449550 move hanging wooden sign back to signs_lib
(it's now handled by signs_lib's generic hanging-sign code)
2019-09-15 01:22:49 -04:00
854b94349f Use signs_lib.register_sign() call
requires signs_lib commit 6f9ca21 or later

also moved the sign-on-pole LBM stuff to signs_lib where they belong.
2019-09-14 22:41:45 -04:00
a0b8560101 use signs_lib's standard wood and steel signs sound defs 2019-09-14 18:00:00 -04:00
f55c39acae Move text entity out a bit further from sign surface
was ~7.81 mm (2/256), now ~11.72 mm (3/256)
2019-09-14 17:32:11 -04:00
5 changed files with 128 additions and 303 deletions

334
init.lua
View File

@ -9,9 +9,93 @@ dofile(basic_signs.path .. "/crafting.lua")
local S, NS = dofile(basic_signs.path .. "/intllib.lua")
basic_signs.gettext = S
local cbox
function basic_signs.check_for_floor(pointed_thing)
if pointed_thing.above.x == pointed_thing.under.x
and pointed_thing.above.z == pointed_thing.under.z
and pointed_thing.above.y > pointed_thing.under.y then
return true
end
end
function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing, widefont)
local playername = placer:get_player_name()
local pt_name = minetest.get_node(pointed_thing.under).name
local node = minetest.get_node(pos) -- since we're in after-place, this will be the wall sign itself
local widefont = widefont or ""
if minetest.is_protected(pointed_thing.under, playername) then
minetest.record_protection_violation(pointed_thing.under, playername)
return itemstack
end
local newparam2 = minetest.dir_to_facedir(placer:get_look_dir())
if minetest.registered_nodes[pt_name] and
minetest.registered_nodes[pt_name].on_rightclick and
not placer:get_player_control().sneak then
return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing)
elseif signs_lib.check_for_pole(pos, pointed_thing) then
minetest.swap_node(pos, {name = "default:sign_wall_wood"..widefont.."_onpole", param2 = node.param2})
elseif signs_lib.check_for_ceiling(pointed_thing) then
minetest.swap_node(pos, {name = "default:sign_wall_wood"..widefont.."_hanging", param2 = newparam2})
elseif basic_signs.check_for_floor(pointed_thing) then
minetest.swap_node(pos, {name = "basic_signs:yard_sign"..widefont, param2 = newparam2})
end
signs_lib.update_sign(pos)
if not creative.is_enabled_for(playername) then
itemstack:take_item()
end
return itemstack
end
local def
minetest.override_item("default:sign_wall_wood", {
after_place_node = basic_signs.determine_sign_type
})
def = table.copy(minetest.registered_items["default:sign_wall_wood"])
def.description = "Wooden wall sign (wide font)"
def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
def.horiz_scaling = signs_lib.standard_hscale / 2
def.after_place_node = function(pos, placer, itemstack, pointed_thing)
basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing, "_widefont")
end
signs_lib.register_sign("default:sign_wall_wood_widefont", def)
def = table.copy(minetest.registered_items["default:sign_wall_steel"])
def.description = "Steel wall sign (wide font)"
def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
def.horiz_scaling = signs_lib.standard_hscale / 2
signs_lib.register_sign("default:sign_wall_steel_widefont", def)
signs_lib.register_sign("basic_signs:sign_wall_locked", {
description = S("Locked Sign"),
tiles = {
"basic_signs_sign_wall_locked.png",
"signs_lib_sign_wall_steel_edges.png",
},
inventory_image = "basic_signs_sign_wall_locked_inv.png",
locked = true,
entity_info = "standard",
allow_hanging = true
})
minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked")
def = table.copy(minetest.registered_items["basic_signs:sign_wall_locked"])
def.description = S("Locked Sign (wide font)")
def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
def.horiz_scaling = signs_lib.standard_hscale / 2
signs_lib.register_sign("basic_signs:sign_wall_locked_widefont", def)
-- array : color, translated color, default text color
local sign_colors = {
{"green", S("green"), "f"},
{"yellow", S("yellow"), "0"},
@ -23,171 +107,47 @@ local sign_colors = {
{"brown", S("brown"), "f"},
}
function basic_signs.determine_sign_type(pos, placer, itemstack, pointed_thing)
local playername = placer:get_player_name()
local pt_name = minetest.get_node(pointed_thing.under).name
local node = minetest.get_node(pos) -- since we're in after-place, this will be the wall sign itself
local cbox = signs_lib.make_selection_boxes(35, 25, true, 0, 0, 0, true)
if minetest.is_protected(pointed_thing.under, playername) then
minetest.record_protection_violation(pointed_thing.under, playername)
return itemstack
end
if minetest.registered_nodes[pt_name] and
minetest.registered_nodes[pt_name].on_rightclick and
not placer:get_player_control().sneak then
return minetest.registered_nodes[pt_name].on_rightclick(pos, node, placer, itemstack, pointed_thing)
elseif signs_lib.check_for_pole(pos, pointed_thing) then
minetest.swap_node(pos, {name = "default:sign_wall_wood_onpole", param2 = node.param2})
else
local lookdir = placer:get_look_dir()
print(dump(lookdir))
local newparam2 = minetest.dir_to_facedir(lookdir)
if node.param2 == 0 then
minetest.swap_node(pos, {name = "basic_signs:hanging_sign", param2 = newparam2})
elseif node.param2 == 1 then
minetest.swap_node(pos, {name = "basic_signs:yard_sign", param2 = newparam2})
end
signs_lib.update_sign(pos)
end
if not creative.is_enabled_for(playername) then
itemstack:take_item()
end
return itemstack
end
for _, onpole in ipairs({"", "_onpole"}) do
local nci = nil
local pole_mount_tex = nil
if onpole == "_onpole" then
nci = 1
pole_mount_tex = "signs_lib_pole_mount.png" -- the metal straps on back, if needed
end
local wood_groups = table.copy(signs_lib.standard_wood_groups)
wood_groups.not_in_creative_inventory = nci
local steel_groups = table.copy(signs_lib.standard_steel_groups)
steel_groups.not_in_creative_inventory = nci
cbox = signs_lib.make_selection_boxes(35, 25, onpole)
minetest.override_item("default:sign_wall_wood"..onpole, {
after_place_node = basic_signs.determine_sign_type
})
minetest.register_node("basic_signs:sign_wall_locked"..onpole, {
description = S("Locked Sign"),
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "wallmounted",
drawtype = "mesh",
node_box = cbox,
selection_box = cbox,
mesh = "signs_lib_standard_wall_sign"..onpole..".obj",
tiles = {
"basic_signs_sign_wall_locked.png",
"signs_lib_sign_wall_steel_edges.png",
pole_mount_tex
},
inventory_image = "basic_signs_sign_wall_locked_inv.png",
wield_image = "basic_signs_sign_wall_locked_inv.png",
groups = wood_groups,
default_color = "0",
on_rightclick = signs_lib.construct_sign,
on_construct = signs_lib.construct_sign,
on_destruct = signs_lib.destruct_sign,
after_place_node = function(pos, placer, itemstack, pointed_thing)
signs_lib.after_place_node(pos, placer, itemstack, pointed_thing, true)
end,
on_receive_fields = signs_lib.receive_fields,
on_punch = signs_lib.update_sign,
can_dig = signs_lib.can_modify,
on_rotate = signs_lib.wallmounted_rotate,
number_of_lines = signs_lib.standard_lines,
horiz_scaling = signs_lib.standard_hscale,
vert_scaling = signs_lib.standard_vscale,
line_spacing = signs_lib.standard_lspace,
font_size = signs_lib.standard_fsize,
x_offset = signs_lib.standard_xoffs,
y_offset = signs_lib.standard_yoffs,
chars_per_line = signs_lib.standard_cpl,
entity_info = {
mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj",
yaw = signs_lib.wallmounted_yaw
},
drop = "basic_signs:sign_wall_locked"
})
table.insert(signs_lib.lbm_restore_nodes, "basic_signs:sign_wall_locked"..onpole)
table.insert(signs_lib.lbm_restore_nodes, "locked_sign:sign_wall_locked"..onpole)
minetest.register_alias("locked_sign:sign_wall_locked", "basic_signs:sign_wall_locked")
cbox = signs_lib.make_selection_boxes(35, 25, onpole, 0, 0, 0, true)
for i, color in ipairs(sign_colors) do
minetest.register_node("basic_signs:sign_wall_steel_"..color[1]..onpole, {
for i, color in ipairs(sign_colors) do
signs_lib.register_sign("basic_signs:sign_wall_steel_"..color[1], {
description = S("Sign (@1, steel)", color[2]),
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "mesh",
node_box = cbox,
selection_box = cbox,
mesh = "signs_lib_standard_wall_sign_facedir"..onpole..".obj",
mesh = "signs_lib_standard_wall_sign_facedir.obj",
tiles = {
"basic_signs_steel_"..color[1]..".png",
"signs_lib_sign_wall_steel_edges.png",
pole_mount_tex
},
inventory_image = "basic_signs_steel_"..color[1].."_inv.png",
wield_image = "basic_signs_steel_"..color[1].."_inv.png",
groups = steel_groups,
groups = signs_lib.standard_steel_groups,
sounds = signs_lib.standard_steel_sign_sounds,
default_color = color[3],
on_rightclick = signs_lib.construct_sign,
on_construct = signs_lib.construct_sign,
on_destruct = signs_lib.destruct_sign,
after_place_node = signs_lib.after_place_node,
on_receive_fields = signs_lib.receive_fields,
on_punch = signs_lib.update_sign,
on_rotate = signs_lib.facedir_rotate,
number_of_lines = signs_lib.standard_lines,
horiz_scaling = signs_lib.standard_hscale,
vert_scaling = signs_lib.standard_vscale,
line_spacing = signs_lib.standard_lspace,
font_size = signs_lib.standard_fsize,
x_offset = signs_lib.standard_xoffs,
y_offset = signs_lib.standard_yoffs,
chars_per_line = signs_lib.standard_cpl,
entity_info = {
mesh = "signs_lib_standard_wall_sign_entity"..onpole..".obj",
mesh = "signs_lib_standard_wall_sign_entity.obj",
yaw = signs_lib.standard_yaw
},
drop = "basic_signs:sign_wall_steel_"..color[1]
allow_hanging = true
})
table.insert(signs_lib.lbm_restore_nodes, "basic_signs:sign_wall_steel_"..color[1]..onpole)
table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1]..onpole)
def = table.copy(minetest.registered_items["basic_signs:sign_wall_steel_"..color[1]])
def.description = S("Sign (@1, steel, wide font)", color[2])
def.horiz_scaling = signs_lib.standard_hscale / 2
def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
signs_lib.register_sign("basic_signs:sign_wall_steel_widefont_"..color[1], def)
table.insert(signs_lib.lbm_restore_nodes, "signs:sign_wall_"..color[1])
minetest.register_alias("signs:sign_wall_"..color[1], "basic_signs:sign_wall_steel_"..color[1])
end
end
cbox = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true)
local wgroups = table.copy(signs_lib.standard_wood_groups)
wgroups.not_in_creative_inventory = 1
local nci_wood_groups = table.copy(signs_lib.standard_wood_groups)
nci_wood_groups.not_in_creative_inventory = 1
minetest.register_node("basic_signs:yard_sign", {
signs_lib.register_sign("basic_signs:yard_sign", {
description = "Wooden yard sign",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "mesh",
node_box = cbox,
selection_box = cbox,
selection_box = signs_lib.make_selection_boxes(35, 34.5, false, 0, -1.25, -19.69, true),
mesh = "basic_signs_yard_sign.obj",
tiles = {
"signs_lib_sign_wall_wooden.png",
@ -195,81 +155,23 @@ minetest.register_node("basic_signs:yard_sign", {
"default_wood.png"
},
inventory_image = "default_sign_wood.png",
wield_image = "default_sign_wood.png",
groups = nci_wood_groups,
default_color = "0",
on_rightclick = signs_lib.construct_sign,
on_construct = signs_lib.construct_sign,
on_destruct = signs_lib.destruct_sign,
after_place_node = signs_lib.after_place_node,
on_receive_fields = signs_lib.receive_fields,
on_punch = signs_lib.update_sign,
on_rotate = signs_lib.facedir_rotate,
number_of_lines = signs_lib.standard_lines,
horiz_scaling = signs_lib.standard_hscale,
vert_scaling = signs_lib.standard_vscale,
line_spacing = signs_lib.standard_lspace,
font_size = signs_lib.standard_fsize,
x_offset = signs_lib.standard_xoffs,
y_offset = signs_lib.standard_yoffs,
chars_per_line = signs_lib.standard_cpl,
entity_info = {
mesh = "basic_signs_yard_sign_entity.obj",
yaw = signs_lib.standard_yaw
},
drop = "default:sign_wall_wood"
groups = wgroups,
drop = "default:sign_wall_wood",
allow_onpole = false
})
table.insert(signs_lib.lbm_restore_nodes, "basic_signs:yard_sign")
def = table.copy(minetest.registered_items["basic_signs:yard_sign"])
def.description = "Wooden yard sign (wide font)"
def.inventory_image = def.inventory_image.."^signs_lib_wide_font_overlay_inv.png"
def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
def.wield_image = def.wield_image.."^signs_lib_wide_font_overlay_inv.png"
def.horiz_scaling = signs_lib.standard_hscale / 2
def.groups = wgroups
minetest.register_node("basic_signs:yard_sign_widefont", def)
table.insert(signs_lib.lbm_restore_nodes, "signs:sign_yard")
minetest.register_alias("signs:sign_yard", "basic_signs:yard_sign")
cbox = signs_lib.make_selection_boxes(35, 32, false, 0, 3, -18.5, true)
minetest.register_node("basic_signs:hanging_sign", {
description = "Wooden sign, hanging",
paramtype = "light",
sunlight_propagates = true,
paramtype2 = "facedir",
drawtype = "mesh",
node_box = cbox,
selection_box = cbox,
mesh = "basic_signs_hanging_sign.obj",
tiles = {
"signs_lib_sign_wall_wooden.png",
"signs_lib_sign_wall_wooden_edges.png",
"basic_signs_ceiling_hangers.png"
},
inventory_image = "default_sign_wood.png",
wield_image = "default_sign_wood.png",
groups = nci_wood_groups,
default_color = "0",
on_rightclick = signs_lib.construct_sign,
on_construct = signs_lib.construct_sign,
on_destruct = signs_lib.destruct_sign,
after_place_node = signs_lib.after_place_node,
on_receive_fields = signs_lib.receive_fields,
on_punch = signs_lib.update_sign,
on_rotate = signs_lib.facedir_rotate,
number_of_lines = signs_lib.standard_lines,
horiz_scaling = signs_lib.standard_hscale,
vert_scaling = signs_lib.standard_vscale,
line_spacing = signs_lib.standard_lspace,
font_size = signs_lib.standard_fsize,
x_offset = signs_lib.standard_xoffs,
y_offset = signs_lib.standard_yoffs,
chars_per_line = signs_lib.standard_cpl,
entity_info = {
mesh = "basic_signs_hanging_sign_entity.obj",
yaw = signs_lib.standard_yaw
},
drop = "default:sign_wall_wood"
})
table.insert(signs_lib.lbm_restore_nodes, "basic_signs:hanging_sign")
table.insert(signs_lib.lbm_restore_nodes, "signs:sign_hanging")
minetest.register_alias("signs:sign_hanging", "basic_signs:hanging_sign")
-- insert the old wood sign-on-fencepost into signs_lib's conversion LBM
table.insert(signs_lib.old_fenceposts_with_signs, "signs:sign_post")
signs_lib.old_fenceposts["signs:sign_post"] = "default:fence_wood"
signs_lib.old_fenceposts_replacement_signs["signs:sign_post"] = "default:sign_wall_wood_onpole"

View File

@ -1,62 +0,0 @@
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden hanging sign.blend'
# www.blender.org
o Cube
v 0.437500 -0.312500 0.031250
v 0.437500 -0.312500 -0.031250
v 0.437500 0.312500 0.031250
v 0.437500 0.312500 -0.031250
v -0.437500 -0.312500 0.031250
v -0.437500 -0.312500 -0.031250
v -0.437500 0.312500 0.031250
v -0.437500 0.312500 -0.031250
v 0.437500 -0.312500 0.031250
v 0.437500 -0.312500 -0.031250
v 0.437500 0.312500 0.031250
v 0.437500 0.312500 -0.031250
v -0.437500 -0.312500 0.031250
v -0.437500 -0.312500 -0.031250
v -0.437500 0.312500 0.031250
v -0.437500 0.312500 -0.031250
v 0.500000 0.312500 0.000000
v 0.500000 0.500000 0.000000
v -0.500000 0.312500 0.000000
v -0.500000 0.500000 0.000000
vt 0.468750 0.812500
vt 0.031250 0.812500
vt 0.031250 0.187500
vt 0.468750 0.187500
vt 0.531250 0.812500
vt 0.968750 0.812500
vt 0.968750 0.187500
vt 0.531250 0.187500
vt 0.234375 0.000000
vt 0.234375 1.000000
vt 0.015625 1.000000
vt 0.015625 -0.000000
vt 0.609375 -0.000000
vt 0.609375 1.000000
vt 0.390625 1.000000
vt 0.390625 -0.000000
vt 0.765625 0.000000
vt 0.765625 1.000000
vt 1.000000 0.812500
vt 1.000000 1.000000
vt 0.000000 1.000000
vt -0.000000 0.812500
vn 0.0000 0.0000 -1.0000
vn 0.0000 -0.0000 1.0000
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
vn 1.0000 0.0000 0.0000
vn -1.0000 0.0000 0.0000
g Cube_Cube_front-back
s off
f 8/1/1 4/2/1 2/3/1 6/4/1
f 3/5/2 7/6/2 5/7/2 1/8/2
g Cube_Cube_edges
f 13/9/3 14/10/3 10/11/3 9/12/3
f 11/13/4 12/14/4 16/15/4 15/16/4
f 11/13/5 9/17/5 10/18/5 12/14/5
f 13/9/6 15/16/6 16/15/6 14/10/6
g Cube_Cube_hangers
f 19/19/1 20/20/1 18/21/1 17/22/1

View File

@ -1,15 +0,0 @@
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden hanging sign.blend'
# www.blender.org
o Plane
v 0.406250 -0.281250 -0.039062
v -0.406250 -0.281250 -0.039062
v 0.406250 0.281250 -0.039063
v -0.406250 0.281250 -0.039063
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000
vt 0.000000 1.000000
vn 0.0000 -0.0000 -1.0000
g Plane_Plane_None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1

View File

@ -1,10 +1,10 @@
# Blender v2.79 (sub 0) OBJ File: 'basic_signs wooden yard sign.blend'
# www.blender.org
o Plane
v 0.406250 -0.218750 -0.070312
v -0.406250 -0.218750 -0.070312
v 0.406250 0.343750 -0.070313
v -0.406250 0.343750 -0.070313
v 0.406250 -0.218750 -0.074219
v -0.406250 -0.218750 -0.074219
v 0.406250 0.343750 -0.074219
v -0.406250 0.343750 -0.074219
vt 0.000000 0.000000
vt 1.000000 0.000000
vt 1.000000 1.000000

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